public static void ClearSelectedTower() { if (instance.selectedTower == null) { return; } instance.selectedTower = null; UITowerInfo.Hide(); GameControl.ClearSelectedTower(); }
public void OnExitHoverButton(GameObject butObj) { if (GameControl.GetSelectedTower() != null && !GameControl.GetSelectedTower().IsSampleTower()) { return; } BuildManager.ClearSampleTower(); //clear tooltip UITowerInfo.Hide(); }