public void StartCombat()
 {
     if (sL1 != null && !SoundEffectSong.IsPlaying(currentLayer))
     {
         SoundEffectSong.ClearSongs();
         currentLayer = regionLayerCombatSong.StartPlay();
     }
 }
 public void StartNonCombat()
 {
     if (nonCombatSES != null)
     {
         SoundEffectSong.ClearSongs();
         SoundEffectSong.Start(nonCombatSES);
     }
     //if (nonCombatSong != null && lastNonCombatSong != nonCombatSong)
     //{
     //    MediaPlayer.Play(nonCombatSong);
     //    lastNonCombatSong = nonCombatSong;
     //    MediaPlayer.IsRepeating = true;
     //}
 }