void Awake() { instance = this; thisObj = gameObject; transform.localPosition = Vector3.zero; }
void Awake() { instance=this; thisObj=gameObject; transform.localPosition=Vector3.zero; }
IEnumerator _OnGameOver(int _star) { UIBuildButton.Hide(); yield return(new WaitForSeconds(1.0f)); UIGameOverMenu.Show(_star); }
IEnumerator _OnGameOver(bool playerWon) { UIBuildButton.Hide(); yield return(new WaitForSeconds(1.0f)); UIGameOverMenu.Show(playerWon); }
void Awake() { instance = this; }