예제 #1
0
        public static void UpdateLabel_UnitPlayer()
        {
            unitPlayerLabel    = new string[unitPlayerDB.unitList.Count + 1];
            unitPlayerLabel[0] = "Unassigned";
            for (int i = 0; i < unitPlayerDB.unitList.Count; i++)
            {
                string name = unitPlayerDB.unitList[i].name;
                if (name == "")
                {
                    name = "unnamed";
                }
                while (Array.IndexOf(unitPlayerLabel, name) >= 0)
                {
                    name += "_";
                }
                unitPlayerLabel[i + 1] = name;
            }

            TDSEditorWindow.SetUnitPlayerDB(unitPlayerDB, unitPlayerIDList, unitPlayerLabel);
            TDSEditorInspector.SetUnitPlayerDB(unitPlayerDB, unitPlayerIDList, unitPlayerLabel);

            dirty = !dirty;
        }
예제 #2
0
        public static void LoadUnitPlayer()
        {
            unitPlayerDB = UnitPlayerDB.LoadDB();

            for (int i = 0; i < unitPlayerDB.unitList.Count; i++)
            {
                if (unitPlayerDB.unitList[i] != null)
                {
                    //unitPlayerDB.unitList[i].prefabID=i;
                    unitPlayerIDList.Add(unitPlayerDB.unitList[i].prefabID);
                }
                else
                {
                    unitPlayerDB.unitList.RemoveAt(i);
                    i -= 1;
                }
            }

            UpdateLabel_UnitPlayer();

            TDSEditorWindow.SetUnitPlayerDB(unitPlayerDB, unitPlayerIDList, unitPlayerLabel);
            TDSEditorInspector.SetUnitPlayerDB(unitPlayerDB, unitPlayerIDList, unitPlayerLabel);
        }