/// <summary> /// Accepts a player object, then creates the reference. /// </summary> /// <param name="player"></param> public void CreatePlayerReference(Player player) { _player = player; }
/// <summary> /// Creates the player from inputs /// </summary> public void InitializePlayer(string name, Person.Genders gender, Person.Races race) { _myPlayer = new Player(name, gender, race); _myPlayer.CurrentRoom[0] = 0; _myPlayer.CurrentRoom[1] = 0; }