public Button(Texture2D bg, Vector2 position, Text text, Color c, object o) { ButtonText = text; Texture = bg; Position = position; StoredObject = o; ForeColor = c; }
public override void LoadContent() { main = ScreenSystem.Content.Load<SpriteFont>(@"Fonts/menu"); levelinfosmall = ScreenSystem.Content.Load<SpriteFont>(@"Fonts/LevelSelectSmall"); levelinfolarge = ScreenSystem.Content.Load<SpriteFont>(@"Fonts/LevelSelectLarge"); selectText = new Text("Select a map", main); selectText.Position = new Vector2(border.X, border.Y - selectText.Dimensions.Y); ml = ScreenSystem.Content.Load<MapLoader>("Maps\\MapLoader"); numberOfLevelsText = new Text(String.Format("[{0} maps]", ml.Maps.Count), main); numberOfLevelsText.Position = new Vector2(border.X + selectText.Dimensions.X + 10, border.Y - numberOfLevelsText.Dimensions.Y); previousMap = null; selectedMap = ml.Maps[index]; nextMap = (index + 1) < ml.Maps.Count ? ml.Maps[index + 1] : null; MapLoader.Singleton = ml; background = ScreenSystem.Content.Load<Texture2D>(@"Textures/Menu/MainMenuBackground"); pixel = new Texture2D(ScreenSystem.GraphicsDevice, 1, 1); Color[] cArray = new Color[] { Color.Black }; pixel.SetData<Color>(cArray); }
public override void LoadContent() { ContentManager content = ScreenSystem.Content; font = content.Load<SpriteFont>(@"Fonts/menu"); smallfont = content.Load<SpriteFont>(@"Fonts/menusmall"); inactiveButtonTexture = content.Load<Texture2D>("Textures\\Menu\\inactivebutton"); activeButtonTexture = content.Load<Texture2D>("Textures\\Menu\\activebutton"); Selected = new Color(214, 232, 223); Normal = new Color(104, 173, 178); mouse = new Mouse(content.Load<Texture2D>("Textures\\menu\\mouse")); musicBlock = new UIBlock(ScreenSystem.GraphicsDevice, new Rectangle(10, 110, ScreenSystem.Viewport.Width - 10, 100), Color.White); soundBlock = new UIBlock(ScreenSystem.GraphicsDevice, new Rectangle(10, 220, ScreenSystem.Viewport.Width - 10, 100), Color.White); Vector2 pos = new Vector2((int)(musicBlock.Dimensions.Left + inactiveButtonTexture.Width), (int)(musicBlock.Dimensions.Top + inactiveButtonTexture.Height)); Button b = new Button(inactiveButtonTexture, pos, new Text(String.Format("Music:{0}%", (int)(Settings.MusicVolume * 100)), font, new Vector2(pos.X - (inactiveButtonTexture.Width / 2) + 10, pos.Y - (inactiveButtonTexture.Height / 2))), Normal, this); b.LeftClickEvent += new EventHandler(music_LeftClickEvent); musicBlock.Add("MusicButton", b); Text minstructions = new Text("Select the Music button to change settings", smallfont, new Vector2(b.Position.X + (b.Texture.Width / 2) + 10, b.ButtonText.Position.Y)); musicBlock.Add("MusicInstructions", minstructions); pos = new Vector2((int)(soundBlock.Dimensions.Left + inactiveButtonTexture.Width), (int)(soundBlock.Dimensions.Top + inactiveButtonTexture.Height)); b = new Button(inactiveButtonTexture, pos, new Text(String.Format("Sound:{0}%", (int)(Settings.SoundVolume * 100)), font, new Vector2(pos.X - (inactiveButtonTexture.Width / 2) + 10, pos.Y - (inactiveButtonTexture.Height / 2))), Normal, this); b.LeftClickEvent += new EventHandler(sound_LeftClickEvent); soundBlock.Add("SoundButton", b); minstructions = new Text("Select the Sound button to change settings", smallfont, new Vector2(b.Position.X + (b.Texture.Width / 2) + 10, b.ButtonText.Position.Y)); soundBlock.Add("SoundInstructions", minstructions); backmessage = "Press Escape to go back"; }
public Button(Text text, Color c, object o) { ButtonText = text; ForeColor = c; StoredObject = o; }
private void InitializeSelectedTower(Tower t) { SelectedTower.ClearAll(); Image icon = new Image(clickedTower.Texture, new Vector2(SelectedTower.Dimensions.Left, SelectedTower.Dimensions.Top + padding)); SelectedTower.Add("TowerIcon", icon); SelectedTower.Add("TowerName", new Text(clickedTower.Name + " " + (clickedTower.Level + 1).ToString(), spriteFont, new Vector2(icon.Rectangle.Right + padding, SelectedTower.Dimensions.Top + padding))); SelectedTower.Add("TowerDescription", new Text(clickedTower.Description, spriteFont, new Vector2(icon.Rectangle.Right + padding, SelectedTower.Dimensions.Top + padding + spriteFont.LineSpacing))); Text stats = new Text(clickedTower.CurrentStatistics.ToShortString(), spriteFont, new Vector2(SelectedTower.Dimensions.Left + padding, icon.Rectangle.Bottom)); SelectedTower.Add("Stats", stats); Text specials = new Text(String.Format("Specials: {0}", t.bulletBase.Type == BulletType.Normal ? "None" : t.bulletBase.Type.ToString()), spriteFont, new Vector2(SelectedTower.Dimensions.Left + padding, stats.Rectangle.Bottom)); SelectedTower.Add("Specials", specials); Text price = new Text(String.Format("Price: {0}", clickedTower.TotalCost), spriteFont, new Vector2(SelectedTower.Dimensions.Left + padding, specials.Rectangle.Bottom)); SelectedTower.Add("Price", price); if (t.IsPlaced) { int pb = AddUpgradeButton(price.Rectangle.Bottom + padding); //AddSellButton(pb + padding); //AddSellButton(padding); } else { AddPurchaseButton(price.Rectangle.Bottom + padding); } string s = t.IsPlaced ? "Anular Seleccion" : "Cancelar"; Vector2 sdim = spriteFont.MeasureString(s); Vector2 cbpos = new Vector2((int)(SelectedTower.Dimensions.Left + (Session.Map.SmallNormalButtonTexture.Width / 2.0f) + (SelectedTower.Dimensions.Width - Session.Map.SmallNormalButtonTexture.Width) / 2.0f), (int)(SelectedTower.Dimensions.Bottom - (Session.Map.SmallNormalButtonTexture.Height / 2.0f) - padding)); Vector2 ctpos = new Vector2((int)(cbpos.X - Session.Map.SmallNormalButtonTexture.Width / 2.0f + padding), (int)(SelectedTower.Dimensions.Bottom - (Session.Map.SmallNormalButtonTexture.Height + sdim.Y) / 2.0f - padding)); Button cb = new Button(Session.Map.SmallNormalButtonTexture, cbpos, new Text(s, spriteFont, ctpos), Session.Map.ForeColor, null); cb.LeftClickEvent += new EventHandler(cancelButton_LeftClick); SelectedTower.Add("Cancel", cb); }
public void Add(string s, Text t) { Text.Add(s, t); }