public void Init(SimulatorView simView, EngineProfile profile) { _simView = simView; _profile = profile; _patternIds = new List <int>(); foreach (var p in _profile.Patterns) { _patternMap[p.PatternId] = p; _patternIds.Add(p.PatternId); } _patternIds.Sort(); _patternIndex = 0; UpdatePatternVisualProperties(); }
public override void StartProvider() { var p = Resources.Load("TE.Profile") as TextAsset; if (p != null) { var s = p.text; if (!string.IsNullOrEmpty(s)) { _profile = JsonConvert.DeserializeObject <EngineProfile>(s); Log.Out("TE2: Parsed patterns file"); } } if (_profile == null) { _profile = EngineProfile.DefaultProfile(); } var o = Resources.Load("TE.Sim.SimulatorView"); if (o == null) { Log.Error("TE2: Could not find TE.SimulatorView prefab. The simulator will not function."); OnFailedToConnect(); } else { var inst = Object.Instantiate(o); var go = inst as GameObject; if (go == null) { OnFailedToConnect(); } else { _simulatorView = go.GetComponent <SimulatorView>(); if (_simulatorView == null) { OnFailedToConnect(); } else { _simulatorView.Init(this, _tangibles, _profile); OnConnected(); } } } }