public void SendDataToClientsInRoom(int roomID, GameRoomManager gameRoomManager, GameClientManager gameClientManager, byte[] data) { var clientIDs = gameRoomManager.GetGameClientsInRoom(roomID); var theGameClients = gameClientManager.GetGameClientsFromClientIDs(clientIDs.ToList()); SendDataToClients(theGameClients, data); }
public void OnClientMessage_MessageGetGameRoomsRequest(int clientID, MessageGetGameRoomsRequest message, GameRoomManager gameRoomManager, GameClientManager gameClientManager) { var gameClient = gameClientManager.GetGameClientFromClientID(clientID); var gameRooms = gameRoomManager.GetGameRooms(); var lightGameRooms = new List <TCPIPGame.Messages.GameRoom>(); for (int i = 0; i < gameRooms.Count; i++) { var roomID = gameRooms[i].ID; var roomName = gameRooms[i].Name; lightGameRooms.Add(new TCPIPGame.Messages.GameRoom(roomID, roomName)); } SendDataToClient(gameClient, new MessageGetGameRoomsResponse(lightGameRooms)); }
public void OnClientMessage_MessageSendGameRoomTextMessageRequest(int clientID, MessageSendGameRoomTextMessageRequest message, GameRoomManager gameRoomManager, GameClientManager gameClientManager) { var roomID = gameRoomManager.GetClientRoomID(clientID); SendDataToClientsInRoom(roomID, gameRoomManager, gameClientManager, new MessageSendGameRoomTextMessageResponse(clientID, message.TheMessage)); }
public void OnClientMessage_MessageJoinGameRoomRequest(int clientID, MessageJoinGameRoomRequest message, GameRoomManager gameRoomManager, GameClientManager gameClientManager) { gameRoomManager.AddPlayerToGameRoom(clientID, message.RoomID, 1); var clientIDs = gameRoomManager.GetGameClientsInRoom(message.RoomID); var playerThatJoined = new PlayerManager().GeneratePlayerFromClientID(clientID, message.RoomID, gameClientManager, gameRoomManager); var theGameClients = gameClientManager.GetGameClientsFromClientIDs(clientIDs.ToList()); SendDataToClients(theGameClients, new MessageJoinGameRoomResponse(playerThatJoined)); }
public void OnClientMessage_MessageGetGameRoomPlayersRequest(int clientID, MessageGetGameRoomPlayersRequest message, GameRoomManager gameRoomManager, GameClientManager gameClientManager) { var roomID = message.RoomID; var roomHostClientID = gameRoomManager.GetGameRoomHostClientIDFromGameRoomID(message.RoomID); var players = new List <ANetworkPlayer>(); var playerManager = new PlayerManager(); players.Add(playerManager.GeneratePlayerFromClientID(roomHostClientID, message.RoomID, gameClientManager, gameRoomManager)); //the first clientID will be the host var clientIDs = gameRoomManager.GetGameClientsInRoom(roomID); for (int i = 0; i < clientIDs.Count; i++) { if (clientIDs[i] != roomHostClientID) { players.Add(playerManager.GeneratePlayerFromClientID(clientIDs[i], message.RoomID, gameClientManager, gameRoomManager)); } } var messageResponse = new MessageGetGameRoomPlayersResponse(players); var gameClient = gameClientManager.GetGameClientFromClientID(clientID); SendDataToClient(gameClient, messageResponse); }
public void OnClientMessage_MessageGetGameRoomHostRequest(int clientID, MessageGetGameRoomHostRequest message, GameRoomManager gameRoomManager, GameClientManager gameClientManager) { var roomHostClientID = gameRoomManager.GetGameRoomHostClientIDFromGameRoomID(message.RoomID); var client = gameClientManager.GetGameClientFromClientID(roomHostClientID); var gameRoomHost = new NetworkPlayer(client.ID, client.Name, 0); var messageResponse = new MessageGetGameRoomHostResponse(gameRoomHost); var gameClient = gameClientManager.GetGameClientFromClientID(clientID); SendDataToClient(gameClient, messageResponse); }
public void OnClientMessage_MessageCreateRoomRequest(int clientID, MessageCreateRoomRequest message, GameRoomManager gameRoomManager, GameClientManager gameClientManager) { var gameClient = gameClientManager.GetGameClientFromClientID(clientID); var gameRoomHost = new NetworkPlayer(gameClient.ID, gameClient.Name, 0); var roomID = gameRoomManager.CreateRoom(2, message.RoomName, clientID); gameRoomManager.AddPlayerToGameRoom(clientID, roomID, 0, true); var messageResponse = new MessageCreateRoomResponse(message.RoomName, roomID, gameRoomHost); SendDataToClient(gameClient, messageResponse); }
public void OnClientMessage_MessageLowLevelMessageRequest(int clientID, byte[] message, GameRoomManager gameRoomManager, GameClientManager gameClientManager) { var roomID = gameRoomManager.GetClientRoomID(clientID); SendDataToClientsInRoom(roomID, gameRoomManager, gameClientManager, message); }
public void OnClientMessage_MessageConnectToServerRequest(int clientID, MessageConnectToServerRequest message, GameRoomManager gameRoomManager, GameClientManager gameClientManager) { var gameClient = gameClientManager.GetGameClientFromClientID(clientID); gameClient.Name = message.Name; var messageResponseWithClientID = new MessageConnectToServerResponse(clientID, message.Name); SendDataToClient(gameClient, messageResponseWithClientID); }