private static void UpdateVariables(bool recording) { state |= State.Enable; state &= ~State.FrameStep; if (recording) { Recording = recording; state |= State.Record; controller.InitializeRecording(); } else { state &= ~State.Record; controller.InitializePlayback(); } Running = true; }
private static void InitializeRun(bool recording) { State |= State.Enable; State &= ~State.FrameStep; if (recording) { Recording = recording; State |= State.Record; Controller.InitializeRecording(); } else { State &= ~State.Record; Controller.RefreshInputs(true); Running = true; } }