internal void LoadGameButton() { if (LoadGameScreen.HasSaveFiles(SaveDataProcessor.saveFolder)) { lgs = new LoadGameScreen(SaveDataProcessor.saveFolder, this); currentScreen = Screens.load; loadGameDataTimer = new TimingUtility(40, false, stopTimer1); loadGameDataTimer.SetStepTimer(60, 0); } }
internal void CloseLoadScreen() { currentScreen = Screens.start; lgs.Close(); lgs = null; }