void Awake() { instance = this; ObjectPoolManager.Init(); TowerManager.Init(); Path.Init(); SpawnManager.Init(); if (highestLevelID < levelID) { highestLevelID = levelID; } }
void Awake() { instance = this; ObjectPoolManager.Init(); TowerManager.Init(); Path.Init(); SpawnManager.Init(); if (highestLevelID < levelID) { highestLevelID = levelID; } }