/// <summary> /// Check if is sun up for TAS T3D Document /// </summary> /// <param name="T3DDocument">T3D Document</param> /// <param name="Zone">Zone</param> /// <param name="WrLWCalculation">Wr LW Calculation</param> /// <param name="Results">Array of results</param> /// <param name="GroundLux">Ground Lux</param> /// <returns name="Result">Result of operation</returns> /// <search> /// TAS, T3DDocument, T3DDocument, set lux results, SetLuxResults, Set Lux Results, setluxresults /// </search> public static bool SetLuxResults(T3DDocument T3DDocument, Zone Zone, WrLWCalculation WrLWCalculation, object Results, double GroundLux) { return(Document.SetLuxResults(Zone.pZone, WrLWCalculation.pWrLWCalculation, Results, GroundLux)); }
/// <summary> /// Gets TAS T3D Document Ground Lux /// ======== NOT TESTED YET ====== /// </summary> /// <param name="T3DDocument">T3D Document</param> /// <param name="Zone">Zone</param> /// <returns name="Value">Ground Lux</returns> /// <search> /// TAS, T3DDocument, tas, T3Ddocument, GetGroundLux, Get Ground Lux, getgroundlux /// </search> public static double GetGroundLux(T3DDocument T3DDocument, Zone Zone) { return(Document.GetGroundLux(Zone.pZone)); }
/// <summary> /// Gets TAS T3D Document Lux Results /// ======== NOT TESTED YET ====== /// </summary> /// <param name="T3DDocument">T3D Document</param> /// <param name="Zone">Zone</param> /// <returns name="Value">Lux Results</returns> /// <search> /// TAS, T3DDocument, tas, T3Ddocument, GetLuxResults, Get Lux Results, getluxresults /// </search> public static object GetLuxResults(T3DDocument T3DDocument, Zone Zone) { return(Document.GetLuxResults(Zone.pZone)); }
/// <summary> /// Gets TAS T3D Document Daylight Factor /// ======== NOT TESTED YET ====== /// </summary> /// <param name="T3DDocument">T3D Document</param> /// <param name="Zone">Zone</param> /// <returns name="Value">Current Lux Results</returns> /// <search> /// TAS, T3DDocument, tas, T3Ddocument, GetDaylightFactor, Get Daylight Factor, getdaylightfactor /// </search> public static double GetDaylightFactor(T3DDocument T3DDocument, Zone Zone) { return(Document.GetDaylightFactor(Zone.pZone)); }