private void Button_UpdateCharacter_Click(object sender, RoutedEventArgs e)
 {
     Window_Character window =
         new Window_Character
         (
             m_grid_character.CharacterId,
             m_grid_character.CharacterName,
             m_grid_character.CharacterDescription,
             (win) =>
             {
                 Window_Character wWin = win as Window_Character;
                 if (wWin != null)
                     GinTubBuilderManager.UpdateCharacter(wWin.CharacterId.Value, wWin.CharacterName, wWin.CharacterDescription);
             }
         );
     window.Show();
 }
 private void NewCharacterDialog()
 {
     Window_Character window =
         new Window_Character
         (
             null,
             null,
             null,
             (win) =>
             {
                 Window_Character wWin = win as Window_Character;
                 if (wWin != null)
                     GinTubBuilderManager.CreateCharacter(wWin.CharacterName, wWin.CharacterDescription);
             }
         );
     window.Show();
 }