public override void AwakeComponent() { /*tokenBuckets[0] = new LeakyTokenBucket(3, 5); * tokenBuckets[1] = new LeakyTokenBucket(3, 5); * loadBalancer = new LeakyTokenBucket(35, 10); */tokenBuckets[0] = new LeakyTokenBucket(9, 15); tokenBuckets[1] = new LeakyTokenBucket(9, 15); loadBalancer = new LeakyTokenBucket(100, 30); Game.current.tokenBuckets.Add(tokenBuckets[0]); Game.current.tokenBuckets.Add(tokenBuckets[1]); Game.current.tokenBuckets.Add(loadBalancer); speed = TraversalSpeed; base.AwakeComponent(); TBFlash_Escalators_Utils.TBFlashLogger(Log.FromPool("").WithCodepoint()); GameObject go0 = new GameObject("light0go"); light0 = go0.AddComponent <SpriteRenderer>(); GameObject go1 = new GameObject("light1go"); light1 = go1.AddComponent <SpriteRenderer>(); }
public override void SetDirection(FloorPortal.CurrentDir dir) { TBFlash_Escalators_Utils.TBFlashLogger(Log.FromPool("").WithCodepoint()); if (isBidirectional) { dir = FloorPortal.CurrentDir.BiDirectional; } base.SetDirection(dir); SetupLightColors(dir == FloorPortal.CurrentDir.One_To_Zero); }
private void SetupLightColors(bool flip) { TBFlash_Escalators_Utils.TBFlashLogger(Log.FromPool("").WithCodepoint()); if (light0 == null || light1 == null) { return; } if (flip) { light0.color = new Color(0f, 1f, 0f, 0.1f); light1.color = new Color(1f, 0f, 0f, 0.1f); return; } light0.color = new Color(1f, 0f, 0f, 0.1f); light1.color = new Color(0f, 1f, 0f, 0.1f); }
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) { string text = serializer.Deserialize <string>(reader); if (text == null) { return(null); } IPrefab prefab = GUID.Fetch(int.Parse(text)); if (prefab == null) { TBFlash_Escalators_Utils.TBFlashLogger(Log.FromPool(string.Format("GUID.Fetch {0} was NULL // NOT FOUND", text)).WithCodepoint()); return(null); } if (prefab.zone != null) { return(prefab.zone); } if (prefab.agent != null) { return(prefab.agent); } if (prefab.iPoolable != null) { return(prefab.iPoolable); } if (prefab.prefab != null) { Component component = prefab.prefab.gameObject.GetComponent(usingType); if (component == null) { TBFlash_Escalators_Utils.TBFlashLogger(Log.FromPool("NULL GetComponent<T> Lookup").WithCodepoint()); } return(component); } TBFlash_Escalators_Utils.TBFlashLogger(Log.FromPool("NULL GetComponent<T> Lookup").WithCodepoint()); return(null); }
public TBFlash_Converter() { usingType = typeof(T); TBFlash_Escalators_Utils.TBFlashLogger(Log.FromPool($"Created TBFlash_Converter of Type: {usingType}").WithCodepoint()); }