private void Handle(TakeProductMsg msg) { #warning // test if item exists / create one if not ActorSelection itemActor = Context.ActorSelection(ActorSelectionPaths.BasketItem(msg.BasketId, msg.ProductId)); itemActor.Tell(msg); }
private void Handle(ReturnProductMsg msg) { if (ItemCount <= 0) { throw new ApplicationException("No items....."); } ItemCount--; ActorSelection productmananger = Context.ActorSelection(ActorSelectionPaths.ProductManager()); productmananger.Tell(msg); if (ItemCount == 0) { Self.Tell(new Shutdown()); } }
private void Handle(TakeProductMsg msg) { if (stock <= 0) { Sender.Tell(new ProductOutOfStockMessage()); } stock--; ActorSelection basketActor = Context.ActorSelection(ActorSelectionPaths.Basket(msg.BasketId)); msg.Product = product; #warning dit zou wel eens in strijd kunnen zijn met de principes dat een bericht immutable is. basketActor.Tell(msg); Sender.Tell(new ResponseMessage { RequestMessage = msg, Response = "Product picked from stock", ResponseObject = product }); }
private void Handle(ReturnProductMsg msg) { ActorSelection basketMngActor = Context.ActorSelection(ActorSelectionPaths.Basket(msg.BasketId)); basketMngActor.Tell(msg); }
private void Handle(ReturnProductMsg msg) { ActorSelection productActor = Context.ActorSelection(ActorSelectionPaths.Product(msg.ProductId)); productActor.Tell(msg); }
private void Handle(TakeProductMsg msg) { ActorSelection basketMngActor = Context.ActorSelection(ActorSelectionPaths.Product(msg.ProductId)); basketMngActor.Tell(msg); }
private void Handle(ReturnProductMsg msg) { ActorSelection itemActor = Context.ActorSelection(ActorSelectionPaths.BasketItem(msg.BasketId, msg.ProductId)); itemActor.Tell(msg); }