예제 #1
0
        public bool NextStep(ref c_WorkingStep cNextStep, ref Queue <c_WorkingStep> QueueOfNextSteps)
        {
            bool bFound = false;

            UpdateListOfWorkingSchedules();  // hier wird der Regenerationspfad aktualisiert

            while (m_dStep < m_dHighestStep) // Sollte es keine Arbeitsschritte mehr geben wird die Schleife abgebrochen
            {
                m_dStep = m_dStep + 1;
                foreach (c_WorkingStep Step in m_ListOfWorkingSteps)
                {
                    if (Step.m_dWorkingStep == m_dStep)
                    {
                        QueueOfNextSteps.Enqueue(Step);
                        cNextStep = Step;
                        bFound    = true;
                    }
                }
                if (bFound) // Wenn Aktionen für den Schritt gefunden wurden wird die letzte gefundene in cNextStep geschrieben
                {
                    break;
                }
            }
            return(bFound); // keine Aktion gefunden
        }
예제 #2
0
 public bool CheckForVirtActionInStep(ref c_WorkingStep cNextStep)//
 {
     return(true);
 }
예제 #3
0
        private bool AutoActionUpdate()
        {
            c_WorkingStep         cNextStep             = new c_WorkingStep();
            Queue <c_WorkingStep> QueueOfNextSteps      = new Queue <c_WorkingStep>();
            Stack <c_Action>      ReverseStackOfActions = new Stack <c_Action>();

            if (m_cWorkingScheduleHandler.IsEmpty())
            {
                if (m_cWorkingSchedule.NextSteps(ref QueueOfNextSteps))
                {
                    c_Cell cCell = new c_Cell();
                    foreach (c_WorkingStep Step in QueueOfNextSteps)
                    {
                        if (Step.m_sAction == "pickup")
                        {
                            if (!m_cCellArea.SearchWPInCells(Step.m_iWorkpiece, ref cCell))
                            {
                                m_cWorkingSchedule.SetStepCountBack();
                                m_cWorkingScheduleHandler.ClearStackOfActions();
                                return(false);
                            }
                            if (!cCell.Idle)
                            {
                                m_cWorkingSchedule.SetStepCountBack();
                                m_cWorkingScheduleHandler.ClearStackOfActions();
                                return(false);
                            }
                            c_Action cNewAction = new c_Action();
                            cNewAction.m_sWPID       = m_cMHS.GetStorage().GetStorageIDOfPlace(Step.m_iWorkpiece);
                            cNewAction.m_iWPPlace    = Step.m_iWorkpiece;
                            cNewAction.m_sCell       = Step.m_sCell;
                            cNewAction.m_eActionType = eAction.GetFromCell;
                            // Aktion in den Stack zur Abarbeitung pushen
                            ReverseStackOfActions.Push(cNewAction);
                            //m_cWorkingScheduleHandler.PushAction(cNewAction);
                        }
                        if (Step.m_sAction == "put")
                        {
                            if (!m_cCellArea.GetCellOfName(Step.m_sCell, ref cCell))
                            {
                                m_cWorkingSchedule.SetStepCountBack();
                                m_cWorkingScheduleHandler.ClearStackOfActions();
                                return(false);
                            }
                            if (!cCell.Idle)
                            {
                                m_cWorkingSchedule.SetStepCountBack();
                                m_cWorkingScheduleHandler.ClearStackOfActions();
                                return(false);
                            }


                            c_Action cNewAction = new c_Action();
                            cNewAction.m_sWPID       = m_cMHS.GetStorage().GetStorageIDOfPlace(Step.m_iWorkpiece);
                            cNewAction.m_iWPPlace    = Step.m_iWorkpiece;
                            cNewAction.m_sCell       = Step.m_sCell;
                            cNewAction.m_eActionType = eAction.PutToCell;
                            // Aktion in den Stack zur Abarbeitung pushen
                            ReverseStackOfActions.Push(cNewAction);

                            // m_cWorkingScheduleHandler.PushAction(cNewAction);
                        }
                    }
                }
            }


            foreach (c_Action Action in ReverseStackOfActions)
            {
                m_cWorkingScheduleHandler.PushAction(Action);
            }

            return(true);
        }