예제 #1
0
        public static float DrawBasicInfo(float startX, float startY, Unit unit)
        {
            int spaceX = 120; int spaceY = 18; int width = 150; int height = 16;

            TDE.DrawSprite(new Rect(startX, startY, 60, 60), unit.icon);    startX += 65;

            TDE.Label(startX, startY += 5, width, height, "TypeID:", "The item name to be displayed in game");
            unit.unitName             = EditorGUI.TextField(new Rect(startX + spaceX - 65, startY, width, height), unit.unitName);

            TDE.Label(startX, startY += spaceY, width, height, "Icon:", "The item icon to be displayed in game, must be a sprite");
            unit.icon = (Sprite)EditorGUI.ObjectField(new Rect(startX + spaceX - 65, startY, width, height), unit.icon, typeof(Sprite), false);

            TDE.Label(startX, startY += spaceY, width, height, "Prefab:", "The prefab object of the unit\nClick this to highlight it in the ProjectTab");
            EditorGUI.ObjectField(new Rect(startX + spaceX - 65, startY, width, height), unit.gameObject, typeof(GameObject), false);

            return(startY + spaceY * 2);
        }
예제 #2
0
        //static int spaceX=120; static int spaceY=18; static int width=150; static int widthS=40; static int height=16;
        public static float DrawBasicInfo(float startX, float startY, TDItem item)
        {
            int spaceX = 120; int spaceY = 18; int width = 150; int height = 16;

            TDE.DrawSprite(new Rect(startX, startY, 60, 60), item.icon);    startX += 65;

            TDE.Label(startX, startY += 5, width, height, "TypeID:", "The item name to be displayed in game");
            item.name = EditorGUI.TextField(new Rect(startX + spaceX - 65, startY, width, height), item.name);

            TDE.Label(startX, startY += spaceY, width, height, "Icon:", "The item icon to be displayed in game, must be a sprite");
            item.icon = (Sprite)EditorGUI.ObjectField(new Rect(startX + spaceX - 65, startY, width, height), item.icon, typeof(Sprite), false);

            TDE.Label(startX, startY += spaceY, width, height, "PrefabID: " + item.prefabID.ToString());
            //TDE.Label(startX+spaceX-65, startY, width, height, item.prefabID.ToString(), "");

            return(startY + spaceY);
        }
예제 #3
0
        public float DrawGenAttribute(float startX, float startY, GenAttribute att, string label = "", string tooltip = "", Sprite icon = null, float limit = -1)
        {
            float cachedY = startY;   spaceX -= 30;

            //GUI.Box(new Rect(startX, startY, genAttBlockWidth, genAttBlockHeight), "");

            if (icon != null)
            {
                TDE.DrawSprite(new Rect(startX + 12, startY, height, height), icon);
            }

            if (label != "")
            {
                TDE.Label(startX + 12 + (icon != null ? height + 3 : 0), startY, width, height, label, tooltip, TDE.headerS);
            }

            TDE.Label(startX, startY += spaceY, width, height, " - Start Value:", "The starting value at wave 1  (StartValue)+wave*IncRate");
            att.startValue            = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), att.startValue);

            TDE.Label(startX, startY += spaceY, width, height, " - Inc Rate:", "How much the value increase over each wave");
            att.incrementRate         = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), att.incrementRate);

            TDE.Label(startX, startY += spaceY, width, height, " - Deviation:", "Randomization range for multiplier of the final value (0.2 means +/-20%, .5 means +/-50% and so on");
            att.deviation             = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), att.deviation);

            TDE.Label(startX, startY += spaceY, width, height, " - Limit (Min):", "The minimum value of the attribute");

            GUI.color    = att.limitMin > 0 ? white : grey;
            att.limitMin = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), att.limitMin);       GUI.color = white;

            TDE.Label(startX, startY += spaceY, width, height, " - Limit (Max):", "The maximum value of the attribute");
            GUI.color    = att.limitMax > 0 ? white : grey;
            att.limitMax = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), att.limitMax);       GUI.color = white;

            if (limit > -1)
            {
                att.limitMin = Mathf.Max(att.limitMin, limit);
            }

            genAttBlockWidth  = spaceX + widthS;
            genAttBlockHeight = startY - cachedY;
            spaceX           += 30;

            return(startY += spaceY);
        }
예제 #4
0
        public float DrawGenItem(float startX, float startY, GenItem item)
        {
            if (item.enabled)
            {
                GUI.Box(new Rect(startX, startY, genItemBlockWidth, genItemBlockHeight), "");
            }
            else
            {
                GUI.color = grey; GUI.Box(new Rect(startX, startY, genItemBlockWidth, 6 + spaceY * 2), "");     GUI.color = white;
            }

            startX += 3; startY += 3;

            float cachedX = startX;   startX += scrollPos.x;

            item.enabled = EditorGUI.Toggle(new Rect(startX, startY, height, height), item.enabled);

            TDE.DrawSprite(new Rect(startX += height, startY, 2 * height, 2 * height), item.prefab.icon);
            TDE.Label(startX += 2 * height + 5, startY, width, height, item.prefab.unitName, "", TDE.headerS);

            if (item.enabled)
            {
                TDE.Label(startX, startY += spaceY, width, height, "Wave (Min/Max):", "The minimum/maximum wave in which the prefab will be spawned");
                item.minWave              = EditorGUI.IntField(new Rect(startX + spaceX, startY, widthS, height), item.minWave);
                item.maxWave              = EditorGUI.IntField(new Rect(startX + spaceX + widthS, startY, widthS, height), item.maxWave);

                startX = cachedX;


                startY += spaceY; float cachedY = startY;
                DrawGenAttribute(startX, cachedY, item.attOdds, "Odds:", "How likely the prefab will be used in a subwave in relative to other prefab (odds/sum of all odds)");         startX += genAttBlockWidth + 10;
                DrawGenAttribute(startX, cachedY, item.attInterval, "Interval", "The spawn interval of the unit in second");    startX += genAttBlockWidth + 10;

                startX += 15;

                item.enableHPOverride = EditorGUI.Toggle(new Rect(startX + spaceX - 5, startY, height, height), item.enableHPOverride);
                GUI.color             = item.enableHPOverride ? white : grey;
                DrawGenAttribute(startX, cachedY, item.attHP, "HitPoint", "The hit-point of the unit\nUncheck to disable override");            startX += genAttBlockWidth + 10;    GUI.color = white;

                item.enableSHOverride = EditorGUI.Toggle(new Rect(startX + spaceX - 5, startY, height, height), item.enableSHOverride);
                GUI.color             = item.enableSHOverride ? white : grey;
                DrawGenAttribute(startX, cachedY, item.attSH, "Shield:", "The shield of the unit\nUncheck to disable override");                        startX += genAttBlockWidth + 10;    GUI.color = white;

                item.enableSpeedOverride = EditorGUI.Toggle(new Rect(startX + spaceX - 5, startY, height, height), item.enableSpeedOverride);
                GUI.color = item.enableSpeedOverride ? white : grey;
                DrawGenAttribute(startX, cachedY, item.attSpeed, "Speed:", "The speed of the unit\nUncheck to disable override");               startX += genAttBlockWidth + 10;    GUI.color = white;

                startX += 15;
                for (int i = 0; i < item.attRscGain.Count; i++)
                {
                    GUI.color = item.enableRscOverride ? white : grey;
                    DrawGenAttribute(startX, cachedY, item.attRscGain[i], RscDB.GetName(i), RscDB.GetName(i) + " gain on destroyed\nUncheck to disable override", RscDB.GetIcon(i));
                    if (i < item.attRscGain.Count - 1)
                    {
                        startX += genAttBlockWidth + 10;
                    }
                    GUI.color = white;
                }

                item.enableRscOverride = EditorGUI.Toggle(new Rect(startX + spaceX - 5, startY, height, height), item.enableRscOverride);

                startY += genAttBlockHeight + spaceY;

                genItemBlockWidth  = 3 + startX + genAttBlockWidth;
                genItemBlockHeight = 5 + startY - cachedY + spaceY * 2;

                //~ start
                //~ max
            }
            else
            {
                TDE.Label(startX, startY += spaceY, width, height, " - Disabled", "");
                startY += spaceY;
            }

            return(startY);
        }
예제 #5
0
        protected float DrawGeneralSetting(float startX, float startY, Ability item)
        {
            string textF = "General Setting ";          //+(!foldBasicSetting ? "(show)" : "(hide)");

            foldBasicSetting = EditorGUI.Foldout(new Rect(startX, startY += spaceY, spaceX, height), foldBasicSetting, textF, TDE.foldoutS);
            if (!foldBasicSetting)
            {
                return(startY);
            }

            startX += 12;

            TDE.Label(startX, startY += spaceY, width, height, "Cost:", "The cost of AbilityManager resource required for the ability\nUsed when 'Use RscManager For Cost' is disabled in AbilityManager");
            item.cost = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.cost);

            TDE.Label(startX, startY += spaceY, width, height, "Cost (Rsc):", "The cost of RscManager resource required for the ability\nUsed when 'Use RscManager For Cost' is enabled in AbilityManager");
            while (item.stats.cost.Count < RscDB.GetCount())
            {
                item.stats.cost.Add(0);
            }
            while (item.stats.cost.Count > RscDB.GetCount())
            {
                item.stats.cost.RemoveAt(item.stats.cost.Count - 1);
            }

            float cachedX = startX;

            for (int i = 0; i < RscDB.GetCount(); i++)
            {
                if (i > 0 && i % 3 == 0)
                {
                    startX = cachedX; startY += spaceY;
                }
                if (i > 0)
                {
                    startX += widthS + 2;
                }
                TDE.DrawSprite(new Rect(startX + spaceX, startY, height, height), RscDB.GetIcon(i), RscDB.GetName(i));
                item.stats.cost[i] = EditorGUI.FloatField(new Rect(startX + spaceX + height, startY, widthS - height, height), item.stats.cost[i]);
            }
            startX = cachedX;


            TDE.Label(startX, startY += spaceY, width, height, "Use Limit:", "How many time the ability can be used in a single level");
            if (item.useLimit <= 0)
            {
                GUI.color = Color.grey;
            }
            item.useLimit = EditorGUI.IntField(new Rect(startX + spaceX, startY, widthS, height), item.useLimit);
            GUI.color     = Color.white;

            TDE.Label(startX, startY += spaceY, width, height, "Cooldown:", "The ability cooldown in second");
            item.stats.cooldown       = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.stats.cooldown);


            int targetType = (int)item.targetType;            contL = TDE.SetupContL(targetTypeLabel, targetTypeTooltip);

            TDE.Label(startX, startY += spaceY + 10, width, height, "Target Type:", "The type of unit affected by the ability");
            targetType      = EditorGUI.Popup(new Rect(startX + spaceX, startY, width, height), new GUIContent(""), targetType, contL);
            item.targetType = (Ability._TargetType)targetType;


            TDE.Label(startX, startY   += spaceY, width, height, "Require Target:", "Check if the ability require the player to specify a target/position");
            item.requireTargetSelection = EditorGUI.Toggle(new Rect(startX + spaceX, startY, widthS, height), item.requireTargetSelection);

            TDE.Label(startX, startY += spaceY, width, height, " - Unit As Target:", "Check if the ability require the player to select a specific unit as the target");
            if (!item.requireTargetSelection)
            {
                EditorGUI.LabelField(new Rect(startX + spaceX, startY, widthS, height), "-");
            }
            else
            {
                item.requireUnitAsTarget = EditorGUI.Toggle(new Rect(startX + spaceX, startY, widthS, height), item.requireUnitAsTarget);
            }

            TDE.Label(startX, startY += spaceY, width, height, " - Select Indicator:", "OPTIONAL - The object used to indicate the target area during the target select phase\nIf left empty, the default indicator in AbilityManager will be used instead");
            if (!item.requireTargetSelection)
            {
                EditorGUI.LabelField(new Rect(startX + spaceX, startY, widthS, height), "-");
            }
            else
            {
                item.tgtSelectIndicator = (Transform)EditorGUI.ObjectField(new Rect(startX + spaceX, startY, width, height), item.tgtSelectIndicator, typeof(Transform), true);
            }


            return(startY);
        }
예제 #6
0
        protected float DrawGeneralSetting(float startX, float startY, UnitCreep unit)
        {
            string textF = "General Creep Setting ";          //+(!foldBasicSetting ? "(show)" : "(hide)");

            foldBasicSetting = EditorGUI.Foldout(new Rect(startX, startY, spaceX, height), foldBasicSetting, textF, TDE.foldoutS);
            if (!foldBasicSetting)
            {
                return(startY);
            }

            startX += 12;

            //~ TDE.Label(startX, startY+=spaceY, width, height, "Flying:", "Check to set the creep as flying unit");
            //~ unit.flying=EditorGUI.Toggle(new Rect(startX+spaceX, startY, widthS, height), unit.flying);
            //~ TDE.Label(startX, startY+=spaceY, width, height, "Turret:", "");
            //~ unit.isTurret=EditorGUI.Toggle(new Rect(startX+spaceX, startY, widthS, height), unit.isTurret);
            //~ TDE.Label(startX, startY+=spaceY, width, height, "AOE:", "");
            //~ unit.isAOE=EditorGUI.Toggle(new Rect(startX+spaceX, startY, widthS, height), unit.isAOE);
            //~ TDE.Label(startX, startY+=spaceY, width, height, "Support:", "");
            //~ unit.isSupport=EditorGUI.Toggle(new Rect(startX+spaceX, startY, widthS, height), unit.isSupport);
            //~ TDE.Label(startX, startY+=spaceY, width, height, "Spawner:", "");
            //~ unit.isSpawner=EditorGUI.Toggle(new Rect(startX+spaceX, startY, widthS, height), unit.isSpawner);

            //~ startY+=10;

            TDE.Label(startX, startY += spaceY, width, height, "Immuned Effect:", "The list of effects the unit is immune to");
            for (int i = 0; i < unit.effectImmunityList.Count; i++)
            {
                TDE.Label(startX + spaceX - height, startY, width, height, "-");

                int effIdx = EffectDB.GetPrefabIndex(unit.effectImmunityList[i]);
                effIdx = EditorGUI.Popup(new Rect(startX + spaceX, startY, width, height), effIdx, EffectDB.label);
                if (effIdx >= 0)
                {
                    int effID = EffectDB.GetItem(effIdx).prefabID;
                    if (effID >= 0 && !unit.effectImmunityList.Contains(effID))
                    {
                        unit.effectImmunityList[i] = effID;
                    }
                }

                if (effIdx < 0 || GUI.Button(new Rect(startX + spaceX + width + 3, startY, height, height), "-"))
                {
                    unit.effectImmunityList.RemoveAt(i);
                }

                startY += spaceY;
            }

            int newEffID = -1;

            newEffID = EditorGUI.Popup(new Rect(startX + spaceX, startY, width, height), newEffID, EffectDB.label);
            if (newEffID >= 0)
            {
                newEffID = EffectDB.GetPrefab(newEffID).prefabID;
            }
            if (newEffID >= 0 && !unit.effectImmunityList.Contains(newEffID))
            {
                unit.effectImmunityList.Add(newEffID);
            }


            startY += 10;


            TDE.Label(startX, startY  += spaceY, width, height, "Life Lost On Dest:", "The amount of life player will lose if the creep reach destination");
            unit.lifeLostOnDestination = EditorGUI.IntField(new Rect(startX + spaceX, startY, widthS, height), unit.lifeLostOnDestination);
            unit.lifeLostOnDestination = Mathf.Max(1, unit.lifeLostOnDestination);

            startY += 5;

            TDE.Label(startX, startY += spaceY, width, height, "Gain On Destroyed:", "");

            TDE.Label(startX, startY += spaceY, width, height, " - Life (chance):", "The amount of life player will gain when the creep is destroyed, subject to a chance (takes value from 0-1 with 0.3 being 30%)");
            if (unit.lifeGainedOnDestroyed <= 0)
            {
                GUI.color = grey;
            }
            unit.lifeGainedOnDestroyed = EditorGUI.IntField(new Rect(startX + spaceX, startY, widthS, height), unit.lifeGainedOnDestroyed);     GUI.color = white;
            if (unit.lifeGainedOnDestroyedChance <= 0)
            {
                GUI.color = grey;
            }
            unit.lifeGainedOnDestroyedChance = EditorGUI.FloatField(new Rect(startX + spaceX + widthS + 2, startY, widthS, height), unit.lifeGainedOnDestroyedChance);      GUI.color = white;

            //TDE.Label(startX, startY+=spaceY, width, height, " - Expericene:", "Check to set the creep as flying unit");
            //if(unit.expGainOnDestroyed<=0) GUI.color=grey;
            //unit.expGainOnDestroyed=EditorGUI.IntField(new Rect(startX+spaceX, startY, widthS, height), unit.expGainOnDestroyed);	GUI.color=white;

            RscManager.MatchRscList(unit.rscGainOnDestroyed, 0);

            TDE.Label(startX, startY += spaceY, width, height, " - Resource:", "The amount of resource the player will gain when the creep is destroyed");
            float cachedX = startX;   startX += spaceX;

            for (int i = 0; i < RscDB.GetCount(); i++)
            {
                //if(unit.rscGainOnDestroyed[i]==0) GUI.color=grey;

                if (i > 0 && i % 2 == 0)
                {
                    startX = cachedX; startY += spaceY;
                }
                if (i > 0)
                {
                    startX += widthS + 2;
                }
                TDE.DrawSprite(new Rect(startX, startY, height, height), RscDB.GetIcon(i), RscDB.GetName(i));
                unit.rscGainOnDestroyed[i] = EditorGUI.IntField(new Rect(startX + height, startY, widthS - height, height), unit.rscGainOnDestroyed[i]);      GUI.color = white;
            }
            startX = cachedX;

            startY += 10;

            TDE.Label(startX, startY += spaceY, width, height, "SpawnOnDestroyed:", "Creep prefab to be spawn when an instance of this unit is destroyed. Note that the HP of the spawned unit is inherit from the destroyed unit. Use HP-multiplier to specifiy how much of the HP should be carried forward");
            int idx = CreepDB.GetPrefabIndex(unit.spawnOnDestroyed);

            idx = EditorGUI.Popup(new Rect(startX + spaceX, startY, width, height), idx, CreepDB.label);
            unit.spawnOnDestroyed = CreepDB.GetItem(idx);
            if (unit.spawnOnDestroyed == unit)
            {
                unit.spawnOnDestroyed = null;
            }

            if (GUI.Button(new Rect(startX + spaceX + width + 10, startY, height, height), "-"))
            {
                unit.spawnOnDestroyed = null;
            }

            TDE.Label(startX, startY += spaceY, width, height, " - Num to Spawn:", "The amount of SpawnOnDestroyed creep to spawn when this unit is destroyed");
            if (unit.spawnOnDestroyed != null)
            {
                unit.sodCount = EditorGUI.IntField(new Rect(startX + spaceX, startY, widthS, height), unit.sodCount);
            }
            else
            {
                TDE.Label(startX + spaceX, startY, widthS, height, "-");
            }

            bool valid = unit.spawnOnDestroyed != null && unit.sodCount > 0;

            startY = DrawSpawnOverride(startX, startY, unit.sodOverride, valid, foldSodOverride, SetFoldSodOverride);


            startY += 10;

            TDE.Label(startX, startY += spaceY, width, height, "Flying:", "Check to set the creep as flying");
            unit.flying = EditorGUI.Toggle(new Rect(startX + spaceX, startY, widthS, height), unit.flying);

            startY = DrawUnitSetting(startX - 12, startY, unit);

            return(startY);
        }
예제 #7
0
        protected Vector2 DrawList(float startX, float startY, float winWidth, float winHeight, List <EItem> list, bool drawRemove = true, bool shiftItem = true, bool clampSelectID = true)
        {
            float width = minimiseList ? 60 : 260;

            if (!minimiseList && shiftItem)
            {
                if (GUI.Button(new Rect(startX + 180, startY - 20, 40, 18), "up"))
                {
                    ShiftItemUp();
                    if (selectID * 35 < scrollPosList.y)
                    {
                        scrollPosList.y = selectID * 35;
                    }
                }
                if (GUI.Button(new Rect(startX + 222, startY - 20, 40, 18), "down"))
                {
                    ShiftItemDown();
                    if (visibleRectList.height - 35 < selectID * 35)
                    {
                        scrollPosList.y = (selectID + 1) * 35 - visibleRectList.height + 5;
                    }
                }
            }

            visibleRectList = new Rect(startX, startY, width + 15, winHeight - startY - 5);
            contentRectList = new Rect(startX, startY, width, list.Count * 35 + 5);

            GUI.color = new Color(.8f, .8f, .8f, 1f);
            GUI.Box(visibleRectList, "");
            GUI.color = Color.white;

            scrollPosList = GUI.BeginScrollView(visibleRectList, scrollPosList, contentRectList);

            startY += 5;      startX += 5;

            for (int i = 0; i < list.Count; i++)
            {
                TDE.DrawSprite(new Rect(startX, startY + (i * 35), 30, 30), list[i].icon);

                if (minimiseList)
                {
                    if (selectID == i)
                    {
                        GUI.color = new Color(0, 1f, 1f, 1f);
                    }
                    if (GUI.Button(new Rect(startX + 35, startY + (i * 35), 30, 30), ""))
                    {
                        Select(i);
                    }
                    GUI.color = Color.white;
                    continue;
                }

                if (selectID == i)
                {
                    GUI.color = new Color(0, 1f, 1f, 1f);
                }
                if (GUI.Button(new Rect(startX + 35, startY + (i * 35), 150 + (!drawRemove ? 60 : 0), 30), list[i].name))
                {
                    Select(i);
                }
                GUI.color = Color.white;

                if (!drawRemove)
                {
                    continue;
                }

                if (deleteID == i)
                {
                    if (GUI.Button(new Rect(startX + 190, startY + (i * 35), 60, 15), "cancel"))
                    {
                        deleteID = -1;
                    }

                    GUI.color = Color.red;
                    if (GUI.Button(new Rect(startX + 190, startY + (i * 35) + 15, 60, 15), "confirm"))
                    {
                        if (selectID >= deleteID)
                        {
                            Select(Mathf.Max(0, selectID - 1));
                        }
                        DeleteItem();   deleteID = -1;
                    }
                    GUI.color = Color.white;
                }
                else
                {
                    if (GUI.Button(new Rect(startX + 190, startY + (i * 35), 60, 15), "remove"))
                    {
                        deleteID = i;
                    }
                }
            }

            GUI.EndScrollView();

            if (clampSelectID)
            {
                selectID = Mathf.Clamp(selectID, 0, list.Count - 1);
            }

            return(new Vector2(startX + width + 10, startY));
        }
예제 #8
0
        //private static bool fold=false;
        public static float DrawStats(float startX, float startY, Stats item, _EType type, bool compressWidth = false)
        {
            int spaceX = 120; int spaceY = 18; int width = 150; int widthS = 40; int height = 16;
            int widthL = compressWidth ? 2 + widthS * 2 : width;

            //string text="Stats "+(!fold ? "(show)" : "(hide)");
            //fold=EditorGUI.Foldout(new Rect(startX, startY+=spaceY, width, height), fold, text, foldoutS);
            //if(fold) return startY;

            startX += 12;

            bool start = true;

            if (IsTower(type) || IsPerk(type))                  //cost for ability is drawn separately in AbilityEditor
            {
                TDE.Label(startX, startY, width, height, "Cost (Rsc):", "cost of the item");

                RscManager.MatchRscList(item.cost, IsPerk(type) ? 1 : 0);

                float cachedX = startX;
                for (int i = 0; i < RscDB.GetCount(); i++)
                {
                    if (i > 0 && i % 2 == 0)
                    {
                        startX = cachedX - widthS - 2; startY += spaceY;
                    }
                    if (i > 0)
                    {
                        startX += widthS + 2;
                    }
                    TDE.DrawSprite(new Rect(startX + spaceX, startY, height, height), RscDB.GetIcon(i), RscDB.GetName(i));
                    item.cost[i] = EditorGUI.FloatField(new Rect(startX + spaceX + height, startY, widthS - height, height), item.cost[i]);
                }
                startX = cachedX;


                if (IsTower(type))
                {
                    TDE.Label(startX, startY += spaceY, width, height, "Sell Value (Rsc):", "sell value of the item");

                    RscManager.MatchRscList(item.sellValue, IsPerk(type) ? 1 : 0);

                    cachedX = startX;
                    for (int i = 0; i < RscDB.GetCount(); i++)
                    {
                        if (i > 0 && i % 2 == 0)
                        {
                            startX = cachedX - widthS - 2; startY += spaceY;
                        }
                        if (i > 0)
                        {
                            startX += widthS + 2;
                        }
                        TDE.DrawSprite(new Rect(startX + spaceX, startY, height, height), RscDB.GetIcon(i), RscDB.GetName(i));
                        item.sellValue[i] = EditorGUI.FloatField(new Rect(startX + spaceX + height, startY, widthS - height, height), item.sellValue[i]);
                    }
                    startX = cachedX;
                }


                if (!IsPerkA(type))
                {
                    TDE.Label(startX, startY += spaceY, width, height, "Build Duration:", "");
                    item.buildDuration        = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.buildDuration);
                    TDE.Label(startX, startY += spaceY, width, height, "Sell Duration:", "");
                    item.sellDuration         = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.sellDuration);
                }

                start = false;
            }

            if (IsEffect(type))
            {
                if (!start)
                {
                    startY += 5;
                }

                if (!IsPerkE(type))
                {
                    int damageType = (int)item.damageType;
                    TDE.Label(startX, startY, width, height, "Damage Type:", "");
                    damageType      = EditorGUI.Popup(new Rect(startX + spaceX, startY, widthL, height), damageType, TDE.GetDamageLabel());
                    item.damageType = damageType;

                    startY += spaceY;
                }

                TDE.Label(startX, startY, width, height, "HitPoint Rate:", "hit-point generation/degeneration per second");
                item.hpRate = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.hpRate);

                TDE.Label(startX, startY += spaceY, width, height, "Shield Rate:", "*shield generation/degeneration per second\nDoes not subject to stagger");
                item.shRate = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.shRate);

                start = false;
            }


            if (IsTower(type) || IsCreep(type) || IsPerkT(type) || IsEffect(type))
            {
                if (IsTower(type) || IsPerkT(type) || IsEffect(type))
                {
                    startY += spaceY;
                }

                if (!start)
                {
                    startY += 5;
                }

                TDE.Label(startX, startY, width, height, "HitPoint:", "");
                item.hp = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.hp);

                TDE.Label(startX, startY += spaceY, width, height, "Shield:", "");
                item.sh = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.sh);

                bool switchColor = false;
                if (item.sh <= 0 && GUI.color != Color.grey)
                {
                    GUI.color = Color.grey; switchColor = true;
                }
                TDE.Label(startX, startY += spaceY, width, height, " - Regen Rate:", "shield regeneration per second");
                if (item.sh > 0)
                {
                    item.shRegen = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.shRegen);
                }
                else
                {
                    EditorGUI.LabelField(new Rect(startX + spaceX, startY, widthS, height), "-");
                }
                TDE.Label(startX, startY += spaceY, width, height, " - Stagger Duration:", "shield regeneration will stop for this duration when the unit is hit");
                if (item.sh > 0)
                {
                    item.shStagger = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.shStagger);
                }
                else
                {
                    EditorGUI.LabelField(new Rect(startX + spaceX, startY, widthS, height), "-");
                }
                if (switchColor)
                {
                    GUI.color = Color.white;
                }

                start = false;
            }


            if (IsTower(type) || IsCreep(type) || IsAbility(type))
            {
                if (!start)
                {
                    startY += 5;
                }

                int armorType = (int)item.armorType;      int damageType = (int)item.damageType;
                if (!IsAbility(type))
                {
                    TDE.Label(startX, startY += spaceY, width, height, "Armor Type:", "");
                    armorType      = EditorGUI.Popup(new Rect(startX + spaceX, startY, widthL, height), armorType, TDE.GetArmorLabel());
                    item.armorType = armorType;
                }

                if (IsAbility(type) || UseDamage(type))
                {
                    TDE.Label(startX, startY += spaceY, width, height, "Damage Type:", "");
                    damageType      = EditorGUI.Popup(new Rect(startX + spaceX, startY, widthL, height), damageType, TDE.GetDamageLabel());
                    item.damageType = damageType;
                }
                else
                {
                    TDE.Label(startX, startY += spaceY, width, height, "Damage Type:", "");
                    TDE.Label(startX + spaceX, startY, widthL, height, "-", "");
                }
            }


            if (IsEffect(type) || IsCreep(type))
            {
                TDE.Label(startX, startY += spaceY + 5, width, height, "Move Speed:", "");
                item.speed = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.speed);
            }


            if (IsEffect(type) || IsTower(type) || IsCreep(type) || IsPerkT(type))
            {
                startY += 5;

                TDE.Label(startX, startY += spaceY, width, height, "Dodge Chance:", "How likely will the unit dodge an attack\n" + txtTooltipChance);
                item.dodge = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.dodge);

                TDE.Label(startX, startY += spaceY, width, height, "Critical Reduc.:", "How likely will the unit negate a cirtical attack\n" + txtTooltipChance);
                item.critReduc            = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.critReduc);

                TDE.Label(startX, startY += spaceY, width, height, "Damage Reduc.:", "How much incoming damage will be reduced\n" + txtTooltipChance);
                item.dmgReduc             = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.dmgReduc);
            }


            if (IsTower(type))
            {
                string text = "Attack Stats";
                if (type == _EType.TSupport)
                {
                    text = "Support Stats";
                }
                else if (type == _EType.TRsc)
                {
                    text = "Resource Stats";
                }
                else if (type == _EType.TBlock)
                {
                    return(startY + spaceY);
                }

                TDE.Label(startX, startY += spaceY + 5, width, height, text, "", TDE.headerS);
            }
            else if (IsCreep(type))
            {
                string text = "Attack Stats";
                if (type == _EType.CSupport)
                {
                    text = "Support Stats";
                }
                else if (type == _EType.CSpawner)
                {
                    text = "Spawner Stats";
                }
                else if (type == _EType.CDefault)
                {
                    return(startY + spaceY);
                }

                TDE.Label(startX, startY += spaceY + 5, width, height, text, "", TDE.headerS);
            }
            else
            {
                startY += 5;
            }


            if (IsEffect(type) || IsAbility(type) || UseDamage(type) || IsPerk(type))
            {
                TDE.Label(startX, startY += spaceY, width, height, "Damage Min/Max:");
                item.damageMin            = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.damageMin);
                item.damageMax            = EditorGUI.FloatField(new Rect(startX + spaceX + widthS + 2, startY, widthS, height), item.damageMax);
            }


            if (IsEffect(type) || UseCooldown(type) || IsPerk(type))                    //cooldown for ability is drawn separately
            {
                TDE.Label(startX, startY += spaceY, width, height, "Cooldown:", "");
                item.cooldown             = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.cooldown);
            }

            if (IsEffect(type) || UseAttackRange(type) || IsPerk(type))
            {
                TDE.Label(startX, startY += spaceY, width, height, "Effective Radius:", "");
                item.attackRange          = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.attackRange);
            }

            if (IsEffect(type) || IsAbility(type) || UseAOERange(type) || IsAbility(type) || IsPerk(type))
            {
                TDE.Label(startX, startY += spaceY, width, height, "AOE Radius:", "");
                item.aoeRange             = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.aoeRange);
            }


            if (IsEffect(type) || UseHitNCrit(type) || IsAbility(type) || IsPerk(type))
            {
                startY += 5;

                TDE.Label(startX, startY += spaceY, width, height, "Hit Chance:", "How likely will an attack will hit\n" + txtTooltipChance);
                item.hit = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.hit);

                TDE.Label(startX, startY += spaceY, width, height, "Critical Chance:", "How likely will an attack will score critical hit, applying critical multiplier to the damage cause\n" + txtTooltipChance);
                item.critChance           = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.critChance);
                TDE.Label(startX, startY += spaceY, width, height, "Critical Multiplier:", "The multiplier apply to the damage when an attack crits");
                item.critMultiplier       = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.critMultiplier);
            }


            if (IsEffect(type) || UseRscGain(type) || IsPerk(type))
            {
                TDE.Label(startX, startY += spaceY, width, height, "Resource Gain:", "");

                RscManager.MatchRscList(item.rscGain, (IsEffect(type) || IsPerk(type) ? 1 : 0));

                float cachedX = startX;
                for (int i = 0; i < RscDB.GetCount(); i++)
                {
                    if (i > 0 && i % 2 == 0)
                    {
                        startX = cachedX; startY += spaceY;
                    }
                    if (i > 0)
                    {
                        startX += widthS + 2;
                    }
                    TDE.DrawSprite(new Rect(startX + spaceX, startY, height, height), RscDB.GetIcon(i), RscDB.GetName(i));
                    item.rscGain[i] = EditorGUI.FloatField(new Rect(startX + spaceX + height, startY, widthS - height, height), item.rscGain[i]);
                }
                startX = cachedX;
            }


            bool useEffOnHit = false;

            if (!IsEffect(type) && (UseOnHitEffect(type) || IsAbility(type) || IsPerkA(type) || IsPerkT(type)))
            {
                startY += 5;

                bool removeEff = false;

                TDE.Label(startX, startY += spaceY, width, height, "Effect On Hit:", "Offense/AOE Unit/Ability: The effect applies to target when an attack hit\nSupport Unit: The effect applies to friendly target");
                int effIdx = EffectDB.GetPrefabIndex(item.effectOnHitID);

                if (compressWidth)
                {
                    effIdx = EditorGUI.Popup(new Rect(startX + spaceX - widthS * 0.5f + 3, startY, widthS * 2.5f, height), effIdx, EffectDB.label);
                    if (GUI.Button(new Rect(startX + spaceX - widthS + 5, startY, height, height), "-"))
                    {
                        item.effectOnHitID = -1; removeEff = true;
                    }
                }
                else
                {
                    effIdx = EditorGUI.Popup(new Rect(startX + spaceX, startY, width, height), effIdx, EffectDB.label);
                    if (GUI.Button(new Rect(startX + spaceX + width + 3, startY, height, height), "-"))
                    {
                        item.effectOnHitID = -1; removeEff = true;
                    }
                }

                if (effIdx >= 0 && !removeEff)
                {
                    item.effectOnHitID = EffectDB.GetItem(effIdx).prefabID;
                }

                useEffOnHit = true;
            }

            if (UseOnHitEffectChance(type))
            {
                if (!useEffOnHit)
                {
                    startY += 5;
                }
                TDE.Label(startX, startY += spaceY, width, height, "Effect Hit Chance:", "How likely will an attack will hit\n" + txtTooltipChance);
                if (useEffOnHit && item.effectOnHitID < 0 && !(IsPerkA(type) || IsPerkT(type)))
                {
                    GUI.color = Color.grey;
                }
                item.effectOnHitChance = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.effectOnHitChance);   GUI.color = Color.white;
            }

            return(startY + spaceY);
        }
예제 #9
0
        protected float DrawEffectSetting(float startX, float startY, Perk item)
        {
            //TDE.Label(startX, startY, spaceX*2, height, "Perk Effect Attribute", "", TDE.headerS);	startY+=spaceY;
            string text = "Perk Effect Attribute ";          //+ (!foldStats ? "(show)" : "(hide)");

            foldStats = EditorGUI.Foldout(new Rect(startX, startY += spaceY, spaceX, height), foldStats, text, TDE.foldoutS);
            if (!foldStats)
            {
                return(startY + spaceY);
            }

            startY += spaceY; startX += 12;

            if (item.type == _PerkType.NewTower)
            {
                TDE.Label(startX, startY, width, height, "New Tower:", "The new tower to be added to game");
                item.newTowerPID = EditorGUI.Popup(new Rect(startX + spaceX, startY, width, height), item.newTowerPID, TowerDB.label);

                TDE.Label(startX, startY += spaceY, width, height, " - Replacing:", "OPTIONAL - exiting tower that will be replaced");
                item.replaceTowerPID      = EditorGUI.Popup(new Rect(startX + spaceX, startY, width, height), item.replaceTowerPID, TowerDB.label);
            }

            else if (item.type == _PerkType.NewAbility)
            {
                TDE.Label(startX, startY, width, height, "New Ability:", "The new ability to be added to game");
                item.newAbilityPID = EditorGUI.Popup(new Rect(startX + spaceX, startY, width, height), item.newAbilityPID, AbilityDB.label);

                TDE.Label(startX, startY += spaceY, width, height, " - Replacing:", "OPTIONAL - exiting ability that will be replaced");
                item.replaceAbilityPID    = EditorGUI.Popup(new Rect(startX + spaceX, startY, width, height), item.replaceAbilityPID, AbilityDB.label);
            }

            else if (item.UseGainValue() || item.UseGainList())
            {
                startY = DrawEffectTypeSetting(startX, startY, item);

                string txtType = item.IsMultiplier() ? "Multiplier:" : "Modifier:";
                if (!item.SupportModNMul())
                {
                    txtType = "Gain:";
                }

                if (item.UseGainValue())
                {
                    string txt = item.UseGainList() ? "Global " : "";

                    TDE.Label(startX, startY, width, height, txt + txtType);                  //"Gain Value:", "");
                    item.gain = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.gain);
                    startY   += spaceY;
                }

                if (item.UseGainList())
                {
                    if (item.gainList.Count < RscDB.GetCount())
                    {
                        item.gainList.Add(0);
                    }
                    if (item.gainList.Count > RscDB.GetCount())
                    {
                        item.gainList.Remove(item.gainList.Count - 1);
                    }

                    for (int i = 0; i < item.gainList.Count; i++)
                    {
                        TDE.DrawSprite(new Rect(startX, startY, height, height), RscDB.GetIcon(i));
                        TDE.Label(startX + height, startY, width - height, height, " - " + RscDB.GetName(i));                   //" - "+txtType, "");
                        item.gainList[i] = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.gainList[i]);
                        if (i < item.gainList.Count - 1)
                        {
                            startY += spaceY;
                        }
                    }
                }
                else
                {
                    startY -= spaceY;
                }
            }

            else if (item.UseStats())
            {
                string textItem = "";
                if (item.type == _PerkType.ModifyTower)
                {
                    textItem = "towers";
                }
                if (item.type == _PerkType.ModifyAbility)
                {
                    textItem = "abilities";
                }
                if (item.type == _PerkType.ModifyEffect)
                {
                    textItem = "effects";
                }

                TDE.Label(startX, startY, width, height, "Apply To All:", "Check to apply to all " + textItem);
                item.applyToAll = EditorGUI.Toggle(new Rect(startX + spaceX, startY, widthS, height), item.applyToAll);

                if (!item.applyToAll)
                {
                    startY += spaceY;
                    if (item.type == _PerkType.ModifyTower)
                    {
                        TDE.Label(startX, startY, width, height, "Target Tower:", "The target towers which this perk should be applied to");
                        for (int i = 0; i < item.towerPIDList.Count; i++)
                        {
                            if (item.towerPIDList[i] < 0)
                            {
                                item.towerPIDList.RemoveAt(i); i -= 1; continue;
                            }

                            int index = TowerDB.GetPrefabIndex(item.towerPIDList[i]);
                            index = EditorGUI.Popup(new Rect(startX + spaceX, startY, width, height), index, TowerDB.label);
                            int prefabID = TowerDB.GetItem(index).prefabID;
                            if (prefabID != item.prefabID && !item.towerPIDList.Contains(prefabID))
                            {
                                item.towerPIDList[i] = prefabID;
                            }

                            if (GUI.Button(new Rect(startX + spaceX + width + 10, startY, height, height), "-"))
                            {
                                item.towerPIDList.RemoveAt(i); i -= 1;
                            }

                            startY += spaceY;
                        }

                        int newIdx = -1;
                        newIdx = EditorGUI.Popup(new Rect(startX + spaceX, startY, width, height), newIdx, TowerDB.label);
                        if (newIdx >= 0 && !item.towerPIDList.Contains(TowerDB.GetItem(newIdx).prefabID))
                        {
                            item.towerPIDList.Add(TowerDB.GetItem(newIdx).prefabID);
                        }
                    }
                    if (item.type == _PerkType.ModifyAbility)
                    {
                        TDE.Label(startX, startY, width, height, "Target Ability:", "The target abilities which this perk should be applied to");
                        for (int i = 0; i < item.abilityPIDList.Count; i++)
                        {
                            int index = AbilityDB.GetPrefabIndex(item.abilityPIDList[i]);
                            index = EditorGUI.Popup(new Rect(startX + spaceX, startY, width, height), index, AbilityDB.label);
                            int prefabID = AbilityDB.GetItem(index).prefabID;
                            if (prefabID != item.prefabID && !item.abilityPIDList.Contains(prefabID))
                            {
                                item.abilityPIDList[i] = prefabID;
                            }

                            if (GUI.Button(new Rect(startX + spaceX + width + 10, startY, height, height), "-"))
                            {
                                item.abilityPIDList.RemoveAt(i); i -= 1;
                            }

                            startY += spaceY;
                        }

                        int newIdx = -1;
                        newIdx = EditorGUI.Popup(new Rect(startX + spaceX, startY, width, height), newIdx, AbilityDB.label);
                        if (newIdx >= 0 && !item.abilityPIDList.Contains(AbilityDB.GetItem(newIdx).prefabID))
                        {
                            item.abilityPIDList.Add(AbilityDB.GetItem(newIdx).prefabID);
                        }
                    }
                    if (item.type == _PerkType.ModifyEffect)
                    {
                        TDE.Label(startX, startY, width, height, "Target Effect:", "The target effects which this perk should be applied to");
                        for (int i = 0; i < item.effectPIDList.Count; i++)
                        {
                            int index = EffectDB.GetPrefabIndex(item.effectPIDList[i]);
                            index = EditorGUI.Popup(new Rect(startX + spaceX, startY, width, height), index, EffectDB.label);
                            int prefabID = EffectDB.GetItem(index).prefabID;

                            if (prefabID != item.prefabID && !item.effectPIDList.Contains(prefabID))
                            {
                                item.effectPIDList[i] = prefabID;
                            }

                            if (GUI.Button(new Rect(startX + spaceX + width + 10, startY, height, height), "-"))
                            {
                                item.effectPIDList.RemoveAt(i); i -= 1;
                            }

                            startY += spaceY;
                        }

                        int newIdx = -1;
                        newIdx = EditorGUI.Popup(new Rect(startX + spaceX, startY, width, height), newIdx, EffectDB.label);
                        if (newIdx >= 0 && !item.effectPIDList.Contains(EffectDB.GetItem(newIdx).prefabID))
                        {
                            item.effectPIDList.Add(EffectDB.GetItem(newIdx).prefabID);
                        }
                    }
                }

                startY += spaceY + 10;

                startY = DrawEffectTypeSetting(startX, startY, item) - spaceY;

                startY += spaceY;

                _EType eType = _EType.PerkT;

                if (item.type == _PerkType.ModifyAbility)
                {
                    eType = _EType.PerkA;

                    TDE.Label(startX, startY, width, height, "Use Limit:", "Modify the use limit of the ability");
                    if (item.effType == Perk._EffType.Multiplier)
                    {
                        TDE.Label(startX + spaceX, startY, widthS, height, "-");
                    }
                    else
                    {
                        item.gain = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.gain);
                    }

                    TDE.Label(startX, startY += spaceY, width, height, "Cost:", "Modify/Multiply the activation cost of the ability");
                    item.costMul              = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.costMul);
                    startY += spaceY;
                }
                else if (item.type == _PerkType.ModifyEffect)
                {
                    eType = _EType.PerkE;

                    TDE.Label(startX, startY, width, height, "Duration:", "Modify the duration of the effect");
                    item.effect.duration = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), item.effect.duration);

                    TDE.Label(startX, startY += spaceY + 5, width, height, "Stun:", "Check to enable the effec to stun. This will only override the default value if it's set to true");
                    item.effect.stun          = EditorGUI.Toggle(new Rect(startX + spaceX, startY, height, height), item.effect.stun);
                    startY += spaceY;
                }

                startY = DrawStats(startX - 12, startY, item.effect.stats, eType) - spaceY;
            }

            else if (item.IsForPerk())
            {
                TDE.Label(startX, startY, width, height, "Apply To All:", "Check to apply to all perk");
                item.applyToAll = EditorGUI.Toggle(new Rect(startX + spaceX, startY, widthS, height), item.applyToAll);

                if (!item.applyToAll)
                {
                    TDE.Label(startX, startY += spaceY, width, height, "Target Perk:", "The target perk which this perk affect should be applied to");
                    for (int i = 0; i < item.perkPIDList.Count; i++)
                    {
                        int index = PerkDB.GetPrefabIndex(item.perkPIDList[i]);
                        index = EditorGUI.Popup(new Rect(startX + spaceX, startY, width, height), index, PerkDB.label);
                        int prefabID = PerkDB.GetItem(index).prefabID;
                        if (prefabID != item.prefabID && !item.perkPIDList.Contains(prefabID))
                        {
                            item.perkPIDList[i] = prefabID;
                        }

                        if (GUI.Button(new Rect(startX + spaceX + width + 10, startY, height, height), "-"))
                        {
                            item.perkPIDList.RemoveAt(i); i -= 1;
                        }

                        startY += spaceY;
                    }

                    int newID = -1;
                    newID = EditorGUI.Popup(new Rect(startX + spaceX, startY, width, height), newID, PerkDB.label);
                    if (newID >= 0 && !item.perkPIDList.Contains(newID))
                    {
                        item.perkPIDList.Add(newID);
                    }
                    startY += spaceY + 10;
                }

                TDE.Label(startX, startY, width, height, "Perk Rsc Multiplier:", "Modify/Multiply the purchase cost of the ability");
                item.costMul = EditorGUI.FloatField(new Rect(startX + spaceX + 25, startY, widthS, height), item.costMul);

                if (item.gainList.Count < RscDB.GetCount())
                {
                    item.gainList.Add(0);
                }
                if (item.gainList.Count > RscDB.GetCount())
                {
                    item.gainList.Remove(item.gainList.Count - 1);
                }

                for (int i = 0; i < item.gainList.Count; i++)
                {
                    TDE.DrawSprite(new Rect(startX, startY += spaceY, height, height), RscDB.GetIcon(i));
                    TDE.Label(startX + height, startY, width - height, height, " - " + RscDB.GetName(i) + ":", "");
                    item.gainList[i] = EditorGUI.FloatField(new Rect(startX + spaceX + 25, startY, widthS, height), item.gainList[i]);
                }
            }

            return(startY + spaceY);
        }
예제 #10
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            if (instance == null)
            {
                Awake(); return;
            }

            GUI.changed = false;

            Undo.RecordObject(instance, "GameControl");

            EditorGUILayout.Space();

            cont             = new GUIContent("Cap player Life:", "Check to cap player life. Player will always start with full life when life is capped");
            instance.capLife = EditorGUILayout.Toggle(cont, instance.capLife);

            cont          = new GUIContent("Player's Life:", "Player Life. When reach 0, game is over");
            instance.life = EditorGUILayout.IntField(cont, instance.life);

            cont = new GUIContent("Player's Life Cap:", "Player Life Capacity. When enabled, player life will never exceed this value");
            if (instance.capLife)
            {
                instance.lifeCap = EditorGUILayout.IntField(cont, instance.lifeCap);
                if (!Application.isPlaying)
                {
                    instance.life = instance.lifeCap;
                }
            }
            else
            {
                EditorGUILayout.LabelField("Player's Life Cap:", "-");
            }

            EditorGUILayout.Space();

            cont = new GUIContent("Regenerate Life:", "Check to enable regeneration of player life.");
            instance.regenLife = EditorGUILayout.Toggle(cont, instance.regenLife);

            cont = new GUIContent("Life Regen Rate:", "The rate at which player life regenerate (in second)");
            if (instance.capLife)
            {
                instance.lifeRegen = EditorGUILayout.FloatField(cont, instance.lifeRegen);
            }
            else
            {
                EditorGUILayout.LabelField("Player's Life Cap:", "-");
            }

            EditorGUILayout.Space();

            //		public List<float> rscGainOnWin=new List<float>();

            RscManager.MatchRscList(instance.rscGainOnWin, 0);

            cont = new GUIContent("Rsc Gain On Win:", "The amount of resource the player will gain when the level is beaten\nUseful for 'Carry Over' option in PerkManager is checked");
            EditorGUILayout.LabelField(cont);
            for (int i = 0; i < RscDB.GetCount(); i++)
            {
                GUILayout.BeginHorizontal();

                //EditorGUILayout.ObjectField(RscDB.GetIcon(i), typeof(Sprite), true, GUILayout.Width(20), GUILayout.Height(20));
                //EditorGUILayout.Box("", GUILayout.Width(20), GUILayout.Height(20));

                EditorGUILayout.LabelField(" - ", GUILayout.Width(40), GUILayout.Height(20));
                Rect rect = GUILayoutUtility.GetLastRect();       rect.x += 20;     rect.width -= 20;
                TDE.DrawSprite(rect, RscDB.GetIcon(i));

                EditorGUIUtility.labelWidth -= 45;

                instance.rscGainOnWin[i]     = EditorGUILayout.FloatField(RscDB.GetName(i), instance.rscGainOnWin[i]);
                EditorGUIUtility.labelWidth += 45;

                GUILayout.EndHorizontal();
            }

            cont = new GUIContent("PerkRscGainOnWin:", "The amount of perk resource the player will gain when the level is beaten\nUseful for 'Carry Over' option in PerkManager is checked");
            instance.perkRscGainOnWin = EditorGUILayout.IntField(cont, instance.perkRscGainOnWin);

            EditorGUILayout.Space();

            cont = new GUIContent("MainMenu Name:", "Scene's name of the main menu to be loaded when return to menu on UI is called");
            instance.mainMenuName = EditorGUILayout.TextField(cont, instance.mainMenuName);
            cont = new GUIContent("NextScene Name:", "Scene's name to be loaded when this level is completed");
            instance.nextLevelName = EditorGUILayout.TextField(cont, instance.nextLevelName);

            EditorGUILayout.Space();

            DefaultInspector();

            if (GUI.changed)
            {
                EditorUtility.SetDirty(instance);
            }
        }
예제 #11
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            if (instance == null)
            {
                Awake(); return;
            }

            GUI.changed = false;

            Undo.RecordObject(instance, "AbilityManager");

            EditorGUILayout.Space();

            EditorGUIUtility.labelWidth += 35;
            cont = new GUIContent("Use RscManager For Cost:", "Check use the resources in RscManager for ability cost");
            instance.useRscManagerForCost = EditorGUILayout.Toggle(cont, instance.useRscManagerForCost);
            EditorGUIUtility.labelWidth  -= 35;

            EditorGUILayout.Space();

            if (!instance.useRscManagerForCost)
            {
                GUILayout.BeginHorizontal();

                GUILayout.BeginVertical();
                EditorGUIUtility.labelWidth += 35;
                cont = new GUIContent("Full Resource On Start:", "Check to have the resource start at full\nOtherwise it will start at whatever value specified");
                instance.startWithFullRsc    = EditorGUILayout.Toggle(cont, instance.startWithFullRsc);
                EditorGUIUtility.labelWidth -= 35;

                cont         = new GUIContent("Resource:", "The resource used  to cast ability");
                instance.rsc = EditorGUILayout.IntField(cont, instance.rsc);

                cont            = new GUIContent("Resource Cap:", "The resource capacity. Resource cannot exceed this value");
                instance.rscCap = EditorGUILayout.IntField(cont, instance.rscCap);
                if (!Application.isPlaying && instance.startWithFullRsc)
                {
                    instance.rsc = instance.rscCap;
                }

                cont = new GUIContent("Resource Regen Rate:", "The rate at which the resource regenerate (per second)");
                instance.rscRegenRate = EditorGUILayout.FloatField(cont, instance.rscRegenRate);
                GUILayout.EndVertical();

                GUILayout.BeginVertical();
                EditorGUILayout.Space();
                EditorGUILayout.Space();
                EditorGUILayout.Space();

                if (!instance.useRscManagerForCost)
                {
                    Sprite icon = AbilityDB.GetRscIcon();
                    icon = (Sprite)EditorGUILayout.ObjectField(icon, typeof(Sprite), true, GUILayout.Width(40), GUILayout.Height(40));
                    AbilityDB.SetRscIcon(icon);
                }
                GUILayout.EndVertical();

                GUILayout.EndHorizontal();
            }
            else
            {
                EditorGUILayout.LabelField("Full Rsc On Start:", "-");
                EditorGUILayout.LabelField("Resource:", "-");
                EditorGUILayout.LabelField("Resource Cap:", "-");
                EditorGUILayout.LabelField("Resource Regen Rate:", "-");
            }

            EditorGUILayout.Space();

            cont = new GUIContent("Target Select Indicator:", "the object used to indicate selected position during target selection phase");
            instance.tgtSelectIndicator = (Transform)EditorGUILayout.ObjectField(cont, instance.tgtSelectIndicator, typeof(Transform), true);


            EditorGUILayout.Space();


            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("", GUILayout.MaxWidth(10));
            showList = EditorGUILayout.Foldout(showList, "Show Ability List");
            EditorGUILayout.EndHorizontal();
            if (showList)
            {
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.Space();
                if (GUILayout.Button("EnableAll") && !Application.isPlaying)
                {
                    instance.unavailablePrefabIDList = new List <int>();
                }
                if (GUILayout.Button("DisableAll") && !Application.isPlaying)
                {
                    instance.unavailablePrefabIDList = AbilityDB.GetPrefabIDList();
                }
                EditorGUILayout.Space();
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.Space();


                List <Ability> abilityList = AbilityDB.GetList();
                for (int i = 0; i < abilityList.Count; i++)
                {
                    if (abilityList[i].hideInInspector)
                    {
                        continue;
                    }

                    Ability ability = abilityList[i];

                    GUILayout.BeginHorizontal();

                    EditorGUILayout.Space();

                    GUILayout.Box("", GUILayout.Width(40), GUILayout.Height(40));
                    TDE.DrawSprite(GUILayoutUtility.GetLastRect(), ability.icon, ability.desp, false);

                    GUILayout.BeginVertical();
                    EditorGUILayout.Space();
                    GUILayout.Label(ability.name, GUILayout.ExpandWidth(false));

                    EditorGUI.BeginChangeCheck();
                    bool flag = !instance.unavailablePrefabIDList.Contains(ability.prefabID) ? true : false;
                    flag = EditorGUILayout.Toggle(new GUIContent(" - enabled: ", "check to enable the ability in this level"), flag);

                    if (!Application.isPlaying && EditorGUI.EndChangeCheck())
                    {
                        if (!flag && !instance.unavailablePrefabIDList.Contains(ability.prefabID))
                        {
                            instance.unavailablePrefabIDList.Add(ability.prefabID);
                        }
                        else if (flag)
                        {
                            instance.unavailablePrefabIDList.Remove(ability.prefabID);
                        }
                    }

                    GUILayout.EndVertical();

                    GUILayout.EndHorizontal();
                }
            }

            EditorGUILayout.Space();

            DefaultInspector();

            if (GUI.changed)
            {
                EditorUtility.SetDirty(instance);
            }
        }
예제 #12
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            if (instance == null)
            {
                Awake(); return;
            }

            GUI.changed = false;

            Undo.RecordObject(instance, "TowerManager");

            EditorGUILayout.Space();

            cont = new GUIContent("Grid Size:", "The size of a single tile on the grid");
            instance.gridSize = EditorGUILayout.FloatField(cont, instance.gridSize);

            cont = new GUIContent("Auto Adjust Texture:", "Check to automatically adjust the texture on the platform to fit the grid");
            instance.autoAdjustTextureToGrid = EditorGUILayout.Toggle(cont, instance.autoAdjustTextureToGrid);

            EditorGUILayout.Space();

            cont = new GUIContent("Free Form Mode:", "Check to enable free form placement of tower, they can be placed anywhere in the world (not limited to platform) as long as the space is not occupied by other towers or obstacle\n\nOnly Applicable for DragNDrop mode");
            instance.freeFormMode = EditorGUILayout.Toggle(cont, instance.freeFormMode);

            cont = new GUIContent("Cast For Terrain:", "Check to have the raycast to get a position from terrain object in the scene when trying to look for a build pos.\n\nThis is only useful for DragNDrop mode when not using when the tower need to place on the terrain even there is no valid build point\nHowever you need to make sure the platform are not obstructed by the terrain collider\n\nThis is always true when using free-form mode");
            instance.raycastForTerrain = EditorGUILayout.Toggle(cont, instance.raycastForTerrain);

            EditorGUILayout.Space();

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("", GUILayout.MaxWidth(10));
            showList = EditorGUILayout.Foldout(showList, "Show Tower List");
            EditorGUILayout.EndHorizontal();
            if (showList)
            {
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.Space();
                if (GUILayout.Button("EnableAll") && !Application.isPlaying)
                {
                    instance.unavailablePrefabIDList = new List <int>();
                }
                if (GUILayout.Button("DisableAll") && !Application.isPlaying)
                {
                    instance.unavailablePrefabIDList = TowerDB.GetPrefabIDList();
                }
                EditorGUILayout.Space();
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.Space();


                List <UnitTower> towerList = TowerDB.GetList();
                for (int i = 0; i < towerList.Count; i++)
                {
                    if (towerList[i].hideInInspector)
                    {
                        continue;
                    }

                    UnitTower tower = towerList[i];

                    GUILayout.BeginHorizontal();

                    EditorGUILayout.Space();

                    GUILayout.Box("", GUILayout.Width(40), GUILayout.Height(40));
                    TDE.DrawSprite(GUILayoutUtility.GetLastRect(), tower.icon, tower.desp, false);

                    GUILayout.BeginVertical();
                    EditorGUILayout.Space();
                    GUILayout.Label(tower.unitName, GUILayout.ExpandWidth(false));

                    EditorGUI.BeginChangeCheck();
                    bool flag = !instance.unavailablePrefabIDList.Contains(tower.prefabID) ? true : false;
                    flag = EditorGUILayout.Toggle(new GUIContent(" - enabled: ", "check to enable the tower in this level"), flag);

                    if (!Application.isPlaying && EditorGUI.EndChangeCheck())
                    {
                        if (!flag && !instance.unavailablePrefabIDList.Contains(tower.prefabID))
                        {
                            instance.unavailablePrefabIDList.Add(tower.prefabID);
                        }
                        else if (flag)
                        {
                            instance.unavailablePrefabIDList.Remove(tower.prefabID);
                        }
                    }

                    GUILayout.EndVertical();

                    GUILayout.EndHorizontal();
                }
            }

            EditorGUILayout.Space();

            DefaultInspector();

            if (GUI.changed)
            {
                EditorUtility.SetDirty(instance);
            }
        }
예제 #13
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            if (instance == null)
            {
                Awake(); return;
            }

            GUI.changed = false;

            Undo.RecordObject(instance, "PerkManager");

            EditorGUILayout.Space();

            cont = new GUIContent("Game Scene:", "Check to to indicate if the scene is not an actual game scene\nIntend if the a perk menu scene, purchased perk wont take effect ");
            instance.inGameScene = EditorGUILayout.Toggle(cont, instance.inGameScene);

            cont = new GUIContent("Carry Over:", "Check to have carry the progress made in previous level to this level, the progress made in this level will be carry over to the next level.\n\nIf this is the first level, the specified setting value is used instead");
            instance.carryOver = EditorGUILayout.Toggle(cont, instance.carryOver);

            EditorGUILayout.Space();


            GUILayout.BeginHorizontal();

            GUILayout.BeginVertical();

            EditorGUIUtility.labelWidth += 35;
            cont = new GUIContent("Use RscManager For Cost:", "Check use the resources in RscManager for perk cost");
            instance.useRscManagerForCost = EditorGUILayout.Toggle(cont, instance.useRscManagerForCost);
            EditorGUIUtility.labelWidth  -= 35;

            cont = new GUIContent("Resource:", "The resource used  to cast perk");
            if (instance.useRscManagerForCost)
            {
                EditorGUILayout.LabelField("Resource:", "-");
            }
            else
            {
                instance.rsc = EditorGUILayout.IntField(cont, instance.rsc);
            }

            GUILayout.EndVertical();

            if (!instance.useRscManagerForCost)
            {
                Sprite icon = PerkDB.GetRscIcon();
                icon = (Sprite)EditorGUILayout.ObjectField(icon, typeof(Sprite), true, GUILayout.Width(40), GUILayout.Height(40));
                PerkDB.SetRscIcon(icon);
            }

            GUILayout.EndHorizontal();


            EditorGUILayout.Space();


            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("", GUILayout.MaxWidth(10));
            showList = EditorGUILayout.Foldout(showList, "Show Perk List");
            EditorGUILayout.EndHorizontal();
            if (showList)
            {
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.Space();
                if (GUILayout.Button("EnableAll") && !Application.isPlaying)
                {
                    instance.unavailablePrefabIDList = new List <int>();
                }
                if (GUILayout.Button("DisableAll") && !Application.isPlaying)
                {
                    instance.unavailablePrefabIDList = PerkDB.GetPrefabIDList();
                }
                EditorGUILayout.Space();
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.Space();


                List <Perk> perkList = PerkDB.GetList();
                for (int i = 0; i < perkList.Count; i++)
                {
                    if (perkList[i].hideInInspector)
                    {
                        continue;
                    }

                    Perk perk = perkList[i];

                    GUILayout.BeginHorizontal();

                    EditorGUILayout.Space();

                    GUILayout.Box("", GUILayout.Width(40), GUILayout.Height(40));
                    TDE.DrawSprite(GUILayoutUtility.GetLastRect(), perk.icon, perk.desp, false);

                    GUILayout.BeginVertical();
                    EditorGUILayout.Space();
                    GUILayout.Label(perk.name, GUILayout.ExpandWidth(false));

                    GUILayout.BeginHorizontal();

                    float cachedL = EditorGUIUtility.labelWidth;      EditorGUIUtility.labelWidth = 80;
                    float cachedF = EditorGUIUtility.fieldWidth;      EditorGUIUtility.fieldWidth = 10;

                    EditorGUI.BeginChangeCheck();
                    bool flag = !instance.unavailablePrefabIDList.Contains(perk.prefabID) ? true : false;
                    flag = EditorGUILayout.Toggle(new GUIContent(" - enabled: ", "check to enable the perk in this level"), flag);

                    if (!Application.isPlaying && EditorGUI.EndChangeCheck())
                    {
                        if (!flag && !instance.unavailablePrefabIDList.Contains(perk.prefabID))
                        {
                            instance.unavailablePrefabIDList.Add(perk.prefabID);
                            instance.purchasedPrefabIDList.Remove(perk.prefabID);
                        }
                        else if (flag)
                        {
                            instance.unavailablePrefabIDList.Remove(perk.prefabID);
                        }
                    }

                    if (!instance.unavailablePrefabIDList.Contains(perk.prefabID))
                    {
                        EditorGUI.BeginChangeCheck();
                        flag = instance.purchasedPrefabIDList.Contains(perk.prefabID);
                        flag = EditorGUILayout.Toggle(new GUIContent(" - purchased: ", "check to set the perk as purchased right from the start"), flag);

                        if (!Application.isPlaying && EditorGUI.EndChangeCheck())
                        {
                            if (flag)
                            {
                                instance.purchasedPrefabIDList.Add(perk.prefabID);
                            }
                            else
                            {
                                instance.purchasedPrefabIDList.Remove(perk.prefabID);
                            }
                        }
                    }
                    else
                    {
                        EditorGUILayout.LabelField(" - purchased: ", "- ");
                    }

                    EditorGUIUtility.labelWidth = cachedL;    EditorGUIUtility.fieldWidth = cachedF;

                    GUILayout.EndHorizontal();

                    GUILayout.EndVertical();

                    GUILayout.EndHorizontal();
                }
            }

            EditorGUILayout.Space();

            DefaultInspector();

            if (GUI.changed)
            {
                EditorUtility.SetDirty(instance);
            }
        }
예제 #14
0
        private float DrawWaveList(float startX, float startY)
        {
            maxSubWaveSize = 1;

            for (int i = 0; i < instance.waveList.Count; i++)
            {
                if (waveFoldList.Count <= i)
                {
                    waveFoldList.Add(true);
                }
                if (waveOFoldList.Count <= i)
                {
                    waveOFoldList.Add(true);
                }

                waveFoldList[i] = EditorGUI.Foldout(new Rect(startX, startY, widthS * 2, 15), waveFoldList[i], "Wave - " + (i + 1), TDE.foldoutS);

                if (removeIdx != i)
                {
                    if (GUI.Button(new Rect(startX + widthS * 2 + 10, startY, widthS * 1.5f, 15), "remove"))
                    {
                        removeIdx = i;
                    }
                    if (GUI.Button(new Rect(startX + widthS * 3.5f + 12, startY, widthS * 1.5f, 15), "Insert"))
                    {
                        instance.waveList.Insert(i, new Wave());
                    }
                }
                else
                {
                    if (GUI.Button(new Rect(startX + widthS * 2 + 10, startY, widthS * 1.5f, 15), "cancel"))
                    {
                        removeIdx = -1;
                    }
                    GUI.color = new Color(1, .2f, .2f, 1f);
                    if (GUI.Button(new Rect(startX + widthS * 3.5f + 12, startY, widthS * 1.5f, 15), "confirm"))
                    {
                        instance.waveList.RemoveAt(i);
                        removeIdx = -1;   i -= 1; continue;
                    }
                    GUI.color = white;
                }

                Wave wave = instance.waveList[i];

                if (waveFoldList[i])
                {
                    startX += 15;

                    TDE.Label(startX, startY += spaceY, width, 15, "SubWave (" + wave.subWaveList.Count + "):");
                    if (GUI.Button(new Rect(startX + spaceX, startY - 1, widthS, 15), "-1"))
                    {
                        if (wave.subWaveList.Count > 1)
                        {
                            wave.subWaveList.RemoveAt(wave.subWaveList.Count - 1);
                        }
                    }
                    if (GUI.Button(new Rect(startX + spaceX + 50, startY - 1, widthS, 15), "+1"))
                    {
                        wave.subWaveList.Add(new SubWave());
                    }

                    float cachedY = startY + spaceY;
                    for (int n = 0; n < wave.subWaveList.Count; n++)
                    {
                        startY = DrawSubWaveBlock(startX + (n * (subWaveBlockWidth + 10)), cachedY, wave.subWaveList[n], n, i);
                    }

                    startY += 5;

                    TDE.Label(startX, startY, width, height, "Time to Next Wave: ", "Time in second before next wave is spawned");
                    wave.timeToNextWave = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), wave.timeToNextWave);

                    float cachedX = startX;                     //startY+=spaceY;

                    TDE.Label(startX, startY += spaceY, width, height, "Gain On Clear: ", "gain when the wave is cleared", TDE.headerS);
                    TDE.Label(startX         += spaceX, startY, width, height, "Rsc: ", "Resource");          startX += 30;

                    RscManager.MatchRscList(wave.rscGainOnCleared, 0);

                    for (int n = 0; n < RscDB.GetCount(); n++)
                    {
                        TDE.DrawSprite(new Rect(startX, startY, height, height), RscDB.GetIcon(n), RscDB.GetName(n));
                        wave.rscGainOnCleared[n] = EditorGUI.FloatField(new Rect(startX + height, startY, widthS - height, height), wave.rscGainOnCleared[n]);
                        startX += widthS + 2;
                    }

                    startX += widthS * .5f;
                    TDE.Label(startX, startY, width, height, "Perk rsc: ", "");
                    TDE.DrawSprite(new Rect(startX += 55, startY, height, height), PerkDB.GetRscIcon());
                    wave.perkRscGainOnCleared       = EditorGUI.IntField(new Rect(startX + height, startY, widthS - height, height), wave.perkRscGainOnCleared);

                    startX += widthS * 1.5f;
                    TDE.Label(startX, startY, width, height, "Ability rsc: ", "");
                    TDE.DrawSprite(new Rect(startX += 65, startY, height, height), AbilityDB.GetRscIcon());
                    wave.abilityRscGainOnCleared    = EditorGUI.IntField(new Rect(startX + height, startY, widthS - height, height), wave.abilityRscGainOnCleared);

                    startX = cachedX;

                    startY += spaceY * 2f;
                    startX -= 15;
                }
                else
                {
                    float cachedX = startX;   startX += 180 + (removeIdx == i ? widthS * 1.5f : 0);

                    for (int n = 0; n < wave.subWaveList.Count; n++)
                    {
                        if (wave.subWaveList[n].prefab == null)
                        {
                            continue;
                        }
                        TDE.DrawSprite(new Rect(startX, startY, height * 1.5f, height * 1.5f), wave.subWaveList[n].prefab.icon);
                        TDE.Label(startX + height * 1.5f + 2, startY, widthS, height, "x" + wave.subWaveList[n].spawnCount);
                        startX += widthS + height * 1.5f;
                    }

                    startX = cachedX;

                    startY += spaceY * 2f;
                }

                maxSubWaveSize = Mathf.Max(waveFoldList[i] ? instance.waveList[i].subWaveList.Count : 1, maxSubWaveSize);
            }

            return(startY + spaceY * 2);
        }
예제 #15
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            if (instance == null)
            {
                Awake(); return;
            }

            GUI.changed = false;

            Undo.RecordObject(instance, "BuildPlatform");

            EditorGUILayout.Space();

            EditorGUILayout.Space();

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("", GUILayout.MaxWidth(10));
            showList = EditorGUILayout.Foldout(showList, "Show Tower List");
            EditorGUILayout.EndHorizontal();
            if (showList)
            {
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.Space();
                if (GUILayout.Button("EnableAll") && !Application.isPlaying)
                {
                    instance.unavailablePrefabIDList = new List <int>();
                }
                if (GUILayout.Button("DisableAll") && !Application.isPlaying)
                {
                    instance.unavailablePrefabIDList = TowerDB.GetPrefabIDList();
                }
                EditorGUILayout.Space();
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.Space();


                List <UnitTower> towerList = TowerDB.GetList();
                for (int i = 0; i < towerList.Count; i++)
                {
                    if (towerList[i].hideInInspector)
                    {
                        continue;
                    }

                    UnitTower tower = towerList[i];

                    GUILayout.BeginHorizontal();

                    EditorGUILayout.Space();

                    GUILayout.Box("", GUILayout.Width(40), GUILayout.Height(40));
                    TDE.DrawSprite(GUILayoutUtility.GetLastRect(), tower.icon, tower.desp, false);

                    GUILayout.BeginVertical();
                    EditorGUILayout.Space();
                    GUILayout.Label(tower.unitName, GUILayout.ExpandWidth(false));

                    EditorGUI.BeginChangeCheck();
                    bool flag = !instance.unavailablePrefabIDList.Contains(tower.prefabID) ? true : false;
                    flag = EditorGUILayout.Toggle(new GUIContent(" - enabled: ", "check to enable the tower type to be build on this platform"), flag);

                    if (!Application.isPlaying && EditorGUI.EndChangeCheck())
                    {
                        if (!flag && !instance.unavailablePrefabIDList.Contains(tower.prefabID))
                        {
                            instance.unavailablePrefabIDList.Add(tower.prefabID);
                        }
                        else if (flag)
                        {
                            instance.unavailablePrefabIDList.Remove(tower.prefabID);
                        }
                    }

                    GUILayout.EndVertical();

                    GUILayout.EndHorizontal();
                }
            }

            EditorGUILayout.Space();

            DefaultInspector();

            if (GUI.changed)
            {
                EditorUtility.SetDirty(instance);
            }
        }
예제 #16
0
        private float DrawSubWaveBlock(float startX, float startY, SubWave subWave, int index, int wIdx)
        {
            float spaceX = 60;        float cachedY = startY;           width -= 10;

            subWaveBlockWidth = spaceX + width + 5;
            GUI.Box(new Rect(startX, startY, subWaveBlockWidth, subWaveBlockHeight), "");

            startX += 3; startY += 3;

            //TDE.Label(startX, startY, width, height, "Prefab: ", "");
            //subWave.prefab=(UnitCreep)EditorGUI.ObjectField(new Rect(startX+spaceX, startY, width, height), subWave.prefab, typeof(UnitCreep), true);	startY+=spaceY

            //int index=subWave.prefab!=null ? TDEditor.GetCreepIndex(subWave.unitC.prefabID) : 0 ;
            index = CreepDB.GetPrefabIndex(subWave.prefab);
            TDE.Label(startX, startY, width, height, "Prefab:", "The creep prefab to be spawned");
            index          = EditorGUI.Popup(new Rect(startX + spaceX, startY, width, height), index, CreepDB.label);
            subWave.prefab = CreepDB.GetItem(index);

            if (subWave.prefab == null)
            {
                GUI.Box(new Rect(startX + subWaveBlockWidth - 5 - height * 2, startY + spaceY, height * 2, height * 2), "");
            }
            else
            {
                TDE.DrawSprite(new Rect(startX + subWaveBlockWidth - 7 - height * 2, startY + spaceY, height * 2, height * 2), subWave.prefab.icon);
            }


            TDE.Label(startX, startY += spaceY, width, height, "Delay: ", "The delay (in second) before the subwave start spawning");
            subWave.delay             = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), subWave.delay);

            TDE.Label(startX, startY += spaceY, width, height, "Count: ", "How many creep will be spawned for the subwave");
            subWave.spawnCount        = EditorGUI.IntField(new Rect(startX + spaceX, startY, widthS, height), subWave.spawnCount);

            TDE.Label(startX, startY += spaceY, width, height, "Spacing: ", "The spawn spacing (in second) between each individual creep");
            subWave.spacing           = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), subWave.spacing);

            TDE.Label(startX, startY += spaceY, width, height, "Path: ", "OPTIONAL: The path to used for this subwave. If left unassigned, a random path will be used");
            subWave.path              = (Path)EditorGUI.ObjectField(new Rect(startX + spaceX, startY, width, height), subWave.path, typeof(Path), true);


            if (showOverrideSetting)
            {
                TDE.Label(startX, startY += spaceY + 5f, width, height, "Override Setting:", "Attribute on the default prefab that will be overriden", TDE.headerS);        spaceX += 10;

                TDE.Label(startX, startY += spaceY, width, height, " - HitPoint: ", "");  GUI.color = subWave.HP > 0 ? GUI.color : grey;
                subWave.HP = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), subWave.HP);   GUI.color = white;

                TDE.Label(startX, startY += spaceY, width, height, " - Shield: ", "");    GUI.color = subWave.SH >= 0 ? GUI.color : grey;
                subWave.SH = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), subWave.SH);   GUI.color = white;

                TDE.Label(startX, startY += spaceY, width, height, " - Speed: ", "");     GUI.color = subWave.speed > 0 ? GUI.color : grey;
                subWave.speed             = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), subWave.speed);     GUI.color = white;


                TDE.Label(startX, startY += spaceY, width, height, " - Rsc Gain: ", "");

                RscManager.MatchRscList(subWave.rscGain, -1);

                subWave.overrideRscGain = true;
                for (int i = 0; i < subWave.rscGain.Count; i++)
                {
                    if (subWave.rscGain[i] < 0)
                    {
                        subWave.overrideRscGain = false;
                    }
                }

                float cachedX = startX;                 //startY+=spaceY;
                for (int i = 0; i < RscDB.GetCount(); i++)
                {
                    if (i > 0 && i % 3 == 0)
                    {
                        startX = cachedX - widthS - 2; startY += spaceY;
                    }
                    if (i > 0)
                    {
                        startX += widthS + 2;
                    }

                    TDE.DrawSprite(new Rect(startX + spaceX, startY, height, height), RscDB.GetIcon(i), RscDB.GetName(i));
                    GUI.color          = subWave.overrideRscGain ? GUI.color : grey;
                    subWave.rscGain[i] = EditorGUI.IntField(new Rect(startX + spaceX + height, startY, widthS - height, height), subWave.rscGain[i]);
                    GUI.color          = white;

                    if (subWave.rscGain[i] < 0 && subWave.overrideRscGain)
                    {
                        subWave.overrideRscGain = false;
                    }
                }
                startX = cachedX;
            }

            width += 10;
            subWaveBlockHeight = startY - cachedY + spaceY + 2;

            return(startY + spaceY);
        }
예제 #17
0
        protected float DrawBasicSetting(float startX, float startY, Perk item)
        {
            //TDE.Label(startX, startY+=spaceY, width, height, "General Setting", "", TDE.headerS);
            string textF = "General Setting ";          //+(!foldBasicSetting ? "(show)" : "(hide)");

            foldBasicSetting = EditorGUI.Foldout(new Rect(startX, startY += spaceY, spaceX, height), foldBasicSetting, textF, TDE.foldoutS);
            if (!foldBasicSetting)
            {
                return(startY);
            }

            startX += 12;

            //~ TDE.Label(startX, startY+=spaceY, width, height, "Gained on Wave:", "");	CheckColor(item.autoUnlockOnWave, -1);
            //~ item.autoUnlockOnWave=EditorGUI.IntField(new Rect(startX+spaceX, startY, widthS, height), item.autoUnlockOnWave);	ResetColor();

            //~ startY+=10;

            TDE.Label(startX, startY += spaceY, width, height, "Cost:", "The cost of PerkManager resource required for the perk\nUsed when 'Use RscManager For Cost' is disabled in PerkManager");
            item.cost = EditorGUI.IntField(new Rect(startX + spaceX, startY, widthS, height), item.cost);

            TDE.Label(startX, startY += spaceY, width, height, "Cost (Rsc):", "The cost of RscManager resource required for the perk\nUsed when 'Use RscManager For Cost' is enabled in PerkManager");
            //~ while(item.costRsc.Count<RscDB.GetCount()) item.costRsc.Add(0);
            //~ while(item.costRsc.Count>RscDB.GetCount()) item.costRsc.RemoveAt(item.costRsc.Count-1);

            RscManager.MatchRscList(item.costRsc, 0);

            float cachedX = startX;

            for (int i = 0; i < RscDB.GetCount(); i++)
            {
                if (i > 0 && i % 3 == 0)
                {
                    startX = cachedX; startY += spaceY;
                }
                if (i > 0)
                {
                    startX += widthS + 2;
                }
                TDE.DrawSprite(new Rect(startX + spaceX, startY, height, height), RscDB.GetIcon(i), RscDB.GetName(i));
                item.costRsc[i] = EditorGUI.FloatField(new Rect(startX + spaceX + height, startY, widthS - height, height), item.costRsc[i]);
            }
            startX = cachedX;

            //TDE.Label(startX, startY+=spaceY, width, height, "Repeatabe:", "");
            //item.repeatable=EditorGUI.Toggle(new Rect(startX+spaceX, startY, widthS, height), item.repeatable);
            startY += 10;

            TDE.Label(startX, startY += spaceY, width, height, "AutoUnlockOnWave:", "If given a value, the perk will automatically be purchased for the player upon completing the specified wave");  CheckColor(item.autoUnlockOnWave, 0);
            item.autoUnlockOnWave     = EditorGUI.IntField(new Rect(startX + spaceX, startY, widthS, height), item.autoUnlockOnWave);       ResetColor();

            startY += 10;

            TDE.Label(startX, startY += spaceY, width, height, "Min Level:", "The minimum level required before the perk becomes available\n\nThis is value of 'Level ID' in GameControl");   CheckColor(item.minLevel, 0);
            item.minLevel             = EditorGUI.IntField(new Rect(startX + spaceX, startY, widthS, height), item.minLevel);       ResetColor();

            TDE.Label(startX, startY += spaceY, width, height, "Min Wave:", "The minimum wave required before the perk becomes available");   CheckColor(item.minWave, 0);
            item.minWave              = EditorGUI.IntField(new Rect(startX + spaceX, startY, widthS, height), item.minWave); ResetColor();

            TDE.Label(startX, startY += spaceY, width, height, "Min Perk Count:", "The minimum number of perk purchased required before the perk becomes available"); CheckColor(item.minPerkCount, 0);
            item.minPerkCount         = EditorGUI.IntField(new Rect(startX + spaceX, startY, widthS, height), item.minPerkCount);       ResetColor();


            TDE.Label(startX, startY += spaceY, width, height, "Prereq Perk:", "Perk(s) required to be purchased before the perk becomes available");
            for (int i = 0; i < item.prereq.Count; i++)
            {
                TDE.Label(startX + spaceX - 20, startY, widthS, height, "-");

                int index = PerkDB.GetPrefabIndex(item.prereq[i]);
                if (index < 0)
                {
                    item.prereq.RemoveAt(i); i -= 1; continue;
                }

                index = EditorGUI.Popup(new Rect(startX + spaceX, startY, width, height), index, PerkDB.label);

                int prefabID = PerkDB.GetItem(index).prefabID;
                if (prefabID != item.prefabID && !item.prereq.Contains(prefabID))
                {
                    item.prereq[i] = prefabID;
                }

                if (GUI.Button(new Rect(startX + spaceX + width + 10, startY, height, height), "-"))
                {
                    item.prereq.RemoveAt(i); i -= 1;
                }

                startY += spaceY;
            }

            int newID = -1;           CheckColor(item.prereq.Count, 0);

            newID = EditorGUI.Popup(new Rect(startX + spaceX, startY, width, height), newID, PerkDB.label);
            if (newID >= 0 && !item.prereq.Contains(newID))
            {
                item.prereq.Add(newID);
            }
            startY += 10;
            ResetColor();

            return(startY);
        }