public void TryMovePieceTest_88() { Board board = new Board(); Piece piece = PieceBuilder.MakeKing(new Point(1, 1), Side.Light); board.AddPiece(piece, new Point(1, 1)); piece.UpdateValidMoveList(board); Point target = new Point(8, 8); //Move the king outside the board bool expected = false; bool actual; actual = board.TryMovePiece(piece, target); Assert.AreEqual(expected, actual); }
public void GetPieceTest_notNull() { Board target = new Board(); Piece piece = PieceBuilder.MakePawn(new Point(1, 1), Side.Light); target.AddPiece(piece, new Point(1, 1)); // Adds a piece at (1,1) all other tiles will be null Point position = new Point(1, 1); // Look for piece at (1,1) Piece expected = piece; Piece actual; actual = target.GetPiece(position); Assert.AreEqual(expected, actual); }
/// <summary> /// Puts a standard set of pieces on the board /// </summary> /// <param name="board">Game board</param> public static void InitPieces(Board board) { List<Tile> tiles = new List<Tile>(); for (int i = 0; i < board.Width; i++) { board.AddPiece(MakePawn(new Point(i, 1), Side.Dark), new Point(i, 1)); } for (int i = 0; i < board.Width; i++) { board.AddPiece(MakePawn(new Point(i, 6), Side.Light), new Point(i, 6)); } //Kings board.AddPiece(MakeKing(new Point(4, 0), Side.Dark), new Point(4, 0)); board.AddPiece(MakeKing(new Point(4, 7), Side.Light), new Point(4, 7)); //Queens board.AddPiece(MakeQueen(new Point(3, 0), Side.Dark), new Point(3, 0)); board.AddPiece(MakeQueen(new Point(3, 7), Side.Light), new Point(3, 7)); //Bishops board.AddPiece(MakeBishop(new Point(2, 0), Side.Dark), new Point(2, 0)); board.AddPiece(MakeBishop(new Point(5, 0), Side.Dark), new Point(5, 0)); board.AddPiece(MakeBishop(new Point(2, 7), Side.Light), new Point(2, 7)); board.AddPiece(MakeBishop(new Point(5, 7), Side.Light), new Point(5, 7)); //Knights board.AddPiece(MakeKnight(new Point(1, 0), Side.Dark), new Point(1, 0)); board.AddPiece(MakeKnight(new Point(6, 0), Side.Dark), new Point(6, 0)); board.AddPiece(MakeKnight(new Point(1, 7), Side.Light), new Point(1, 7)); board.AddPiece(MakeKnight(new Point(6, 7), Side.Light), new Point(6, 7)); //Rook board.AddPiece(MakeRook(new Point(0, 0), Side.Dark), new Point(0, 0)); board.AddPiece(MakeRook(new Point(7, 0), Side.Dark), new Point(7, 0)); board.AddPiece(MakeRook(new Point(0, 7), Side.Light), new Point(0, 7)); board.AddPiece(MakeRook(new Point(7, 7), Side.Light), new Point(7, 7)); board.UpdatePieces(); }