public void Awake() { instance = this; thisObj = gameObject; rectT = thisObj.GetComponent <RectTransform>(); canvasGroup = thisObj.GetComponent <CanvasGroup>(); if (canvasGroup == null) { canvasGroup = thisObj.AddComponent <CanvasGroup>(); } canvasGroup.alpha = 0; canvasGroup.interactable = false; canvasGroup.blocksRaycasts = false; InitiateElement(); abilityTooltipObj.SetActive(false); effectTooltipObj.SetActive(false); thisObj.SetActive(false); rectT.anchoredPosition = new Vector3(0, 0, 0); }
IEnumerator _HideUnitInfoScreen() { FadeBlur(uiBlurEffect, 2, 0); UIUnitInfoScreen.Hide(); yield return(StartCoroutine(WaitForRealSeconds(0.25f))); }
public void _OnShowUnitInfoScreen(Unit unit) { FadeBlur(uiBlurEffect, 0, 2); UIUnitInfoScreen.Show(unit); }