int GetListIDFromPerkID(int ID) { List <Perk> perkList = EditorDBManager.GetPerkList(); for (int i = 0; i < perkList.Count; i++) { if (perkList[i].ID == ID) { return(i); } } return(0); }
private static void GetPerk() { EditorDBManager.Init(); perkList = EditorDBManager.GetPerkList(); if (Application.isPlaying) { return; } List <int> perkIDList = EditorDBManager.GetPerkIDList(); for (int i = 0; i < instance.unavailableIDList.Count; i++) { if (!perkIDList.Contains(instance.unavailableIDList[i])) { instance.unavailableIDList.RemoveAt(i); i -= 1; } } }
void OnGUI() { if (window == null) { Init(); } List <Perk> perkList = EditorDBManager.GetPerkList(); if (GUI.Button(new Rect(window.position.width - 120, 5, 100, 25), "Save")) { EditorDBManager.SetDirtyPerk(); } if (GUI.Button(new Rect(5, 5, 120, 25), "Create New")) { int newSelectID = EditorDBManager.AddNewPerk(); if (newSelectID != -1) { SelectPerk(newSelectID); } } if (perkList.Count > 0 && GUI.Button(new Rect(130, 5, 100, 25), "Clone Selected")) { int newSelectID = EditorDBManager.ClonePerk(selectID); if (newSelectID != -1) { SelectPerk(newSelectID); } } float startX = 5; float startY = 55; if (minimiseList) { if (GUI.Button(new Rect(startX, startY - 20, 30, 18), ">>")) { minimiseList = false; } } else { if (GUI.Button(new Rect(startX, startY - 20, 30, 18), "<<")) { minimiseList = true; } } Vector2 v2 = DrawPerkList(startX, startY, perkList); startX = v2.x + 25; if (perkList.Count == 0) { return; } Rect visibleRect = new Rect(startX, startY, window.position.width - startX - 10, window.position.height - startY - 5); Rect contentRect = new Rect(startX, startY, contentWidth - startY, contentHeight); scrollPos2 = GUI.BeginScrollView(visibleRect, scrollPos2, contentRect); //float cachedX=startX; v2 = DrawPerkConfigurator(startX, startY, perkList[selectID]); contentWidth = v2.x + 50; contentHeight = v2.y - 55; GUI.EndScrollView(); if (GUI.changed) { EditorDBManager.SetDirtyPerk(); } }
int GetPerkIDFromListID(int ID) { return(EditorDBManager.GetPerkList()[ID].ID); }
private static void GetPerk() { EditorDBManager.Init(); perkList = EditorDBManager.GetPerkList(); }
public override void OnInspectorGUI() { cont = new GUIContent("Assign Item Manually:", "Check to manually assign the item and their associate perk"); instance.assignItemManually = EditorGUILayout.Toggle(cont, instance.assignItemManually); if (instance.assignItemManually) { GUILayout.BeginHorizontal(); //EditorGUILayout.Space(); if (GUILayout.Button("Add Item", GUILayout.MaxWidth(120))) { //AddItem(); instance.itemList.Add(new UIPerkMenu.PerkItem()); } if (GUILayout.Button("Reduce Item", GUILayout.MaxWidth(120))) { //RemoveItem(); instance.itemList.RemoveAt(instance.itemList.Count - 1); } GUILayout.EndHorizontal(); EditorGUILayout.Space(); string[] perkNameList = EditorDBManager.GetPerkNameList(); List <Perk> perkList = EditorDBManager.GetPerkList(); int[] intList = new int[perkNameList.Length]; for (int i = 0; i < perkNameList.Length; i++) { if (i == 0) { intList[i] = -1; } else { intList[i] = perkList[i - 1].ID; } } for (int i = 0; i < instance.itemList.Count; i++) { GUILayout.BeginHorizontal(); GUILayout.Label(" - Element " + (i + 1), GUILayout.Width(75)); instance.itemList[i].button.rootObj = (GameObject)EditorGUILayout.ObjectField(instance.itemList[i].button.rootObj, typeof(GameObject), true); //~ if(GUILayout.Button("+", GUILayout.MaxWidth(20))){ //~ InsertWaypoints(i); //~ } //~ if(GUILayout.Button("-", GUILayout.MaxWidth(20))){ //~ i-=RemoveWaypoints(i); //~ } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label(" Link ", GUILayout.Width(75)); instance.itemList[i].linkObj = (GameObject)EditorGUILayout.ObjectField(instance.itemList[i].linkObj, typeof(GameObject), true); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label(" Label: ", GUILayout.Width(75)); instance.itemList[i].perkID = EditorGUILayout.IntPopup(instance.itemList[i].perkID, perkNameList, intList); GUILayout.EndHorizontal(); EditorGUILayout.Space(); } } EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("", GUILayout.MaxWidth(10)); showDefaultFlag = EditorGUILayout.Foldout(showDefaultFlag, "Show default editor"); EditorGUILayout.EndHorizontal(); if (showDefaultFlag) { DrawDefaultInspector(); } if (GUI.changed) { EditorUtility.SetDirty(instance); } }