/* * This function is meant to start the game. It outputs the title, the ASCII ART, the authors, creates the player, * sets player archetypes, deals with the branching narrative, *deals with combat*, and ends the game. */ public static void Start() { GameTitle(); Console.WriteLine(); Console.WriteLine(Utility.Center("████████▄ ▄████████ ▄████████ ▄█ ▄████████ ▄█ ▄██████▄ ███▄▄▄▄ ▄████████ ▄██████▄ ▄████████")); Console.WriteLine(Utility.Center("███ ▀███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███▀▀▀██▄ ███ ███ ███ ███ ███ ███")); Console.WriteLine(Utility.Center("███ ███ ███ █▀ ███ █▀ ███▌ ███ █▀ ███▌ ███ ███ ███ ███ ███ █▀ ███ ███ ███ █▀ ")); Console.WriteLine(Utility.Center("███ ███ ▄███▄▄▄ ███ ███▌ ███ ███▌ ███ ███ ███ ███ ███ ███ ███ ▄███▄▄▄ ")); Console.WriteLine(Utility.Center("███ ███ ▀▀███▀▀▀ ███ ███▌ ▀███████████ ███▌ ███ ███ ███ ███ ▀███████████ ███ ███ ▀▀███▀▀▀ ")); Console.WriteLine(Utility.Center("███ ███ ███ █▄ ███ █▄ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ")); Console.WriteLine(Utility.Center("███ ▄███ ███ ███ ███ ███ ███ ▄█ ███ ███ ███ ███ ███ ███ ▄█ ███ ███ ███ ███ ")); Console.WriteLine(Utility.Center("████████▀ ██████████ ████████▀ █▀ ▄████████▀ █▀ ▀██████▀ ▀█ █▀ ▄████████▀ ▀██████▀ ███ ")); Console.WriteLine(Utility.Center("")); Console.WriteLine(Utility.Center(" ███ ▄█ █▄ ▄████████ ████████▄ ▄████████ ▄▄▄▄███▄▄▄▄ ███▄▄▄▄ ▄████████ ████████▄ ")); Console.WriteLine(Utility.Center("▀█████████▄ ███ ███ ███ ███ ███ ▀███ ███ ███ ▄██▀▀▀███▀▀▀██▄ ███▀▀▀██▄ ███ ███ ███ ▀███ ")); Console.WriteLine(Utility.Center(" ▀███▀▀██ ███ ███ ███ █▀ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ █▀ ███ ███ ")); Console.WriteLine(Utility.Center(" ███ ▀ ▄███▄▄▄▄███▄▄ ▄███▄▄▄ ███ ███ ███ ███ ███ ███ ███ ███ ███ ▄███▄▄▄ ███ ███ ")); Console.WriteLine(Utility.Center(" ███ ▀▀███▀▀▀▀███▀ ▀▀███▀▀▀ ███ ███ ▀███████████ ███ ███ ███ ███ ███ ▀▀███▀▀▀ ███ ███ ")); Console.WriteLine(Utility.Center(" ███ ███ ███ ███ █▄ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ █▄ ███ ███ ")); Console.WriteLine(Utility.Center(" ███ ███ ███ ███ ███ ███ ▄███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ▄███ ")); Console.WriteLine(Utility.Center(" ▄████▀ ███ █▀ ██████████ ████████▀ ███ █▀ ▀█ ███ █▀ ▀█ █▀ ██████████ ████████▀ ")); Console.WriteLine(Utility.Center(" _ _____ _ ____ _ ____ ")); Console.WriteLine(Utility.Center(" / \\ |_ _|____ _| |_ | __ ) __ _ ___ ___ __| | / ___| __ _ _ __ ___ ___ ")); Console.WriteLine(Utility.Center(" / _ \\ | |/ _ \\ \\/ / __| | _ \\ / _` / __|/ _ \\/ _` | | | _ / _` | '_ ` _ \\ / _ \\ ")); Console.WriteLine(Utility.Center(" / ___ \\ | | __/> <| |_ | |_) | (_| \\__ \\ __/ (_| | | |_| | (_| | | | | | | __/")); Console.WriteLine(Utility.Center(" /_/ \\_\\ |_|\\___/_/\\_\\___| |____/ \\__,_|___/\\___|\\__,_| \\____|\\__,_|_| |_| |_|\\___|")); Console.WriteLine(); Console.WriteLine(Utility.Center("<::::::::::::[]xxx[] xXx []xxx[]::::::::::::>")); Console.WriteLine(); Console.WriteLine(Utility.Center("Created by:")); Console.WriteLine(Utility.Center("Mark Melkumyan, Kev Karnani, Humaid Mustajab,")); Console.WriteLine(Utility.Center("Cort Williams, and Joey Hermann.")); Console.WriteLine(); var pressAnyKey = Console.ReadLine(); //make the player press any key to continue Console.WriteLine(String.Concat(Enumerable.Repeat("=", Console.WindowWidth))); //create a line of "=" based on console width Console.WriteLine(); Utility.Write("Controls:"); Utility.Write(" - Choices are shown in cyan", choiceColor); Utility.Write(" - Type a # to choose an option (ex. '2')"); Utility.Write(" - Type 'I' to open your inventory"); Utility.Write(" - Type 'O' to open your player overview"); Utility.Write(" - Type 'Q' to quit any menu"); Console.WriteLine(); CreatePlayer(); //Equipable weapon1 = (Equipable)ItemParser.GlobalItems["1"]; //test weapons Equipable weapon1 = new Equipable("1", "Dulled Shortsword", "An old blade wielded by a warrior long past."); weapon1.SetIsWeapon(true); weapon1.SetStats(10, 5, 0); Inventory.AddItem(weapon1); weapon1.Equip(); Equipable armor1 = new Equipable("2", "Torn tunic", "The worn out garb of an experienced adventurer."); weapon1.SetIsWeapon(false); armor1.SetStats(0, 0, 15); Inventory.AddItem(armor1); armor1.Equip(); Consumable potion1 = new Consumable("1", "Health potion", "a red liquid in a shiny bottle"); potion1.SetStats(0, 0, 20); potion1.SetUsability(true); Consumable potion2 = new Consumable("2", "Attack potion", "a blue liquid in a dark bottle"); potion2.SetStats(10, 0, 0); potion2.SetUsability(false); Inventory.AddItem(potion1); Inventory.AddItem(potion1); Inventory.AddItem(potion2); //potion1.UseEffect(); //*/ InitializeScenarios(); InitializeEnemy(); GameLoop(); End(); }