public bool AddNewUser(string _username, string _password, string _email, string _faction, string _selectedUma) { //Clones the UserInformations prefab UserInformations newUserInfos = Instantiate <UserInformations>(UserInfos); //Initializes the new user newUserInfos.SetUserInformations(_username, _password, _email, _faction, _selectedUma); //Adds the new user to the list if (registeredUsers.Add(newUserInfos)) { //Makes the new object not destroyable through scenes switching DontDestroyOnLoad(newUserInfos); //Adds the new object to the User contaner hieararchy newUserInfos.transform.parent = this.transform; } else //The user already exists, destroy the last created { Destroy(newUserInfos.gameObject); return(false); } return(true); }
protected void UpdateAvatorAttributes(DestinationController _destinationController) { DestinationControllerReference = _destinationController; gameObject.name = _destinationController.gameObject.name + " avator - " + networkObject.NetworkId; SelectedUma = _destinationController.SelectedUma; CharacterController.center = new Vector3(0, 1.0f, 0); CurrentUserInfo = _destinationController.CurrentUserInformations; DestinationTransform = _destinationController.gameObject.GetComponent <Transform>(); CameraOnDestination = _destinationController.DestinationCamera; _destinationController.AvatorController = this; GameEntityRegister = _destinationController.GameEntityRegister; }
public override bool Equals(System.Object obj) { // Check for null values and compare run-time types. if (obj == null || GetType() != obj.GetType()) { return(false); } UserInformations p = (UserInformations)obj; return(username.Equals(p.username) && password.Equals(p.password)); //email.Equals(p.email) && //faction.Equals(p.faction) && //selectedUma.Equals(p.selectedUma); }
//Sets up values for the destination controller based on isGiantMode value protected void UpdateDestinationAttributes(Vector3 _cameraPosition, Quaternion _cameraRotation, float _cursorSpeed, Vector3 _cursorDimensions, UserInformations _currentUserInformations, Color _cursorColor) { //Init base attributes UpdateDestinationAttributes(_currentUserInformations.username, _currentUserInformations.selectedUma, _cursorColor, _cursorDimensions); //Sets up the camera attributes DestinationCamera.gameObject.GetComponent <Transform>().position = _cameraPosition; DestinationCamera.gameObject.GetComponent <Transform>().rotation = _cameraRotation; //Sets up cursor attributes networkObject.destCursorSpeed = _cursorSpeed; networkObject.destCursorDims = _cursorDimensions; }
public bool InitializePlayerEntity(AvatorController _avatorControllerReference, UserInformations _user, Camera _cameraOnDestination) { //Updates attributes of this GameObject UpdatePlayerEntityAttributes(_avatorControllerReference); //I'm sorry Demetra var destinationOwnerNetId = AvatorControllerReference. DestinationControllerReference. networkObject.NetworkId; //Updates attributes of this networkObject UpdatePlayerEntityNetworkAttributes(destinationOwnerNetId, _user.username, _user.password, _user.email, _user.faction, _user.selectedUma); //When the avator controller is destroyed, destroy also the player entity AvatorControllerReference.networkObject.onDestroy += NetworkObject_onDestroy; //Create the Game UI Controller Entity in the network var gameUiNetworkController = NetworkManager.Instance.InstantiateGameUINetworkEntity(0, transform.position); gameUiNetworkController.networkStarted += GameUiNetworkController_networkStarted; networkObject.SendRpc(RPC_UPDATE_PLAYER_ENTITY, Receivers.AllBuffered, _user.username, _user.password, _user.email, _user.faction, _user.selectedUma); return(true); }
public UserInformations GetUserByUsernameAndPassword(string _username, string _password) { UserInformations isFound = registeredUsers.FirstOrDefault(x => x.username.Equals(_username) && x.password.Equals(_password)); return(!ReferenceEquals(isFound, null) ? (UserInfos = isFound) : isFound); }