public void Reload()
 {
     reloadMapPosition();
     tileSource  = GameProcessor.gcDB.gameSourceTiles.Find(gst => gst.tileID == tsID);
     hitboxes    = tileSource.getHitBoxes(positionGrid.ToPoint());
     bMustReload = false;
 }
 public void AddTile(TileSource ts)
 {
     ts.tileID = tileSourceID;
     gameSourceTiles.Add(ts);
     tileSourceID++;
 }
 public void Reload(GameContentDataBase gcdb)
 {
     tileSource  = gcdb.gameSourceTiles.Find(gst => gst.tileID == tsID);
     hitboxes    = tileSource.getHitBoxes(positionGrid.ToPoint());
     bMustReload = false;
 }