//call by unit when all action is depleted public static void SelectedUnitMoveDepleted() { if (GameControl.GetGamePhase() == _GamePhase.Over) { return; } if (instance.turnMode == _TurnMode.FactionPerTurn) { //if not in free move order, cant switch to next unit without end turn if (instance.moveOrder != _MoveOrder.Free) { TBTK.OnAllUnitOutOfMove(); if (GameControl.GetSelectedUnit().HP <= 0) { instance.StartCoroutine(instance.AutoEndTurn()); } } else { if (!FactionManager.SelectNextUnitInFaction_Free()) { TBTK.OnAllUnitOutOfMove(); } } } else if (instance.turnMode == _TurnMode.FactionUnitPerTurn) { TBTK.OnAllUnitOutOfMove(); if (GameControl.GetSelectedUnit().HP <= 0) { instance.StartCoroutine(instance.AutoEndTurn()); } } else if (instance.turnMode == _TurnMode.UnitPerTurn) { TBTK.OnAllUnitOutOfMove(); if (GameControl.GetSelectedUnit().HP <= 0) { instance.StartCoroutine(instance.AutoEndTurn()); } } }