public void InitializeCompass()
		{
			var compass = Assets.Default.compasscolor;
			var container = new Sprite();

			container.alpha = 0;

			CompassContainer = container;

			compass.AttachTo(container);
			container.AttachTo(HudContainer);

			Action Update =
				delegate
				{
					// compass must show us where the goal is

					var delta = new Point(maze.Width - 1.5 - EgoView.ViewPositionX, maze.Height - 1.5 - EgoView.ViewPositionY);

					container.rotation = (delta.GetRotation() - EgoView.ViewDirection).RadiansToDegrees();


				};

			EgoView.ViewDirectionChanged += Update;

			EgoView.ViewPositionChanged += Update;

			Update();

			compass.scaleX = 0.5;
			compass.scaleY = 0.5;

			compass.x = -compass.width / 2;
			compass.y = -compass.height / 2;

			container.filters = new[] { new ScriptCoreLib.ActionScript.flash.filters.DropShadowFilter() };

			container.x = DefaultControlWidth - compass.width / 2;
			container.y = compass.height / 2;
		}
        public void Update(double x, double y, double left, double right)
        {
            RelativePosition = new Point
            {
                x = Sprite.Position.x - x,
                y = Sprite.Position.y - y
            };

           

            Direction = RelativePosition.GetRotation();

            Distance = RelativePosition.length;

            ViewInfo.Left = left;
            ViewInfo.Right = right;
            ViewInfo.Target = Direction;

            ViewInfo.Update();

        }
        public FlashTowerDefenseSized(int DefaultWidth, int DefaultHeight)
        {

            var bg = new Sprite { x = 0, y = 0 };

            //bg.graphics.beginFill(0xffffff);
            //bg.graphics.beginFill(0x808080);
            //bg.graphics.drawRect(0, 0, Width / 2, Height);



            var warzone = new Sprite { x = 0, y = 0 };

            warzone.graphics.beginFill(ColorWhite);
            warzone.graphics.drawRect(-OffscreenMargin, -OffscreenMargin, DefaultWidth + 2 * OffscreenMargin, DefaultHeight + 2 * OffscreenMargin);

            warzone.mouseChildren = false;


            GetWarzone = () => warzone;

            bg.AttachTo(GetWarzone());
            warzone.AttachTo(this);

            #region create aim
            this.Aim = new Shape();

            Aim.graphics.lineStyle(4, 0, 1);

            Aim.graphics.moveTo(-8, 0);
            Aim.graphics.lineTo(8, 0);

            Aim.graphics.moveTo(0, -8);
            Aim.graphics.lineTo(0, 8);

            Aim.filters = new[] { new DropShadowFilter() };
            Aim.AttachTo(GetWarzone());
            #endregion


            #region BlurWarzoneOnHover
            this.BlurWarzoneOnHover =
                (txt, HideAim) =>
                {


                    txt.mouseOver +=

                        delegate
                        {
                            if (!txt.mouseEnabled)
                                return;

                            txt.textColor = ColorBlue;
                            txt.filters = null;

                            if (CanFire)
                            {
                                warzone.filters = new[] { new BlurFilter() };

                                if (HideAim)
                                    Aim.visible = false;
                            }
                        };

                    txt.mouseOut +=
                        delegate
                        {

                            txt.filters = new[] { new BlurFilter() };
                            txt.textColor = ColorBlack;

                            if (CanFire)
                            {
                                warzone.filters = null;

                                if (HideAim)
                                    Aim.visible = true;
                            }
                        };
                };
            #endregion


            #region ScoreBoard
            var ScoreBoard = new TextField
            {
                x = 24,
                y = 24,

                defaultTextFormat = new TextFormat
                {
                    size = 12
                },
                autoSize = TextFieldAutoSize.LEFT,
                text = "Defend yourself by shooting those mad sheep.",
                filters = new[] { new BlurFilter() },
                selectable = false,
            };

            //ScoreBoard.AttachTo(this);


            BlurWarzoneOnHover(ScoreBoard, true);
            #endregion



            Action<double, Action> Times =
                (m, h) => (DefaultWidth * DefaultHeight * m).Times(h);

            Action<double, Func<BitmapAsset>> AddDoodads =
                (m, GetImage) => Times(m, () => GetImage().AttachTo(bg).SetCenteredPosition(DefaultWidth.Random(), DefaultHeight.Random()));

            AddDoodads(0.0001, () => Images.grass1.ToBitmapAsset());
            AddDoodads(0.00005, () => Images.bump2.ToBitmapAsset());

            Action StartIngameMusic =
                delegate
                {
                    if (this.IngameMusic != null)
                        this.IngameMusic.stop();

                    this.IngameMusic = Sounds.snd_world.ToSoundAsset().play(0, 999, new SoundTransform(IngameMusicVolume));
                };

            StartIngameMusic();

            Func<Animation> AddCactus = () =>
                new Animation(null, Images.img_cactus)
                {
                    FrameRate = 1000 / 7,
                    AnimationEnabled = true
                };




            Action<double> AddCactusAt = y =>
                {
                    var x = DefaultWidth.Random();

                    AddCactus().AttachTo(GetWarzone()).MoveTo(
                        x, y + Math.Cos(x + y) * DefaultHeight * 0.03);
                };

            (3 + 3.Random()).Times(AddCactusAt.FixParam(DefaultHeight * 0.06));
            (3 + 3.Random()).Times(AddCactusAt.FixParam(DefaultHeight * 0.94));

            PrebuiltTurret = new Animation(Images.img_turret1_gunfire_180, Images.img_turret1_gunfire_180_frames);

            PrebuiltTurret.x = (DefaultWidth - PrebuiltTurret.width) * 0.9;
            PrebuiltTurret.y = (DefaultHeight - PrebuiltTurret.height) / 2;

            PrebuiltTurret.AttachTo(GetWarzone());

            #region Messages
            var ActiveMessages = new List<TextField>();
            var ShowMessageNow = default(Action<string, Action>);

            ShowMessageNow =
                (MessageText, Done) =>
                {

                    var p = new TextField
                    {
                        textColor = ColorWhite,
                        background = true,
                        backgroundColor = ColorBlack,
                        filters = new[] { new GlowFilter(ColorBlack) },
                        autoSize = TextFieldAutoSize.LEFT,
                        text = MessageText,
                        mouseEnabled = false
                    };

                    var y = DefaultHeight - p.height - 32;

                    p.AddTo(ActiveMessages).AttachTo(this).MoveTo((DefaultWidth - p.width) / 2, DefaultHeight);

                    Sounds.snd_message.ToSoundAsset().play();

                    var MessagesToBeMoved = (from TheMessage in ActiveMessages select new { TheMessage, y = TheMessage.y - TheMessage.height }).ToArray();



                    (1000 / 24).AtInterval(
                        t =>
                        {
                            foreach (var i in MessagesToBeMoved)
                            {
                                if (i.TheMessage.y > i.y)
                                    i.TheMessage.y -= 4;

                            }

                            p.y -= 4;

                            if (p.y < y)
                            {
                                t.stop();

                                if (Done != null)
                                    Done();

                                9000.AtDelayDo(
                                    () => p.RemoveFrom(ActiveMessages).FadeOutAndOrphanize(1000 / 24, 0.21)
                                );
                            }
                        }
                    );
                };


            var QueuedMessages = new Queue<string>();

            this.ShowMessage =
                Text =>
                {
                    if (QueuedMessages.Count > 0)
                    {
                        QueuedMessages.Enqueue(Text);
                        return;
                    }

                    // not busy
                    QueuedMessages.Enqueue(Text);

                    var NextQueuedMessages = default(Action);

                    NextQueuedMessages =
                        () => ShowMessageNow(QueuedMessages.Peek(),
                            delegate
                            {
                                QueuedMessages.Dequeue();

                                if (QueuedMessages.Count > 0)
                                    NextQueuedMessages();
                            }
                        );

                    NextQueuedMessages();
                };
            #endregion

            var StatusBar = new Sprite
            {
                mouseEnabled = false,
                mouseChildren = false,
            }.MoveTo(DefaultWidth - 96, DefaultHeight - 64).AttachTo(this);



            #region  WeaponBar
            var WeaponBar = new Sprite
            {
            }.AttachTo(StatusBar);


            var AmmoAvatar = new Sprite().MoveTo(38, 24).AttachTo(WeaponBar);

            Images.Avatars.avatars_ammo.ToBitmapAsset().MoveToCenter().AttachTo(AmmoAvatar);

            var AmmoText = new TextField
            {
                defaultTextFormat = new TextFormat
                {
                    bold = true,
                    size = 20,
                    font = "_sans"
                },
                text = "200000",
                filters = new[] { new GlowFilter(ColorBlack, 0.5) },
                autoSize = TextFieldAutoSize.RIGHT,
                x = 0,
                width = 0
            }.AttachTo(AmmoAvatar);




            var WeaponAvatar = new Sprite().AttachTo(WeaponBar);
            #endregion

            var CurrentTarget = default(Point);
            var CurrentTargetTimer = default(Timer);

            #region Ego
            Ego = new PlayerWarrior
                {
                    filters = new[] { new GlowFilter(ColorGreen) }
                };

            EgoIsOnTheField = () => Ego.parent != null;
            EgoIsAlive = () => Ego.IsAlive;

            Func<bool> EgoCanManTurret = () => !PrebuiltTurretInUse; // look up if there is somebody else in it
            Func<bool> EgoIsCloseToTurret = () => new Point { x = Ego.x - PrebuiltTurret.x, y = Ego.y - PrebuiltTurret.y }.length < 32;

            var EgoAimDistance = 48;
            var EgoAimMoveSpeed = 0.1;
            var EgoMoveSpeed = 3.0;
            var EgoMoveToMouseTarget = false;

            UpdateEgoAim =
                delegate
                {
                    Aim.MoveTo(Ego.x + Math.Cos(EgoAimDirection) * EgoAimDistance, Ego.y + Math.Sin(EgoAimDirection) * EgoAimDistance);
                };


            EgoMovedSlowTimer = new Timer(200, 1);

            Ego.FoundNewWeapon +=
                weapon => ShowMessage("You found " + weapon.Name);

            Ego.FoundMoreAmmo +=
                weapon => ShowMessage("Got ammo for " + weapon.Name);



            Action Reorder =
                delegate
                {
#if Z
                    GetWarzone().Children().OrderBy(i => (double)i.y).
                       ForEach(
                        (k, i) =>
                            k.parent.setChildIndex(k, i)
                    );
#endif

                };

            Action ReorderThrottle = Reorder.ThrottleTo(1000);

            var EgoMoveUpTimer = (1000 / 30).AtInterval(
                delegate
                {
                    if (EgoMoveToMouseTarget)
                    {
                        var p = new Point { x = CurrentTarget.x - Ego.x, y = CurrentTarget.y - Ego.y };

                        if (p.length <= EgoMoveSpeed)
                        {
                            // run one the pointer
                            return;
                        }

                        Ego.MoveToArc(p.GetRotation(), EgoMoveSpeed);
                    }
                    else
                        Ego.MoveToArc(EgoAimDirection, EgoMoveSpeed);

                    Ego.x = Math.Min(Math.Max(Ego.x, 0), DefaultWidth);
                    Ego.y = Math.Min(Math.Max(Ego.y, 0), DefaultHeight);
                    ReorderThrottle();

                    UpdateEgoAim();

                    EgoMovedSlowTimer.start();

                    // we moved now let's check for boxes
                    foreach (var BoxToTake in
                                     from ss in Boxes
                                     where new Point { x = Ego.x - ss.x, y = Ego.y - ss.y }.length < 32
                                     select ss)
                    {
                        BoxToTake.RemoveFrom(Boxes).Orphanize();

                        Sounds.sound20.ToSoundAsset().play();

                        if (BoxToTake.WeaponInside == null)
                        {
                            // add stuff, so the player doesn't get bored:D
                            // maybe implment them too? see Diablo.
                            var PowerUps = new[] { 
                                // gta
                                "Double Damage", 
                                "Fast Reload", 
                                "Respect",
                                "Armour",

                                // diablo
                                "Defense", 
                                "Mana", 
                                "Dexerity", 
                                "Experience", 
                                "Stamina", 
                                "Strength", 
                                "Life", 
                                "Replenish Life" 
                            };


                            ShowMessage("+1 " + PowerUps.Random());
                        }
                        else
                        {
                            Ego.AddWeapon(BoxToTake.WeaponInside);
                        }

                        if (NetworkTakeCrate != null)
                            NetworkTakeCrate(BoxToTake.NetworkId);
                    }
                });

            EgoMoveUpTimer.stop();

            var EgoAimMoveTimer = (1000 / 30).AtInterval(
                 delegate
                 {
                     EgoAimDirection += EgoAimMoveSpeed * EgoMoveSpeed;

                     if (EgoAimDirection < 0)
                         EgoAimDirection += Math.PI * 4;

                     EgoAimDirection %= Math.PI * 2;

                     UpdateEgoAim();
                 });
            EgoAimMoveTimer.stop();


            #endregion


            Ego.CurrentWeaponChanged +=
                delegate
                {
                    Sounds.SelectWeapon.ToSoundAsset().play();

                    if (WeaponAvatar.numChildren > 0)
                        WeaponAvatar.getChildAt(0).Orphanize();

                    Ego.CurrentWeapon.Type.Avatar.ToBitmapAsset().MoveToCenter().AttachTo(WeaponAvatar);
                    WeaponBar.filters = new[] { new GlowFilter(Ego.CurrentWeapon.Color) };
                };

            Ego.CurrentWeaponAmmoChanged += () => AmmoText.text = "" + Ego.CurrentWeapon.Ammo;

            SetDefaultWeapon();

            Ego.Die +=
                () =>
                {
                    ShowMessage("Meeeediiic!");
                    ShowMessage("You died a painful death");

                    PlayerWarrior.AutoResurrectDelay.AtDelayDo(
                        delegate
                        {
                            Ego.Revive();

                            if (EgoResurrect != null)
                                EgoResurrect();
                        }
                    );
                };

            #region HealthBar
            var HealthBar = new Sprite
            {
                filters = new[] { new GlowFilter(ColorRed) }
            }.MoveTo(-20, 0).AttachTo(StatusBar);

            var Hearts = new[] 
            {
                Images.Avatars.avatars_heart.ToBitmapAsset().MoveToArc(20.DegreesToRadians(), 90).AttachTo(HealthBar),
                Images.Avatars.avatars_heart.ToBitmapAsset().MoveToArc(7.DegreesToRadians(), 90).AttachTo(HealthBar),
                Images.Avatars.avatars_heart.ToBitmapAsset().MoveToArc(353.DegreesToRadians(), 90).AttachTo(HealthBar),
                Images.Avatars.avatars_heart.ToBitmapAsset().MoveToArc(340.DegreesToRadians(), 90).AttachTo(HealthBar),
            };

            var EgoHeartBeat = default(SoundChannel);

            Ego.HealthChanged +=
                delegate
                {
                    if (EgoHeartBeat == null)
                    {
                        EgoHeartBeat = Sounds.heartbeat3.ToSoundAsset().play();
                        EgoHeartBeat.soundComplete +=
                            e =>
                            {
                                EgoHeartBeat = null;
                            };
                    }

                    if (Ego.Health > 0)
                    {

                        var z = (Ego.Health / Ego.MaxHealth) * Hearts.Length;
                        var f = Math.Floor(z).ToInt32();
                        var a = z % 1;

                        for (int i = 0; i < f; i++)
                        {
                            Hearts[i].alpha = 1;
                        }

                        if (f < Hearts.Length)
                        {
                            Hearts[f].alpha = a;

                            for (int i = f + 1; i < Hearts.Length; i++)
                            {
                                Hearts[i].alpha = 0;
                            }

                        }
                    }
                    else
                    {
                        for (int i = 0; i < Hearts.Length; i++)
                        {
                            Hearts[i].alpha = 0;
                        }
                    }

                    //ShowMessage("h: " + f + " " + a);
                };

            #endregion

            var PrebuiltTurretSound = default(SoundChannel);

            var runaways = 0;
            var score = 0;

            Action UpdateScoreBoard =
                delegate
                {
                    if (!CanFire) return;

                    ScoreBoard.text =
                        new
                        {
                            runaways,
                            gore = (100 * (double)BadGuys.Count(i => !i.IsAlive) / (double)BadGuys.Count()).Round() + "%",
                            score,
                            level = CurrentLevel
                        }.ToString();
                };

            Action<Point> DoMachineGunFire =
                e =>
                {
                    if (Ego.CurrentWeapon.Ammo <= 0)
                        return;


                    Ego.CurrentWeapon.Ammo--;



                    var DamagePointOfOrigin = new Point { x = PrebuiltTurret.x, y = PrebuiltTurret.y };
                    var DamageDirection = new Point { x = e.x - PrebuiltTurret.x, y = e.y - PrebuiltTurret.y }.GetRotation();

                    DoSomeDamage(DamagePointOfOrigin, DamageDirection, WeaponInfo.Machinegun);

                    if (Ego.CurrentWeapon.Ammo <= 0)
                    {
                        Sounds.OutOfAmmo.ToSoundAsset().play();
                        PrebuiltTurret.AnimationEnabled = false;
                        return;
                    }
                };



            PrebuiltTurret.AnimationEnabledChanged +=
                delegate
                {

                    if (PrebuiltTurret.AnimationEnabled)
                    {
                        if (PrebuiltTurretSound == null)
                            PrebuiltTurretSound = Sounds.gunfire.ToSoundAsset().play(0, 999);

                        PrebuiltTurret.filters = new[] { new GlowFilter() };
                    }
                    else
                    {
                        if (PrebuiltTurretSound != null)
                            PrebuiltTurretSound.stop();

                        PrebuiltTurretSound = null;
                        PrebuiltTurret.filters = null;
                    }

                };

            GetWarzone().mouseDown +=
                e =>
                {
                    if (!CanFire) return;

                    // the turret cannot fire without a man behind it
                    if (EgoIsOnTheField())
                        return;

                    if (Ego.CurrentWeapon.Ammo <= 0)
                    {
                        Sounds.OutOfAmmo.ToSoundAsset().play();
                        return;
                    }


                    PrebuiltTurret.AnimationEnabled = true;

                    var p = new Point
                    {
                        x = e.stageX,
                        y = e.stageY,
                    };

                    CurrentTarget = this.globalToLocal(p);


                    CurrentTargetTimer =
                        (1000 / 10).AtInterval(
                            delegate
                            {
                                if (!PrebuiltTurret.AnimationEnabled)
                                {
                                    CurrentTargetTimer.stop();

                                    return;
                                }

                                DoMachineGunFire(CurrentTarget);
                            }
                        );

                };

            GetWarzone().mouseUp +=
                 e =>
                 {
                     PrebuiltTurret.AnimationEnabled = false;
                 };

            GetWarzone().mouseOut +=
                delegate
                {
                    PrebuiltTurret.AnimationEnabled = false;
                };

            GetWarzone().mouseMove +=
                e =>
                {
                    if (!CanFire)
                        return;

                    var p = new Point
                    {
                        x = e.stageX,
                        y = e.stageY,
                    };

                    CurrentTarget = this.globalToLocal(p);


                    if (EgoIsOnTheField())
                    {
                        Mouse.show();
                        return;
                    }


                    Mouse.hide();

                    Aim.x = CurrentTarget.x;
                    Aim.y = CurrentTarget.y;
                };





            Func<double> GetEntryPointY = () => (DefaultHeight * 0.8).FixedRandom() + DefaultHeight * 0.1;



            #region AttachRules
            Func<Actor, Actor> AttachRules =
                a =>
                {
                    if (a == null)
                        throw new Exception("AttachRules");

                    var an = a;

                    //Console.WriteLine("attached KilledByLocalPlayer");


                    a.KilledByLocalPlayer +=
                        delegate
                        {
                            //Console.WriteLine("KilledByLocalPlayer: " + an.ScoreValue);

                            if (NetworkAddKillScore != null)
                                NetworkAddKillScore(an.ScoreValue);
                        };

                    if (a.NetworkId == 0)
                    {
                        a.NetworkId = int.MaxValue.FixedRandom();

                        if (0.5.ByChance())
                        {
                            a.Crate = new Crate
                                {
                                    NetworkId = int.MaxValue.FixedRandom()
                                }.AddTo(Boxes);

                            if (0.7.ByChance())
                            {
                                // add random weapon, note that this is
                                // not a fixed random, so each player
                                // gets different weapon
                                a.Crate.WeaponInside = Weapon.PredefinedWeapons.Random().Clone();
                            }
                        }
                    }

                    a.CorpseAndBloodGone += () => BadGuys.Remove(a);
                    a.Moved +=
                        delegate
                        {
                            if (a.x > (DefaultWidth + OffscreenMargin))
                            {
                                a.Crate = null;

                                a.RemoveFrom(BadGuys).Orphanize();

                                if (CanFire)
                                {
                                    WaveEndCountdown--;
                                    runaways++;

                                    ScoreBoard.textColor = ColorRed;
                                    UpdateScoreBoard();
                                }

                                a.IsAlive = false;
                                // this one was able to run away
                            }
                        };





                    a.Die +=
                        delegate
                        {
                            WaveEndCountdown--;

                            score += a.ScoreValue;
                            UpdateScoreBoard();


                            if (a.Crate != null)
                            {
                                a.Crate.MoveTo(a.x, a.y).AttachTo(GetWarzone());
                            }
                        };

                    a.AttachTo(GetWarzone()).AddTo(BadGuys);

                    if (a.PlayHelloSound != null)
                        a.PlayHelloSound();

                    return a;
                };
            #endregion

            Action EgoTakeNextWeapon = () => Ego.CurrentWeapon = Ego.OtherWeaponsLikeCurrent.Next(i => i == Ego.CurrentWeapon);
            Action EgoTakePreviousWeapon = () => Ego.CurrentWeapon = Ego.OtherWeaponsLikeCurrent.Previous(i => i == Ego.CurrentWeapon);






            GetWarzone().mouseWheel +=
                e =>
                {
                    if (e.delta > 0)
                        EgoTakeNextWeapon();
                    else
                        EgoTakePreviousWeapon();
                };

            var EgoMoveToMouseTargetAntiDoubleClick = default(Timer);

            GetWarzone().mouseDown +=
                e =>
                {
                    if (!EgoIsOnTheField())
                        return;

                    if (!EgoIsAlive())
                        return;

                    var pp = new Point
                    {
                        x = e.stageX,
                        y = e.stageY,
                    };

                    CurrentTarget = this.globalToLocal(pp);

                    var p = new Point { x = CurrentTarget.x - Ego.x, y = CurrentTarget.y - Ego.y };

                    EgoAimDirection = p.GetRotation();



                    UpdateEgoAim();

                    EgoMoveToMouseTarget = true;

                    EgoMoveToMouseTargetAntiDoubleClick =
                        200.AtDelayDo(
                        delegate
                        {
                            if (!EgoIsAlive())
                            {
                                Ego.RunAnimation = false;
                                EgoMoveUpTimer.stop();
                                return;
                            }

                            if (!EgoMoveToMouseTarget)
                                return;

                            Ego.RunAnimation = true;
                            EgoMoveSpeed = 2.5;
                            EgoMoveUpTimer.start();
                        }
                    );
                };


            GetWarzone().mouseMove +=
                e =>
                {
                    if (!EgoMoveToMouseTarget)
                        return;

                    if (!EgoIsOnTheField())
                        return;

                    if (!EgoIsAlive())
                        return;

                    var pp = new Point
                    {
                        x = e.stageX,
                        y = e.stageY,
                    };

                    CurrentTarget = this.globalToLocal(pp);

                    var p = new Point { x = CurrentTarget.x - Ego.x, y = CurrentTarget.y - Ego.y };


                    EgoAimDirection = p.GetRotation();


                    UpdateEgoAim();
                };

            GetWarzone().mouseUp +=
                e =>
                {
                    if (!EgoMoveToMouseTarget)
                        return;

                    if (!EgoIsAlive())
                        return;

                    if (EgoMoveToMouseTargetAntiDoubleClick != null)
                    {
                        EgoMoveToMouseTargetAntiDoubleClick.stop();
                        EgoMoveToMouseTargetAntiDoubleClick = null;
                    }

                    EgoMoveUpTimer.stop();
                    Ego.RunAnimation = false;
                    EgoMoveToMouseTarget = false;
                };

            GetWarzone().doubleClickEnabled = true;
            GetWarzone().doubleClick +=
              e =>
              {
                  if (!EgoIsOnTheField())
                      return;

                  if (!EgoIsAlive())
                      return;

                  var pp = new Point
                  {
                      x = e.stageX,
                      y = e.stageY,
                  };

                  CurrentTarget = this.globalToLocal(pp);


                  EgoAimDirection = new Point { x = CurrentTarget.x - Ego.x, y = CurrentTarget.y - Ego.y }.GetRotation();

                  UpdateEgoAim();

                  EgoDoFireWeapon();
              };

            Action StageIsReady =
                delegate
                {

                    //stage.scaleMode = StageScaleMode.NO_BORDER;

                    // multiplay ?


                    var WeaponShortcutButtons = new[]
                    {
                        Keyboard.NUMBER_1,
                        Keyboard.NUMBER_2,
                        Keyboard.NUMBER_3,
                        Keyboard.NUMBER_4,
                        Keyboard.NUMBER_5,
                        Keyboard.NUMBER_6,
                        Keyboard.NUMBER_7,
                        Keyboard.NUMBER_8,
                        Keyboard.NUMBER_9,
                        Keyboard.NUMBER_0,
                    }.Select(
                        (Button, Index) =>
                            new KeyboardButton(stage)
                            {
                                Buttons = new[] { Button },
                                Filter = EgoIsAlive,
                                Up = () => Ego.CurrentWeapon = Ego.OtherWeaponsLikeCurrent.AtOrDefault(Index, Ego.CurrentWeapon)
                            }
                    ).ToArray();

                    var KeySpace = new KeyboardButton(stage)
                     {
                         Buttons = new[] { Keyboard.SPACE },
                         Filter = EgoIsOnTheField.And(EgoIsAlive),
                         Up =
                             delegate
                             {
                                 // car brakes, open door, take item

                                 // Add Ammo

                                 foreach (var BarrelToTake in this.Barrels.Where(i => (i.ToPoint() - Ego.ToPoint()).length < 32))
                                 {
                                     Sounds.sound20.ToSoundAsset().play();
                                     Ego.AddWeapon(BarrelToTake.ExplosiveMaterialType);
                                     BarrelToTake.RemoveFrom(Barrels).Orphanize();

                                     if (NetworkUndeployExplosiveBarrel != null)
                                         NetworkUndeployExplosiveBarrel(BarrelToTake.NetworkId);

                                 }
                             }
                     };


                    var KeyLeft = new KeyboardButton(stage)
                    {
                        Groups = new[]
                        {
                            MovementWASD[Keyboard.A],
                            MovementArrows[Keyboard.LEFT],
                        },
                        Filter = EgoIsOnTheField.And(EgoIsAlive),
                        Down =
                            delegate
                            {
                                EgoAimMoveSpeed = -0.1;
                                EgoAimMoveTimer.start();
                            },
                        Up = EgoAimMoveTimer.stop,
                    };

                    var KeyRight = new KeyboardButton(stage)
                    {
                        Groups = new[]
                        {
                            MovementWASD[Keyboard.D],
                            MovementArrows[Keyboard.RIGHT],
                        },
                        Filter = EgoIsOnTheField.And(EgoIsAlive),
                        Down =
                            delegate
                            {
                                EgoAimMoveSpeed = +0.1;
                                EgoAimMoveTimer.start();
                            },
                        Up = EgoAimMoveTimer.stop,
                    };

                    var KeyUp = new KeyboardButton(stage)
                    {
                        Groups = new[]
                        {
                            MovementWASD[Keyboard.W],
                            MovementArrows[Keyboard.UP],
                        },
                        Filter = EgoIsOnTheField.And(EgoIsAlive),
                        Down =
                            delegate
                            {
                                if (!Ego.IsAlive)
                                    return;

                                Ego.RunAnimation = true;
                                EgoMoveSpeed = 2.5;
                                EgoMoveUpTimer.start();
                            },
                        Up =
                            delegate
                            {
                                EgoMoveUpTimer.stop();
                                Ego.RunAnimation = false;
                            }
                    };

                    var KeyDown = new KeyboardButton(stage)
                    {
                        Groups = new[]
                        {
                            MovementWASD[Keyboard.S],
                            MovementArrows[Keyboard.DOWN],
                        },
                        Filter = EgoIsOnTheField.And(EgoIsAlive),
                        Down =
                            delegate
                            {
                                if (!Ego.IsAlive)
                                    return;

                                Ego.RunAnimation = true;
                                EgoMoveSpeed = -1.5;
                                EgoMoveUpTimer.start();
                            },
                        Up =
                            delegate
                            {
                                EgoMoveSpeed = 1;
                                EgoMoveUpTimer.stop();
                                Ego.RunAnimation = false;
                            }
                    };

                    var KeyWeaponNext = new KeyboardButton(stage)
                    {
                        Groups = new[]
                        {
                            MovementWASD[Keyboard.X],
                            MovementArrows[Keyboard.PAGE_UP],
                        },

                        Up = EgoTakeNextWeapon,
                    };

                    var KeyWeaponPrevious = new KeyboardButton(stage)
                    {
                        Groups = new[]
                        {
                            MovementWASD[Keyboard.Z],
                            MovementArrows[Keyboard.PAGE_DOWN],
                        },
                        Up = EgoTakePreviousWeapon
                    };

                    var KeyControl = new KeyboardButton(stage)
                    {
                        Groups = new[]
                        {
                            MovementWASD[ new KeyboardKeyInfo { Button = Keyboard.CONTROL, Location = KeyLocation.LEFT } ],
                            MovementArrows[ new KeyboardKeyInfo { Button = Keyboard.CONTROL, Location = KeyLocation.RIGHT  } ],
                        },
                        Filter = EgoIsOnTheField.And(EgoIsAlive),
                        Up = EgoDoFireWeapon
                    };


                    var KeyMusic = new KeyboardButton(stage)
                    {
                        Buttons = new[] { Keyboard.M },
                        Up = () => ToggleMusic()
                    };




                    var KeyEnter = new KeyboardButton(stage)
                    {
                        Groups = new[]
                        {
                            MovementWASD[Keyboard.F],
                            MovementArrows[Keyboard.ENTER],
                        },
                        Filter = EgoIsAlive,
                        Up =
                            delegate
                            {
                                if (EgoIsOnTheField())
                                {
                                    if (EgoIsCloseToTurret())
                                    {
                                        if (EgoCanManTurret())
                                        {


                                            Ego.Orphanize();
                                            Ego.RunAnimation = false;
                                            EgoMoveUpTimer.stop();
                                            EgoAimMoveTimer.stop();
                                            PrebuiltTurretBlinkTimer.stop();
                                            PrebuiltTurret.alpha = 1;

                                            Ego.CurrentWeapon = Ego.Weapons.FirstOrDefault(i => i.SelectMode == Weapon.SelectModeEnum.Turret);

                                            ShowMessage("Machinegun manned!");
                                            Mouse.hide();

                                            if (CurrentTarget != null)
                                            {
                                                Aim.x = CurrentTarget.x;
                                                Aim.y = CurrentTarget.y;
                                            }

                                            Sounds.door_open.ToSoundAsset().play();

                                            if (EgoEnteredMachineGun != null)
                                                EgoEnteredMachineGun();
                                        }
                                        else
                                        {
                                            ShowMessage("Cannot man the machinegun!");
                                        }
                                    }
                                    else
                                    {
                                        ShowMessage("The machinegun is too far! Get closer!");
                                    }
                                }
                                else
                                {
                                    Sounds.door_open.ToSoundAsset().play();


                                    ShowMessage("Machinegun unmanned!");

                                    TeleportEgoNearTurret();
                                    PrebuiltTurret.AnimationEnabled = false;

                                    PrebuiltTurret.alpha = 0.5;
                                    Mouse.show();
                                    PrebuiltTurretBlinkTimer.start();



                                    if (EgoExitedMachineGun != null)
                                        EgoExitedMachineGun();
                                }
                            }
                    };



                };

            PrebuiltTurretBlinkTimer = 500.AtInterval(t => PrebuiltTurret.alpha = ((t.currentCount % 2) + 1) / 2);
            PrebuiltTurretBlinkTimer.stop();

            #region readiness
            if (stage == null)
            {
                this.addedToStage +=
                    delegate
                    {
                        StageIsReady();
                    };
            }
            else
            {
                StageIsReady();
            }
            #endregion

            //Mouse.hide();



            ShowMessage("Aim at the enemy unit and hold down the mouse!");
            ShowMessage("Press 'Enter' to exit the machinegun");
            //ShowMessage("Day " + CurrentLevel);

            GameEvent =
                delegate
                {
                    // do not add if the day is over...
                    //if (WaveEndCountdown <= 0)
                    //    return;

                    AddNewActorsToMap(UpdateScoreBoard, GetEntryPointY, AttachRules);

                };




            ReportDays =
                delegate
                {
                    if (WaveEndCountdown < 0)
                    {
                        if (InterlevelMusic == null)
                        {
                            InterlevelMusic = Sounds.snd_birds.ToSoundAsset().play(0, 999);
                            ShowMessage("Day " + CurrentLevel + " is ending...");

                            if (GameInterlevelBegin != null)
                                GameInterlevelBegin();
                        }

                        if (WaveEndsWhenAllBadGuysAreDead)
                        {
                            // wait for all actors get off stage
                            if (BadGuys.Where(i => i.IsAlive).Any())
                                return;
                        }


                        // show "level END"
                        ShowMessage("Day " + CurrentLevel + " Survived!");

                        ReportDaysTimer.stop();



                        InterlevelTimeout.AtDelayDo(
                            delegate
                            {
                                if (GameInterlevelEnd != null)
                                    GameInterlevelEnd();


                                // maybe higher levels will have more enemies?
                                WaveEndCountdown = 15;
                                CurrentLevel++;

                                // show "level START"
                                ShowMessage("Day " + CurrentLevel);
                                ReportDaysTimer.start();

                                var InterlevelMusicStopping = InterlevelMusic;
                                InterlevelMusic = null;
                                2000.AtDelayDoOnRandom(InterlevelMusicStopping.stop);
                            }
                        );


                        UpdateScoreBoard();

                        return;
                    }


                    if (CanAutoSpawnEnemies)
                    {
                        // new actors if we got less 10 
                        if (InterlevelMusic != null)
                            return;

                        if (BadGuys.Where(i => i.IsAlive).Count() < 8)
                        {

                            GameEvent();
                        }
                    }
                };

            ReportDaysTimer = 1500.AtIntervalDo(ReportDays);


            (1000 / 15).AtInterval(
                delegate
                {


                    Aim.rotation += 1;

                    foreach (var s in
                           from ss in BadGuys
                           where ss.IsAlive
                           select ss)
                        s.x += s.speed;
                }
            );

            //#region powered_by_jsc
            //var powered_by_jsc = new TextField
            //{

            //    x = 32,

            //    defaultTextFormat = new TextFormat
            //    {
            //        size = 24
            //    },
            //    autoSize = TextFieldAutoSize.LEFT,

            //    // how to make a link
            //    // http://www.actionscript.com/Article/tabid/54/ArticleID/actionscript-quick-tips-and-gotchas/Default.aspx
            //    htmlText = "<a href='http://jsc.sf.net' target='_blank'>powered by <b>jsc</b></a>",
            //    selectable = false,
            //    filters = new[] { new BlurFilter() },
            //    textColor = ColorBlack
            //}.AttachTo(this);

            //powered_by_jsc.y = DefaultHeight - powered_by_jsc.height - 32;

            //// make it fade/show in time
            //200.AtInterval(t => 
            //    {
            //        var a = (Math.Sin(t.currentCount * 0.05) + 1) * 0.5;

            //        powered_by_jsc.alpha = a;
            //        powered_by_jsc.mouseEnabled = a > 0.8;
            //    }
            //);

            //#endregion

            ScoreBoard.AttachTo(this);

            //BlurWarzoneOnHover(powered_by_jsc, true);

            40000.AtIntervalOnRandom(
                delegate
                {
                    Sounds.snd_bird2.ToSoundAsset().play();
                }
            );


            #region music on off
            var MusicButton = new Sprite
            {
                x = DefaultWidth - 32,
                y = 32,
                filters = new[] { new GlowFilter(ColorBlueLight) },

            };

            var MusicOn = Images.music_on.ToBitmapAsset().MoveToCenter();
            var MusicOff = Images.music_off.ToBitmapAsset().MoveToCenter();

            MusicButton.mouseOver +=
                delegate
                {
                    Mouse.show();
                    Aim.visible = false;
                };

            MusicButton.mouseOut +=
              delegate
              {
                  Mouse.hide();
                  Aim.visible = true;
              };

            ToggleMusic =
                delegate
                {
                    if (MusicOn.parent == MusicButton)
                    {
                        MusicOn.Orphanize();
                        MusicOff.AttachTo(MusicButton);
                        ShowMessage("Music silenced");
                        IngameMusic.soundTransform = new SoundTransform(0);
                    }
                    else
                    {
                        IngameMusic.soundTransform = new SoundTransform(IngameMusicVolume);
                        ShowMessage("Music activated");

                        MusicOff.Orphanize();
                        MusicOn.AttachTo(MusicButton);
                    }
                };

            MusicButton.click +=
                delegate
                {
                    ToggleMusic();
                };

            MusicOn.AttachTo(MusicButton);

            MusicButton.AttachTo(this);
            #endregion

            Action<InteractiveObject, InteractiveObject> OnMouseDownDisableMouseOnTarget =
                (subject, target) =>
                {
                    subject.mouseDown += delegate { target.mouseEnabled = false; };
                    subject.mouseUp += delegate { target.mouseEnabled = true; };
                };

            OnMouseDownDisableMouseOnTarget(GetWarzone(), MusicButton);
            OnMouseDownDisableMouseOnTarget(GetWarzone(), ScoreBoard);
            //OnMouseDownDisableMouseOnTarget(GetWarzone(), powered_by_jsc);
        }
        private void DoSomeDamage(Point DamagePointOfOrigin, double DamageDirection, WeaponInfo Weapon)
        {

            ShowBulletsFlying(DamagePointOfOrigin, DamageDirection, Weapon);

            if (NetworkShowBulletsFlying != null)
                NetworkShowBulletsFlying(
                    DamagePointOfOrigin.x.ToInt32(),
                    DamagePointOfOrigin.y.ToInt32(),
                    DamageDirection.RadiansToDegrees(),
                    Weapon.NetworkId
                    );

            var AllMortals = this.AllMortals.ToArray();

            //Console.WriteLine("mortals in warzone: " + AllMortals.Length);

            foreach (var DeadManWalking in AllMortals)
            {
                var DamageThisDude = true;

                // why bother shooting itself?
                if (DeadManWalking == Ego)
                    if (!Weapon.CanHurtEgo)
                        DamageThisDude = false;

                if (!DeadManWalking.IsAlive)
                    DamageThisDude = false;

                if (DamageThisDude)
                {
                    var Location = new Point { x = DamagePointOfOrigin.x, y = DamagePointOfOrigin.y }.MoveToArc(DamageDirection, -32);
                    var Offset = new Point { y = DeadManWalking.y - Location.y, x = DeadManWalking.x - Location.x };
                    var Arc = Offset.GetRotation();
                    var Distance = Offset.length;

                    Func<double, double> Warp = i => i % (Math.PI * 2);

                    var LessThan = Arc < (Warp(DamageDirection) + Weapon.ArcRange);
                    var MoreThan = Arc > (Warp(DamageDirection) - Weapon.ArcRange);

                    var Hit = LessThan && MoreThan;

                    if (Distance < Weapon.Range)
                        if (Hit)
                        {
                            // calculate damage variation here based on hit approximity

                            DeadManWalking.AddDamageFromDirection(Weapon.Damage, Arc, true);

                            if (NetworkAddDamageFromDirection != null)
                                NetworkAddDamageFromDirection(
                                    DeadManWalking.NetworkId,
                                    Weapon.Damage,
                                    Arc.RadiansToDegrees()
                                );
                        }
                }

            }
        }
예제 #5
0
        public Tycoon4(Action<Tycoon4> yield)
        {


            Native.Document.body.style.overflow = IStyle.OverflowEnum.hidden;
            Native.Document.body.style.color = Color.White;
            Native.Document.body.style.backgroundColor = Color.Black;

            //var info_text =
            //    ((ApplicationDescriptionAttribute)typeof(Tycoon4).GetCustomAttributes(typeof(ApplicationDescriptionAttribute), false).Single()).Description;

            var infoc = new IHTMLDiv();
            new fullbox().AttachTo(infoc);
            var info = new IHTMLCode().AttachTo(infoc);



            infoc.style.SetLocation(4, 4, Native.window.Width - 8, 0);
            infoc.style.height = "auto";
            info.style.Float = IStyle.FloatEnum.right;


            var paused = false;

            var ZeroPoint = new Point<double>();

            // http://en.wikipedia.org/wiki/Isometric_projection
            // http://en.wikipedia.org/wiki/Dimetric_projection
            // http://en.wikipedia.org/wiki/Axonometric_projection
            // http://en.wikipedia.org/wiki/First_angle_projection
            // http://en.wikipedia.org/wiki/3/4_perspective

            var RotationA = 45.ToRadians();
            var RotationB = 0.5;
            var Zoom = 1;
            var Dot = 4;

            var MapSize = new Rectangle
            {
                Left = -12,
                Width = 24,
                Top = -12,
                Height = 24
            };

            var MapMargins = new Point
            (
                4,
                4
            );

            var bg_size = new
            {
                w = (64 * Zoom).ToInt32(),
                h = (32 * Zoom).ToInt32()
            };

            Func<Point<double>> GetCenter = () => new Point<double>
            {
                X = bg_size.w * (MapSize.Width + MapMargins.X) / 2 /*Native.Window.Width / 2*/,
                Y = bg_size.h * (MapSize.Height + MapMargins.Y) / 2 /*Native.Window.Height / 2*/
            };

            var arena = new ArenaControl();

            arena.Control.AttachToDocument();

            arena.Layers.Canvas.style.backgroundColor = Color.FromRGB(0, 0, 0);

            //arena.SetCanvasViewCenter();


            arena.SetCanvasSize(new Point(
                ((MapSize.Width + +MapMargins.X) * bg_size.w).ToInt32(),
                ((MapSize.Height + +MapMargins.Y) * bg_size.h).ToInt32()
                ));

            var PauseFog = new IHTMLDiv().AttachTo(arena.Layers.Info);

            PauseFog.style.backgroundColor = Color.Black;
            PauseFog.style.Opacity = 1;

            PauseFogTween = new TweenDataDouble(
                delegate
                {
                }
            ) { Value = 1 };

            PauseFogTween.ValueChanged +=
                    () => PauseFog.style.Opacity = PauseFogTween.Value;

            #region onresize
            Action onresize =
                delegate
                {
                    infoc.style.SetLocation(4, 4, Native.window.Width - 8, 0);
                    infoc.style.height = "auto";

                    var rect = Rectangle.Of(0, 0, Native.window.Width, Native.window.Height);

                    arena.SetLocation(rect);
                    PauseFog.style.SetLocation(rect);
                };

            Native.window.onresize +=
                ev =>
                {
                    onresize();
                };

            onresize();
            #endregion

            infoc.AttachTo(arena.Layers.Info);

            #region TileResources
            var TileResources = new
                {
                    Grass = new { Source = new _0_192x95().src, Height = 32 },
                    //Rocks = new { Source = new _1().src, Height = 32 },
                    TileSelector = new { Source = new _3().src, Height = 32 },
                    RoughLand = new { Source = new _2x192x95().src, Height = 32 },
                    Dirt = new { Source = new _4_192x95().src, Height = 32 },
                    //DirtDirtGrass = new { Source = new _5().src, Height = 32 },
                    //DirtGrassGrass = new { Source = new _6().src, Height = 32 },

                    Track1 = new { Source = new r2_192x95().src, Height = 32 },

                    Road2 = new { Source = new r1_192x95().src, Height = 32 },
                    Road2_Track1 = new { Source = new r3_192x95().src, Height = 32 },
                    Road1 = new { Source = new r4_192x95().src, Height = 32 },
                    Road1_Road2 = new { Source = new r5_192x95().src, Height = 32 },

                    Tree = new { Source = new t1_192x192().src, Height = 64 },
                    Tree2 = new { Source = new t2_192x192().src, Height = 128 },

                    House1a = new { Source = new h1a_192x384().src, Height = 128 },
                    House1b = new { Source = new h1b_192x384().src, Height = 128 },
                    House1x = new { Source = new h1x_192x384().src, Height = 128 },

                    //House2 = new { Source = new h2().src, Height = 96 },
                    //House3 = new { Source = new h3().src, Height = 50 },
                    //House4 = new { Source = new h4().src, Height = 53 },
                    //House5a = new { Source = new h5a().src, Height = 33 },
                    //House5b = new { Source = new h5b().src, Height = 40 },
                    //House5c = new { Source = new h5c().src, Height = 40 },
                    //House5 = new { Source = new h5().src, Height = 40 },

                    //House11a = new { Source = new h11a().src, Height = 89 },
                    //House11b = new { Source = new h11b().src, Height = 89 },
                    //House11c = new { Source = new h11c().src, Height = 89 },
                    //House11x = new { Source = new h11x().src, Height = 89 }
                };

            var TileResourcesList = new[]
                {
                    TileResources.Grass,
                    //TileResources.Rocks,
                    TileResources.TileSelector,
                    TileResources.RoughLand ,
                    TileResources.Dirt ,
                    //TileResources.DirtDirtGrass ,
                    //TileResources.DirtGrassGrass,
                    TileResources.Track1 ,
                    TileResources.Road2 ,
                    TileResources.Road2_Track1 ,
                    TileResources.Road1 ,
                    TileResources.Road1_Road2,

                    TileResources.Tree ,
                    TileResources.Tree2 ,

                    TileResources.House1a,
                    TileResources.House1b,
                    TileResources.House1x,

                    //TileResources.House2,
                    //TileResources.House3 ,
                    //TileResources.House4 ,
                    //TileResources.House5a ,
                    //TileResources.House5b ,
                    //TileResources.House5c ,
                    //TileResources.House5 ,
                    //TileResources.House11a ,
                    //TileResources.House11b ,
                    //TileResources.House11c ,
                    //TileResources.House11x ,
                };
            #endregion

            var MyFrames_Soldier = new DudeAnimationInfo
                {
                    Frames_Stand = Frames.WolfSoldier,
                    Frames_Walk = Frames.WolfSoldier_Walk
                };

            var MyFrames_Imp = new DudeAnimationInfo
                {
                    Frames_Stand = Frames.DoomImp,
                    Frames_Walk = Frames.DoomImp_Walk
                };


            var MyFrames_TwinClone = new DudeAnimationInfo
                {
                    Frames_Stand = DoomImp,
                    Frames_Walk = DoomImp_Walk
                };



            #region Preloading
            Action AllImagesLoaded = delegate { };

            var ImagesThatAreCurrentlyLoading = new List<IHTMLImage>();
            var ImagesThatAreCurrentlyLoadingCounter = 0;

            //Action<IHTMLImage> LoadingSingleImageDone = img =>
            //{
            //    ImagesThatAreCurrentlyLoading.Remove(img);

            //    Console.WriteLine("loaded: " + img.src);

            //    if (ImagesThatAreCurrentlyLoading.Count == 0)
            //        AllImagesLoaded();
            //    else
            //        info.innerText = "Loading images... (" + ImagesThatAreCurrentlyLoading.Count + ")";
            //};


            info.innerText = "Loading images...";

            #region StartLoadingSingleImage
            Action<IHTMLImage> StartLoadingSingleImage = Image =>
                {
                    ImagesThatAreCurrentlyLoading.Add(Image);

                    Image.InvokeOnComplete(img => { ImagesThatAreCurrentlyLoadingCounter++; }, 30);
                    //LoadingSingleImageDone(Image);
                };
            #endregion

            #region StartLoadingDudeAnimationInfo
            Action<DudeAnimationInfo> StartLoadingDudeAnimationInfo =
                a =>
                {
                    a.Frames_Stand.ForEach(i => StartLoadingSingleImage(i.Image));
                    a.Frames_Walk.ForEach(j => j.ForEach(i => StartLoadingSingleImage(i.Image)));
                };
            #endregion

            var Argh = new Argh();
            var CloneAffirmative = new EN_000002();
            var Affirmative = new Affirmative();
            var click = new click();
            var Hammertime = new SAMPLES234 { volume = 0.1 };
            var Sawtime = new SAMPLES216 { volume = 0.1 };
            var StoneHammerTime = new SAMPLES233 { volume = 0.1 };


            #endregion

            #region AllImagesLoaded
            AllImagesLoaded +=
                delegate
                {
                    Console.WriteLine("AllImagesLoaded");

                    info.innerText = "Loading images... done!";

                    #region Translate
                    Func<double, double, Point<double>> Translate =
                        (_x, _y) =>
                        {
                            var _r = ZeroPoint.GetRotation(_x, _y) + RotationA;
                            var _d = ZeroPoint.GetDistance(_x, _y) * bg_size.h * 2d.Sqrt();

                            _x = Math.Cos(_r) * _d;
                            _y = Math.Sin(_r) * _d * RotationB;

                            return new Point<double> { X = _x, Y = _y };
                        };
                    #endregion

                    #region Translator
                    var Translator = new CoordTranslatorBase
                    {
                        ConvertMapToCanvas = map_coords =>
                        {
                            var canvas_coords = Translate(map_coords.X, map_coords.Y);
                            var c = GetCenter();

                            canvas_coords.X += c.X;
                            canvas_coords.Y += c.Y;

                            return canvas_coords;

                        },
                        ConvertCanvasToMap = canvas =>
                        {
                            var c = GetCenter();

                            var offset = new Point<double> { X = canvas.X - c.X, Y = (canvas.Y - c.Y) / RotationB };

                            var d = ZeroPoint.GetDistance(offset) / (bg_size.h * 2d.Sqrt());
                            var r = ZeroPoint.GetRotation(offset) - RotationA;

                            var realoffset = new Point<double>
                            {
                                X = Math.Cos(r) * d,
                                Y = Math.Sin(r) * d
                            };

                            return realoffset;
                        }
                    };
                    #endregion





                    #region ApplyPosition
                    Action<double, double, IHTMLDiv> ApplyPosition =
                        (_x, _y, _div) =>
                        {
                            try
                            {
                                var _pos = GetCenter();

                                var p = Translate(_x, _y);



                                var _dot = (Zoom * Dot).ToInt32();

                                _div.style.SetLocation(
                                    (_pos.X + p.X).ToInt32() - _dot / 2,
                                    (_pos.Y + p.Y).ToInt32() - _dot / 2,
                                    _dot,
                                    _dot
                                );

                                _div.AttachToDocument();

                                _div.onmouseover +=
                                    delegate
                                    {
                                        Native.Document.title = new { _x, _y }.ToString();

                                    };

                            }
                            catch (Exception ex)
                            {
                                ex.ToConsole();
                            }
                        };
                    #endregion


                    #region CreateDiv
                    Func<double, double, IHTMLDiv> CreateDiv =
                        (_x, _y) =>
                        {

                            var _div = new IHTMLDiv();

                            _div.style.backgroundColor = Color.Red;

                            ApplyPosition(_x, _y, _div);

                            return _div;
                        };
                    #endregion


                    var TileColor = Color.Gray;
                    var TileColor2 = Color.White;
                    var TileColorHouse1 = Color.FromRGB(41, 0, 0);
                    //var TileColorHouse2 = Color.FromRGB(42, 0, 0);
                    //var TileColorHouse3 = Color.FromRGB(43, 0, 0);
                    //var TileColorHouse11 = Color.FromRGB(44, 0, 0);

                    var TileColorTree1 = Color.FromRGB(51, 0, 0);
                    var TileColorTree2 = Color.FromRGB(52, 0, 0);
                    var TileColorTree3 = Color.FromRGB(53, 0, 0);


                    var TileColorRoad1 = Color.FromRGB(61, 0, 0);
                    var TileColorRoad2 = Color.FromRGB(62, 0, 0);
                    var TileColorRoad3 = Color.FromRGB(63, 0, 0);

                    var TileColorTrack1 = Color.FromRGB(70, 0, 0);
                    var TileColorRoadTrack1 = Color.FromRGB(71, 0, 0);


                    var data = new[] {
                        new { x = -0.5, y = -0.5, color = Color.Red },
                        new { x = 0.5, y = -0.5, color = Color.Green },
                        new { x = 0.5, y = 0.5, color = Color.Blue },
                        new { x = -0.5, y = 0.5, color = Color.Yellow },
                    };

                    #region IsDefined
                    Func<double, double, bool> IsDefined =
                        (x, y) => data.Any(
                            i =>
                            {
                                if (i.x != x) return false;
                                if (i.y != y) return false;

                                return true;
                            }
                    );
                    #endregion


                    data = data.Concat(
                        from x in Enumerable.Range(MapSize.Left, MapSize.Width + 1)
                        from y in Enumerable.Range(MapSize.Top, MapSize.Height + 1)
                        select new { x = (double)x, y = (double)y, color = TileColor }
                           ).ToArray();


                    #region CreateNewItemsRandomly
                    Action<int, Color> CreateNewItemsRandomly =
                        (x, c) =>
                            x.Times(
                                     delegate
                                     {
                                         var loc = data.Where(i => i.color == TileColor).Random();

                                         data = data.ConcatSingle(
                                                new { x = loc.x, y = loc.y, color = c }
                                         ).ToArray();
                                     }
                             );
                    #endregion


                    #region ApplyTileToCanvas
                    Action<double, double, IHTMLImage, double> ApplyTileToCanvas =
                        (x, y, bg, height) =>
                        {
                            height *= Zoom;

                            var c = GetCenter();

                            var p = Translate(x, y);

                            c.X += p.X.ToInt32(bg_size.w / 2);
                            c.Y += p.Y.ToInt32(bg_size.h / 2);

                            var _x = (c.X - bg_size.w / 2);
                            var _y = (c.Y - bg_size.h / 2 - (height - bg_size.h));



                            bg.style.SetLocation(
                                _x.ToInt32(),
                                _y.ToInt32(),
                                bg_size.w, height.ToInt32()
                            );


                            if (height > bg_size.h)
                            {
                                bg.style.zIndex = (_y + height - bg_size.h / 2).ToInt32();
                            }
                            else
                            {
                                bg.style.zIndex = (_y).ToInt32();
                            }
                        };
                    #endregion

                    // http://wiki.openttd.org/index.php/Enhanced_GFX_replacement

                    var KnownTileElements = new List<TileElement>();
                    var KnownDirtTileElements = new List<TileElement>();

                    #region SpawnItems
                    Action<Color, Func<string>, double> SpawnItems =
                        (c, src, h) =>
                        {
                            var tiles_query =
                                 from point in data
                                 where point.color == c
                                 let img = new IHTMLImage(src())
                                 let update = (Action)(() => ApplyTileToCanvas(point.x, point.y, img, h))
                                 let img2 = img.Aggregate(
                                    i =>
                                    {
                                        update();
                                    }).AttachTo(arena.Layers.Canvas)
                                 select
                                    new TileElement
                                    {
                                        Position = new Point<double> { X = point.x, Y = point.y },
                                        Image = img,
                                        Source = src()
                                        //, update 
                                    };

                            var aa0 = tiles_query.ToArray();
                            var aa1 = aa0;
                            var aa2 = aa1;
                            KnownTileElements.AddRange(aa2);//.ForEach(i => i.update());
                        };
                    #endregion


                    CreateNewItemsRandomly(12, TileColorHouse1);
                    //CreateNewItemsRandomly(4, TileColorHouse2);
                    //CreateNewItemsRandomly(5, TileColorHouse3);
                    //CreateNewItemsRandomly(5, TileColorHouse11);
                    CreateNewItemsRandomly(20, TileColorTree1);
                    CreateNewItemsRandomly(10, TileColorTree2);
                    CreateNewItemsRandomly(5, TileColorTree3);

                    CreateNewItemsRandomly(2, TileColorRoad1);
                    CreateNewItemsRandomly(1, TileColorRoad2);

                    CreateNewItemsRandomly(1, TileColorTrack1);

                    // expand the random roads through the map
                    #region expand



                    data.Where(i => i.color == TileColorRoad1).ToArray().ForEach(
                        road =>
                        {
                            data = data.Concat(
                                    from y in Enumerable.Range(MapSize.Top, MapSize.Height + 1)
                                    select new { x = road.x, y = (double)y, color = TileColorRoad1 }
                            ).ToArray();
                        }
                    );

                    data.Where(i => i.color == TileColorRoad2).ToArray().ForEach(
                        road =>
                        {
                            data = data.Concat(
                                    from x in Enumerable.Range(MapSize.Left, MapSize.Width + 1)
                                    select new { x = (double)x, y = road.y, color = TileColorRoad2 }
                            ).ToArray();
                        }
                    );

                    data.Where(i => i.color == TileColorTrack1).ToArray().ForEach(
                       road =>
                       {
                           data = data.Concat(
                                   from x in Enumerable.Range(MapSize.Left, MapSize.Width + 1)
                                   select new { x = (double)x, y = road.y, color = TileColorTrack1 }
                           ).ToArray();
                       }
                   );

                    #endregion

                    // remove buildings on the roads
                    #region clean road1
                    {
                        var AllRoads = data.Where(i => i.color == TileColorRoad1).ToArray();

                        data = data.Where(
                            v =>
                            {
                                if (v.color == TileColor)
                                    return true;

                                if (v.color == TileColorRoad1)
                                    return true;

                                if (v.color == TileColorRoad2)
                                    return true;

                                if (v.color == TileColorTrack1)
                                    return true;

                                return !AllRoads.Any(i => i.x == v.x && i.y == i.y);
                            }
                        ).ToArray();
                    }

                    {

                        var query = from a in data
                                    where a.color == TileColorRoad1
                                    let b = data.FirstOrDefault(i =>
                                        {
                                            var SameColor = i.color == TileColorRoad2;
                                            var SameLocation = i.x == a.x && i.y == a.y;

                                            return SameColor && SameLocation;
                                        })
                                    where b != null
                                    let c = new { a.x, a.y, color = TileColorRoad3 }
                                    select new { a, b, c };

                        foreach (var v in query)
                        {

                            var data0 = data.Where(i =>
                                    {
                                        if (i == v.a) return false;
                                        if (i == v.b) return false;

                                        return true;
                                    });

                            data = data0.ConcatSingle(v.c)
                                .ToArray();


                        }
                    }

                    {

                        var query = from a in data
                                    where a.color == TileColorRoad1
                                    let b = data.FirstOrDefault(i =>
                                    {
                                        var SameColor = i.color == TileColorTrack1;
                                        var SameLocation = i.x == a.x && i.y == a.y;

                                        return SameColor && SameLocation;
                                    })
                                    where b != null
                                    let c = new { a.x, a.y, color = TileColorRoadTrack1 }
                                    select new { a, b, c };

                        foreach (var v in query)
                        {

                            var data0 = data.Where(i =>
                            {
                                if (i == v.a) return false;
                                if (i == v.b) return false;

                                return true;
                            });

                            data = data0.ConcatSingle(v.c)
                                .ToArray();


                        }
                    }


                    {
                        var AllRoads = data.Where(i => i.color == TileColorRoad2).ToArray();

                        data = data.Where(
                            v =>
                            {
                                if (v.color == TileColor)
                                    return true;

                                if (v.color == TileColorRoad1)
                                    return true;

                                if (v.color == TileColorRoad2)
                                    return true;

                                return !AllRoads.Any(i => i.x == v.x && i.y == v.y);
                            }
                        ).ToArray();
                    }
                    #endregion



                    info.innerText = "Loading items...";

                    Timer.DoAsync(
                        delegate
                        {
                            SpawnItems(TileColor,
                                () =>
                                {
                                    //if (0.05.ByChance()) return new _1().src;
                                    if (0.33.ByChance()) return new _2x192x95().src;

                                    return new _0_192x95().src;
                                }, 32);

                            SpawnItems(TileColorRoad1, () => new r1_192x95().src, 32);
                            SpawnItems(TileColorRoad2, () => new r4_192x95().src, 32);
                            SpawnItems(TileColorRoad3, () => new r5_192x95().src, 32);

                            SpawnItems(TileColorTrack1, () => new r2_192x95().src, 32);
                            SpawnItems(TileColorRoadTrack1, () => new r3_192x95().src, 32);

                            SpawnItems(TileColorHouse1, () => new h1x_192x384().src, 128);
                            //SpawnItems(TileColorHouse11, () => new h11x().src, 89);
                            //SpawnItems(TileColorHouse2, () => new h2().src, 96);
                            //SpawnItems(TileColorHouse3, () => new h3().src, 50);

                            SpawnItems(TileColorTree1, () => new t1_192x192().src, 65);
                            SpawnItems(TileColorTree2, () => new t2_192x192().src, 128);
                            SpawnItems(TileColorTree3, () => new t3_192x192().src, 128);





                            Func<bool> IsDoneRotatingA = () => RotationA.ToDegrees() == 45;


                            #region SpawnLookingDude
                            Func<FrameInfo[], int, int, Dude2> SpawnLookingDude =
                                       (f, x, y) =>
                                       {
                                           var r = new Dude2
                                           {
                                               Frames = f,
                                           };

                                           r.AnimationInfo.Frames_Stand = f;

                                           r.Zoom.DynamicZoomFunc = a => 1;
                                           r.Zoom.StaticZoom = 1;

                                           r.SetSize(48, 72);
                                           r.TeleportTo(x, y);


                                           r.Control.AttachTo(arena.Layers.Canvas);

                                           r.Direction = Math.PI.Random() * 2;

                                           return r;
                                       };
                            #endregion








                            var Dudes = new List<Dude2>();
                            var RoadVehicles = new List<Dude2>();


                            #region GetRandomCanvasPosition
                            Func<Point> GetRandomCanvasPosition =
                                () =>
                                {
                                    var x = (MapSize.Width - 1).Random() + MapSize.Left + 1;
                                    var y = (MapSize.Height - 1).Random() + MapSize.Top + 1;


                                    var target = Translate(
                                        x, y
                                    );

                                    var c = GetCenter();

                                    var p = new Point(
                                        (target.X + c.X).ToInt32(),
                                        (target.Y + c.Y).ToInt32()
                                    );

                                    return p;
                                }
                            ;
                            #endregion


                            #region CreateDude
                            Func<DudeAnimationInfo, IdleBehaviour, double, Dude2> CreateDude =
                                (ani, idle, dudezoom) =>
                                {
                                    var w2c = GetRandomCanvasPosition();
                                    var w2 = SpawnLookingDude(ani.Frames_Stand, w2c.X.ToInt32(), w2c.Y.ToInt32());
                                    w2.Zoom.StaticZoom = dudezoom;
                                    w2.AnimationInfo.Frames_Walk = ani.Frames_Walk;
                                    w2.TargetLocationDistanceMultiplier = 1;

                                    Action<Action> GoSomeWhere =
                                        done =>
                                        {
                                            w2.DoneWalkingOnce += done;
                                            w2.WalkTo(GetRandomCanvasPosition().ToDouble());
                                        };

                                    #region WaitSomeAndGoSomeWhere
                                    Action WaitSomeAndGoSomeWhere = null;

                                    WaitSomeAndGoSomeWhere =
                                        () => 5000.Random().AtTimeout(
                                            t =>
                                            {
                                                if (paused)
                                                {
                                                    WaitSomeAndGoSomeWhere();
                                                    return;
                                                }

                                                var CurrentlyWalking = Dudes.Count(i => i.IsWalking);

                                                if (w2.IsWalking)
                                                {
                                                    WaitSomeAndGoSomeWhere();
                                                    return;
                                                }

                                                // if we've been selected, then wait for orders
                                                if (w2.IsSelected)
                                                {
                                                    WaitSomeAndGoSomeWhere();
                                                    return;
                                                }

                                                if (w2.IsHot)
                                                {
                                                    WaitSomeAndGoSomeWhere();
                                                    return;
                                                }

                                                // dont make them all walk at the same time
                                                if (CurrentlyWalking > 3)
                                                {
                                                    w2.Direction = (Math.PI * 2).Random();

                                                    WaitSomeAndGoSomeWhere();
                                                    return;
                                                }


                                                if (idle == IdleBehaviour.Scout)
                                                    GoSomeWhere(WaitSomeAndGoSomeWhere);
                                                else
                                                    WaitSomeAndGoSomeWhere();
                                            }
                                        );

                                    // make only imps wander on their own
                                    if (idle != IdleBehaviour.None)
                                        WaitSomeAndGoSomeWhere();
                                    #endregion

                                    return w2;
                                };
                            #endregion



                            info.innerHTML = "Creating dudes...";

                            1.Times(() => Dudes.Add(CreateDude(MyFrames_Soldier, IdleBehaviour.Look, 0.5)));
                            4.Times(() => Dudes.Add(CreateDude(MyFrames_Soldier, IdleBehaviour.Scout, 0.5)));

                            1.Times(() => Dudes.Add(CreateDude(MyFrames_Imp, IdleBehaviour.Look, 0.5)));
                            4.Times(() => Dudes.Add(CreateDude(MyFrames_Imp, IdleBehaviour.Scout, 0.5)));

                            1.Times(() => Dudes.Add(CreateDude(MyFrames_TwinClone, IdleBehaviour.Look, 0.5)));
                            4.Times(() => Dudes.Add(CreateDude(MyFrames_TwinClone, IdleBehaviour.Scout, 0.5)));








                            Func<Point, Point<double>> GetNearestMapPosition =
             p => Translator.ConvertCanvasToMap(p.ToDouble()).Round().BoundTo(MapSize);

                            #region GetNearestMapRect
                            Func<Rectangle, Rectangle> GetNearestMapRect =
                                rect =>
                                {
                                    var from = GetNearestMapPosition(new Point(rect.Left, rect.Top));
                                    var to = GetNearestMapPosition(new Point(rect.Right, rect.Bottom));

                                    return new Rectangle
                                    {
                                        Left = from.X.ToInt32(),
                                        Top = from.Y.ToInt32(),
                                        Right = to.X.ToInt32(),
                                        Bottom = to.Y.ToInt32()
                                    };
                                };
                            #endregion

                            #region GetTileElementsAt
                            Func<Point<double>, IEnumerable<TileElement>> GetTileElementsAt =
                                map_coords =>
                                    from i in KnownTileElements
                                    where i != null
                                    where i.Position.X == map_coords.X && i.Position.Y == map_coords.Y
                                    select i;
                            #endregion



                            #region AddTileElement
                            Func<Point<double>, string, int, TileElement> AddTileElement =
                                (map_coords, source, height) =>
                                {
                                    var n = new TileElement
                                    {
                                        Position = map_coords,
                                        Image = new IHTMLImage(source),
                                        Source = source,
                                        Height = height
                                    };


                                    KnownTileElements.Add(n);
                                    ApplyTileToCanvas(map_coords.X, map_coords.Y, n.Image, height);
                                    n.Image.AttachTo(arena.Layers.Canvas);



                                    return n;
                                };
                            #endregion

                            #region RemoveAllTilesAt
                            Action<Point<double>> RemoveAllTilesAt =
                                map_coords =>
                                {
                                    foreach (var t in GetTileElementsAt(map_coords).ToArray())
                                    {
                                        t.Image.Orphanize();

                                        t.RemoveFrom(KnownTileElements);
                                        t.RemoveFrom(KnownDirtTileElements);



                                    }
                                };
                            #endregion


                            #region ReplaceTileWithDirt
                            Func<Point<double>, TileElement> ReplaceTileWithDirt =
                                map_coords =>
                                {
                                    RemoveAllTilesAt(map_coords);

                                    var r = AddTileElement(map_coords, TileResources.Dirt.Source, TileResources.Dirt.Height);

                                    r.AddTo(KnownDirtTileElements);

                                    return r;

                                };
                            #endregion

                            #region ReplaceTileWithNewBuilding
                            Func<Point<double>, TileElement> ReplaceTileWithNewBuilding =
                                map_coords =>
                                {
                                    var n = ReplaceTileWithDirt(map_coords);

                                    n.DirtAge = -200 - (3 + 5.Random());

                                    return n;
                                };
                            #endregion


                            #region interesting predicates
                            var IsGrass =
                                new[]
                                 {
                                     TileResources.Grass.Source,
                                     TileResources.Dirt.Source,
                                     //TileResources.DirtDirtGrass.Source,
                                     //TileResources.DirtGrassGrass.Source,
                                     //TileResources.Rocks.Source,
                                     TileResources.RoughLand.Source,
                                 }.ToEqualsAny();
                            var IsGrassStrict = TileResources.Grass.Source.ToEquals();
                            var IsRoad1 = TileResources.Road1.Source.ToEquals();
                            var IsRoad2 = TileResources.Road2.Source.ToEquals();
                            var IsTrack1 = TileResources.Track1.Source.ToEquals();
                            var IsTree = TileResources.Tree.Source.ToEquals();
                            var IsTileSelector = TileResources.TileSelector.Source.ToEquals();
                            #endregion



                            // create a draggable toolbar
                            #region creating the toolbar

                            var toolbar_color = Color.FromRGB(0x40, 0x40, 0x40);

                            var infotoolbar = ToolbarDialog.CreateToolbar(
                                new Point(64, 64),
                                new Point(200, 64), toolbar_color
                                );

                            var infotoolbar_content = new IHTMLDiv().AttachTo(infotoolbar.Control);

                            infotoolbar_content.style.SetLocation(2, 8, infotoolbar.Size.X - 6, infotoolbar.Size.Y - 12);
                            infotoolbar_content.SetDialogColor(infotoolbar.Color, false);
                            infotoolbar_content.onmousedown += Native.DisabledEventHandler;

                            Action<IStyle> SetInfoAnchorStyle =
                                style =>
                                {
                                    style.display = IStyle.DisplayEnum.block;
                                    style.textDecoration = "none";
                                    style.color = Color.White;
                                    style.textAlign = IStyle.TextAlignEnum.center;
                                };

                            new IHTMLAnchor("http://zproxy.wordpress.com", "zproxy.wordpress.com").AttachTo(infotoolbar_content).style.Aggregate(SetInfoAnchorStyle);
                            new IHTMLAnchor("http://jsc.sf.net", "jsc.sf.net").AttachTo(infotoolbar_content).style.Aggregate(SetInfoAnchorStyle);


                            var toolbar_size = new Point(96, 32);
                            var toolbar_pos = new Point(8, Native.window.Height - toolbar_size.Y - 8);

                            Console.WriteLine("toolbar!");
                            var toolbar = ToolbarDialog.CreateToolbar(toolbar_pos, toolbar_size, toolbar_color);

                            Native.window.onresize +=
                                delegate
                                {
                                    infotoolbar.ApplyPosition();
                                    toolbar.ApplyPosition();
                                };

                            infotoolbar.Control.Hide();
                            infotoolbar.Control.AttachToDocument();
                            toolbar.Control.AttachToDocument();

                            toolbar_btn_pause = new ToolbarButton(
                               toolbar, new btn_pause().src
                               )
                           {
                               Title = "Pause"
                           };

                            var aww = new aww();
                            var gong = new gong();

                            toolbar_btn_pause.Clicked +=
                                btn =>
                                {
                                    paused = btn.IsActivated;


                                    Dudes.ForEach(i => i.Paused = paused);
                                };

                            #region toolbar_btn_demolish
                            var toolbar_btn_demolish = new ToolbarButton(
                                toolbar, new btn_demolish().src
                            )
                            {
                                Title = "Demolish"
                            };



                            var ShowingTileSelector = default(Func<bool>);


                            #endregion


                            var toolbar_btn_track1 = new ToolbarButton(
                               toolbar, new btn_track1().src
                            ) { Title = "Build rail tracks" };

                            // var toolbar_btn_road2 = new ToolbarButton(
                            //   toolbar, new btn_road2().src
                            //) { Title = "Build road" };

                            // var toolbar_btn_road1 = new ToolbarButton(
                            //  toolbar, new btn_road1().src
                            // ) { Title = "Build road" };

                            var toolbar_btn_road1_road2 = new ToolbarButton(
                             toolbar, new btn_road1_road2().src
                            ) { Title = "Build road" };


                            /*
                            var toolbar_btn_sign = new ToolbarButton(
                               toolbar, "assets/ThreeDStuff/btn_sign.png"
                            );
                            */

                            var toolbar_btn_trees = new ToolbarButton(
                               toolbar, new btn_trees().src
                            ) { Title = "Build trees" };

                            var toolbar_btn_trees2 = new ToolbarButton(
                              toolbar, new btn_trees().src
                           ) { Title = "Build trees" };



                            var TileSelectorModes = new Dictionary<ToolbarButton, TileSelectorMode>
                            {
                                {toolbar_btn_demolish, TileSelectorMode.Rectangle},
                                {toolbar_btn_track1, TileSelectorMode.Horizontal},
                                //{toolbar_btn_road2, TileSelectorMode.Vertical},
                                //{toolbar_btn_road1, TileSelectorMode.Horizontal},
                                {toolbar_btn_road1_road2, TileSelectorMode.HorizontalOrVertical},
                                {toolbar_btn_trees, TileSelectorMode.Rectangle},
                                {toolbar_btn_trees2, TileSelectorMode.Rectangle},
                            };

                            var __before_error = "__before_error";

                            var __Keys = TileSelectorModes.Keys;
                            var __KeysArray = __Keys.ToArray();

                            var __after_error = "__after_error";


                            var toolbar_btngroup = new ToolbarButtonGroup
                            {
                                Buttons = __KeysArray
                            };




                            var toolbar_btn_city = new ToolbarButton(
                                toolbar, new btn_city().src
                            ) { Title = "Build city" };

                            var toolbar_btn_landinfo = new ToolbarButton(
                                toolbar, new btn_landinfo().src
                            ) { Title = "Show info" };

                            toolbar_btn_landinfo.Clicked +=
                                btn =>
                                {
                                    infotoolbar.Control.Show(btn.IsActivated);
                                };

                            ShowingTileSelector =
                                () => toolbar_btngroup.IsActivated;

                            var MultipleTileSelector = new List<TileElement>();


                            #region MultipleTileSelector_Clear
                            Action MultipleTileSelector_Clear =
                                delegate
                                {
                                    // framework bug: while iterating and the collection changes an exception sould be thrown
                                    foreach (var v in MultipleTileSelector.ToArray())
                                    {
                                        if (v.Image != null)
                                        {
                                            v.Image.Orphanize();
                                            v.Image = null;
                                        }

                                        v.RemoveFrom(KnownTileElements);
                                    }


                                    MultipleTileSelector.Clear();
                                };
                            #endregion

                            #region MultipleTileSelector_Add
                            Action<Point<double>> MultipleTileSelector_Add =
                                 p =>
                                 {
                                     AddTileElement(
                                         p,
                                         TileResources.TileSelector.Source,
                                         TileResources.TileSelector.Height
                                     ).AddTo(MultipleTileSelector);
                                 };
                            #endregion


                            // show tile selection
                            #region arena.MouseMove
                            arena.MouseMove +=
                               p =>
                               {
                                   if (paused)
                                       return;

                                   if (ShowingTileSelector())
                                   {
                                       if (arena.InSelectionMode)
                                           return;

                                       // get map coords from canvas coords
                                       var map_coords = GetNearestMapPosition(p);

                                       if (MultipleTileSelector.Count == 1)
                                       {
                                           var n = MultipleTileSelector.SingleOrDefault();

                                           ApplyTileToCanvas(map_coords.X, map_coords.Y, n.Image, n.Height);
                                       }
                                       else
                                       {
                                           MultipleTileSelector_Clear();
                                           MultipleTileSelector_Add(map_coords);
                                       }

                                       // must be on top of new dirt
                                       //SingleTileSelector.style.zIndex++;
                                   }
                               };
                            #endregion

                            #region GetActivatedTileSelectorMode
                            Func<TileSelectorMode> GetActivatedTileSelectorMode =
                                delegate
                                {
                                    if (toolbar_btngroup.ActivatedButton == null)
                                        return TileSelectorMode.Unknown;

                                    if (!TileSelectorModes.ContainsKey(toolbar_btngroup.ActivatedButton))
                                        return TileSelectorMode.Unknown;

                                    return TileSelectorModes[toolbar_btngroup.ActivatedButton];
                                };
                            #endregion


                            #region arena.SelectionPointsPreview - just apply the current TileSelectorMode
                            arena.SelectionPointsPreview +=
                                (from, to) =>
                                {
                                    if (paused)
                                        return;

                                    if (!ShowingTileSelector())
                                        return;

                                    //SingleTileSelector.Hide();

                                    var map_coords = new
                                        {
                                            from = GetNearestMapPosition(from),
                                            to = GetNearestMapPosition(to)
                                        };

                                    #region CurrentMode

                                    var CurrentMode = GetActivatedTileSelectorMode();

                                    if (CurrentMode == TileSelectorMode.Unknown)
                                        return;

                                    if (CurrentMode == TileSelectorMode.HorizontalOrVertical)
                                    {
                                        if ((map_coords.from.X - map_coords.to.X).Abs() > (map_coords.from.Y - map_coords.to.Y).Abs())
                                            CurrentMode = TileSelectorMode.Horizontal;
                                        else
                                            CurrentMode = TileSelectorMode.Vertical;
                                    }

                                    #endregion


                                    if (CurrentMode == TileSelectorMode.Horizontal)
                                    {
                                        MultipleTileSelector_Clear();

                                        foreach (var x in map_coords.from.X.ToInt32().RangeTo(map_coords.to.X.ToInt32()))
                                            MultipleTileSelector_Add(new Point<double> { X = x, Y = map_coords.from.Y });
                                    }


                                    if (CurrentMode == TileSelectorMode.Vertical)
                                    {
                                        MultipleTileSelector_Clear();

                                        foreach (var y in map_coords.from.Y.ToInt32().RangeTo(map_coords.to.Y.ToInt32()))
                                            MultipleTileSelector_Add(new Point<double> { X = map_coords.from.X, Y = y });
                                    }



                                    if (CurrentMode == TileSelectorMode.Rectangle)
                                    {
                                        MultipleTileSelector_Clear();

                                        foreach (var x in map_coords.from.X.ToInt32().RangeTo(map_coords.to.X.ToInt32()))
                                            foreach (var y in map_coords.from.Y.ToInt32().RangeTo(map_coords.to.Y.ToInt32()))
                                            {
                                                MultipleTileSelector_Add(new Point<double> { X = x, Y = y });
                                            }
                                    }
                                };
                            #endregion



                            #region UseCurrentToolAt
                            Action<Point<double>, TileSelectorMode> UseCurrentToolAt =
                                (map_coords, CurrentMode) =>
                                {
                                    //"UseCurrentToolAt".ToConsole();



                                    var Subject = GetTileElementsAt(map_coords).ToArray();
                                    var StatsQuery = Subject.Select(i => i.Source);


                                    if (toolbar_btn_demolish)
                                    {
                                        ReplaceTileWithDirt(map_coords);
                                    }

                                    #region toolbar_btn_trees
                                    if (toolbar_btn_trees)
                                    {
                                        Func<string, bool> IsOther = s =>
                                            !(IsGrass(s) || IsTileSelector(s));

                                        var Stats = new
                                        {
                                            GrassStrict = StatsQuery.Any(IsGrassStrict),
                                            Other = StatsQuery.Any(IsOther)
                                        };

                                        if (!Stats.Other)
                                        {
                                            if (!Stats.GrassStrict)
                                            {
                                                RemoveAllTilesAt(map_coords);
                                                AddTileElement(map_coords, TileResources.Grass.Source, TileResources.Grass.Height);
                                            }

                                            AddTileElement(map_coords, TileResources.Tree.Source, TileResources.Tree.Height);


                                        }
                                    }

                                    #endregion

                                    #region toolbar_btn_trees2
                                    if (toolbar_btn_trees2)
                                    {
                                        Func<string, bool> IsOther = s =>
                                            !(IsGrass(s) || IsTileSelector(s));

                                        var Stats = new
                                        {
                                            GrassStrict = StatsQuery.Any(IsGrassStrict),
                                            Other = StatsQuery.Any(IsOther)
                                        };

                                        if (!Stats.Other)
                                        {
                                            if (!Stats.GrassStrict)
                                            {
                                                RemoveAllTilesAt(map_coords);
                                                AddTileElement(map_coords, TileResources.Grass.Source, TileResources.Grass.Height);
                                            }

                                            AddTileElement(map_coords, TileResources.Tree2.Source, TileResources.Tree2.Height);


                                        }
                                    }

                                    #endregion

                                    #region toolbar_btn_track1
                                    if (toolbar_btn_track1)
                                    {
                                        #region Stats

                                        Func<string, bool> IsOther = s =>
                                            !(IsRoad2(s) || IsGrass(s) || IsTree(s) || IsTileSelector(s));

                                        var Stats = new
                                        {
                                            Grass = StatsQuery.Any(IsGrass),
                                            Road2 = StatsQuery.Any(IsRoad2),
                                            Other = StatsQuery.Any(IsOther)
                                        };
                                        #endregion

                                        if (!Stats.Other)
                                        {
                                            RemoveAllTilesAt(map_coords);

                                            if (!Stats.Road2)
                                                AddTileElement(map_coords, TileResources.Track1.Source, TileResources.Track1.Height);
                                            else
                                                AddTileElement(map_coords, TileResources.Road2_Track1.Source, TileResources.Road2_Track1.Height);
                                        }
                                        else
                                        {
                                            // should show that red error dialog now :)
                                            "Cannot build tracks!".ToConsole();
                                            foreach (var v in Subject)
                                            {
                                                v.Source.ToConsole();
                                            }
                                        }

                                    }

                                    #endregion

                                    bool ActiveIsRoad1 = false;
                                    bool ActiveIsRoad2 = false;

                                    if (toolbar_btn_road1_road2)
                                    {
                                        ActiveIsRoad1 = CurrentMode == TileSelectorMode.Horizontal;
                                        ActiveIsRoad2 = CurrentMode == TileSelectorMode.Vertical;
                                    }



                                    #region toolbar_btn_road1
                                    if (ActiveIsRoad1)
                                    {


                                        #region Stats

                                        Func<string, bool> IsOther = s =>
                                            !(IsRoad2(s) || IsTrack1(s) || IsGrass(s) || IsTree(s) || IsTileSelector(s));

                                        var Stats = new
                                        {
                                            Grass = StatsQuery.Any(IsGrass),
                                            Road2 = StatsQuery.Any(IsRoad2),
                                            Track1 = StatsQuery.Any(IsTrack1),
                                            Other = StatsQuery.Any(IsOther)
                                        };
                                        #endregion

                                        if (!Stats.Other)
                                        {
                                            RemoveAllTilesAt(map_coords);

                                            if (!Stats.Road2)
                                                AddTileElement(map_coords,
                                                    TileResources.Road1.Source,
                                                    TileResources.Road1.Height);
                                            else
                                                AddTileElement(map_coords, TileResources.Road1_Road2.Source, TileResources.Road1_Road2.Height);
                                        }
                                        else
                                        {
                                            // should show that red error dialog now :)
                                            "Cannot build tracks!".ToConsole();

                                        }

                                    }

                                    #endregion


                                    #region toolbar_btn_road2
                                    if (ActiveIsRoad2)
                                    {


                                        #region Stats

                                        Func<string, bool> IsOther = s =>
                                            !(IsRoad1(s) || IsTrack1(s) || IsGrass(s) || IsTree(s) || IsTileSelector(s));




                                        var Stats = new
                                        {
                                            Grass = StatsQuery.Any(IsGrass),
                                            Road1 = StatsQuery.Any(IsRoad1),
                                            Track1 = StatsQuery.Any(IsTrack1),
                                            Other = StatsQuery.Any(IsOther)
                                        };
                                        #endregion

                                        if (!Stats.Other)
                                        {
                                            RemoveAllTilesAt(map_coords);

                                            if (Stats.Road1)
                                                AddTileElement(map_coords, TileResources.Road1_Road2.Source, TileResources.Road1_Road2.Height);
                                            else if (!Stats.Track1)
                                                AddTileElement(map_coords, TileResources.Road2.Source, TileResources.Road2.Height);
                                            else
                                                AddTileElement(map_coords, TileResources.Road2_Track1.Source, TileResources.Road2_Track1.Height);
                                        }
                                        else
                                        {
                                            // should show that red error dialog now :)
                                            "Cannot build tracks!".ToConsole();

                                        }

                                    }

                                    #endregion
                                };
                            #endregion

                            #region arena.ApplyPointsSelection - using current tool
                            arena.ApplyPointsSelection +=
                                 (from, to, ev) =>
                                 {
                                     if (!ShowingTileSelector())
                                         return;

                                     if (paused)
                                         return;

                                     var map_coords = new
                                     {
                                         from = GetNearestMapPosition(from),
                                         to = GetNearestMapPosition(to)
                                     };



                                     #region CurrentMode

                                     var CurrentMode = GetActivatedTileSelectorMode();

                                     if (CurrentMode == TileSelectorMode.Unknown)
                                         return;

                                     if (CurrentMode == TileSelectorMode.HorizontalOrVertical)
                                     {
                                         if ((map_coords.from.X - map_coords.to.X).Abs() > (map_coords.from.Y - map_coords.to.Y).Abs())
                                             CurrentMode = TileSelectorMode.Horizontal;
                                         else
                                             CurrentMode = TileSelectorMode.Vertical;
                                     }

                                     #endregion

                                     Console.WriteLine("mode: " + CurrentMode);

                                     if (CurrentMode == TileSelectorMode.Vertical)
                                     {
                                         MultipleTileSelector_Clear();

                                         foreach (var y in map_coords.from.Y.ToInt32().RangeTo(map_coords.to.Y.ToInt32()))
                                         {
                                             UseCurrentToolAt(new Point<double> { X = map_coords.from.X, Y = y }, CurrentMode);

                                         }
                                     }

                                     if (CurrentMode == TileSelectorMode.Horizontal)
                                     {
                                         MultipleTileSelector_Clear();

                                         foreach (var x in map_coords.from.X.ToInt32().RangeTo(map_coords.to.X.ToInt32()))
                                             UseCurrentToolAt(new Point<double> { X = x, Y = map_coords.from.Y }, CurrentMode);
                                     }

                                     if (CurrentMode == TileSelectorMode.Rectangle)
                                     {
                                         MultipleTileSelector_Clear();

                                         foreach (var x in map_coords.from.X.ToInt32().RangeTo(map_coords.to.X.ToInt32()))
                                             foreach (var y in map_coords.from.Y.ToInt32().RangeTo(map_coords.to.Y.ToInt32()))
                                             {
                                                 UseCurrentToolAt(new Point<double> { X = x, Y = y }, CurrentMode);
                                             }
                                     }


                                     MultipleTileSelector_Clear();
                                     MultipleTileSelector_Add(map_coords.to);

                                     click.play();
                                     click = new click(); ;
                                 };
                            #endregion

                            #region arena.SelectionClick - just use the current tool
                            arena.SelectionClick +=
                             (p, ev) =>
                             {
                                 if (paused)
                                     return;

                                 if (!ShowingTileSelector())
                                     return;



                                 var map_coords = GetNearestMapPosition(p);

                                 #region CurrentMode
                                 var CurrentMode = GetActivatedTileSelectorMode();

                                 if (CurrentMode == TileSelectorMode.Unknown)
                                     return;

                                 if (CurrentMode == TileSelectorMode.HorizontalOrVertical)
                                 {
                                     var map_coords0 = Translator.ConvertCanvasToMap(p.ToDouble()).Wrap(1).Abs();

                                     if (map_coords0.X > map_coords0.Y)
                                         CurrentMode = TileSelectorMode.Horizontal;
                                     else
                                         CurrentMode = TileSelectorMode.Vertical;
                                 }
                                 #endregion


                                 UseCurrentToolAt(map_coords, CurrentMode);


                                 MultipleTileSelector_Clear();
                                 MultipleTileSelector_Add(map_coords);

                                 click.play();
                                 click = new click(); ;
                             };
                            #endregion




                            #region toolbar_btngroup.Clicked - a tool has been selected
                            toolbar_btngroup.Clicked +=
                                btn =>
                                {
                                    arena.ShowSelectionRectangle = !ShowingTileSelector();

                                    if (!ShowingTileSelector())
                                        MultipleTileSelector_Clear();
                                };
                            #endregion



                            #endregion


                            #region arena.SelectionClick - move dudes
                            arena.SelectionClick +=
                                (p, ev) =>
                                {
                                    if (paused)
                                        return;

                                    if (ShowingTileSelector())
                                        return;

                                    var selection = Dudes.Where(i => i.IsSelected).ToArray();


                                    //KnownCanvasPosition = p;

                                    var target = Translator.ConvertCanvasToMap(p.ToDouble()).BoundTo(MapSize);

                                    if (selection.Length == 0)
                                    {
                                        // single select?

                                        return;
                                    }

                                    selection.WithEach(
                                        v =>
                                        {
                                            if (v.AnimationInfo.Frames_Stand[0].Source == Frames.WolfSoldier[0].Source)
                                            {
                                                CloneAffirmative.play();
                                                CloneAffirmative = new EN_000002();
                                            }
                                            else if (v.AnimationInfo.Frames_Stand[0].Source == MyFrames_TwinClone.Frames_Stand[0].Source)
                                            {
                                                CloneAffirmative.play();
                                                CloneAffirmative = new EN_000002();
                                            }
                                            else
                                            {
                                                Argh.play();
                                                Argh = new Argh();
                                            }

                                        }
                                    );

                                    if (selection.Length == 1)
                                    {

                                        var canvas = Translator.ConvertMapToCanvas(target);

                                        //canvas.X += GetCenter().X;
                                        //canvas.Y += GetCenter().Y;

                                        //new
                                        //{
                                        //    target = new { target.X, target.Y },
                                        //    canvas = new { canvas.X, canvas.Y }
                                        //}.ToConsole(); ;

                                        selection.ForEach(i => i.WalkTo(
                                            canvas
                                            ));
                                    }
                                    else
                                    {
                                        #region Circle

                                        var center = GetCenter();


                                        #region GetRotatedTargetPoint
                                        Func<double, double, Point<double>> GetRotatedTargetPoint =
                                            (direction, distance) =>
                                                new Point<double>
                                                {
                                                    X = target.X + (Math.Cos(direction) * distance),
                                                    Y = target.Y + (Math.Sin(direction) * distance),
                                                };
                                        #endregion

                                        Func<Point<double>, Point> OffsetToCenter =
                                            mcanvas =>
                                                new Point
                                                (
                                                    (mcanvas.X + center.X).ToInt32(),
                                                    (mcanvas.Y + center.Y).ToInt32()
                                                );

                                        var dest =
                                            from index in selection.Length.ToRange()
                                            let direction = (((double)index / (selection.Length)) * (Math.PI * 2)).ToConsole()
                                            let distance = 0.5
                                            let mtarget = GetRotatedTargetPoint(direction, distance)
                                            let mcanvas = Translate(mtarget.X, mtarget.Y)

                                            select new
                                            {
                                                index,
                                                canvas = OffsetToCenter(mcanvas)
                                            };

                                        foreach (var v in dest)
                                        {
                                            selection[v.index].WalkTo(v.canvas.ToDouble());
                                        }

                                        #endregion

                                    }
                                };
                            #endregion

                            #region arena.ApplySelection
                            arena.ApplySelection +=
                                (r, ev) =>
                                {
                                    if (paused)
                                        return;

                                    if (ShowingTileSelector())
                                        return;

                                    Console.WriteLine("ApplySelection " + new { ev.shiftKey });

                                    foreach (var v in Dudes)
                                    {
                                        // chrome always reports shiftKey?

                                        //if (ev.shiftKey)
                                        //    v.IsSelected |= r.Contains(v.CurrentLocation.ToInt32());
                                        //else
                                        v.IsSelected = r.Contains(v.CurrentLocation.ToInt32());
                                    }
                                };
                            #endregion


                            #region toolbar_btn_city.Clicked
                            var toolbar_btn_city_StopTimer = default(Action);

                            toolbar_btn_city.Clicked +=
                                delegate
                                {
                                    if (toolbar_btn_city_StopTimer != null)
                                    {
                                        Console.WriteLine("stopping city building");
                                        toolbar_btn_city_StopTimer();
                                        toolbar_btn_city_StopTimer = null;

                                        return;
                                    }

                                    #region TryBuildHere
                                    Func<Point<double>, bool> TryBuildHere =
                                        n =>
                                        {
                                            if (IsDefined(n.X, n.Y))
                                                if (GetTileElementsAt(n).All(i => IsGrassStrict(i.Source)))
                                                {
                                                    new IHTMLAudio[]
                                                                {
                                                                   Hammertime,
                                                                   Sawtime,
                                                                   StoneHammerTime
                                                                }.Random().With(
                                                       snd =>
                                                       {
                                                           snd.play();

                                                           Hammertime = new SAMPLES234 { volume = 0.1 };
                                                           Sawtime = new SAMPLES216 { volume = 0.1 };
                                                           StoneHammerTime = new SAMPLES233 { volume = 0.1 };
                                                       }
                                                   );

                                                    ReplaceTileWithNewBuilding(n);


                                                    return true;
                                                }

                                            return false;
                                        };
                                    #endregion


                                    var Query = from i in KnownTileElements
                                                let Road2 = IsRoad2(i.Source)
                                                let Road1 = IsRoad1(i.Source)
                                                where Road2 || Road1
                                                select new { i, Road1, Road2 };


                                    Console.WriteLine("starting city building");
                                    toolbar_btn_city_StopTimer = new Timer(
                                        t =>
                                        {
                                            if (paused)
                                                return;

                                            var v = Query.Random();
                                            Console.WriteLine("try building city at road {0}", new { v.i.Position.X, v.i.Position.Y });



                                            if (v.Road2)
                                            {
                                                if (0.5.ByChance())
                                                    TryBuildHere(v.i.Position.Round().WithOffset(-1, 0));
                                                else
                                                    TryBuildHere(v.i.Position.Round().WithOffset(1, 0));
                                            }
                                            else
                                                if (v.Road1)
                                                {
                                                    if (0.5.ByChance())
                                                        TryBuildHere(v.i.Position.Round().WithOffset(0, -1));
                                                    else
                                                        TryBuildHere(v.i.Position.Round().WithOffset(0, 1));
                                                }

                                        },
                                        3000, 20000

                                    ).Stop;

                                    //toolbar_btn_city.RaiseClicked
                                };
                            #endregion

                            toolbar_btn_city.RaiseClicked();

                            #region grass growth
                            1500.AtInterval(
                                t =>
                                {
                                    if (paused)
                                        return;

                                    //"got dirt?".ToConsole();

                                    #region KnownDirtTileElements
                                    foreach (var v in KnownDirtTileElements.ToArray())
                                    {
                                        new { v.DirtAge, v.Position.X, v.Position.Y }.ToConsole();

                                        if (v.DirtAge > 5)
                                        {
                                            v.RemoveFrom(KnownDirtTileElements);


                                        }

                                        #region House1a building animation
                                        if (v.Source == TileResources.House1a.Source)
                                            if (v.DirtAge > 3)
                                            {
                                                new IHTMLAudio[]
                                                                {
                                                                   Hammertime,
                                                                   Sawtime,
                                                                   StoneHammerTime
                                                                }.Random().With(
                                                    snd =>
                                                    {
                                                        snd.play();

                                                        Hammertime = new SAMPLES234 { volume = 0.1 };
                                                        Sawtime = new SAMPLES216 { volume = 0.1 };
                                                        StoneHammerTime = new SAMPLES233 { volume = 0.1 };
                                                    }
                                                );

                                                RemoveAllTilesAt(v.Position);
                                                AddTileElement(v.Position,
                                                    TileResources.House1b.Source,
                                                    TileResources.House1b.Height
                                                    )
                                                    .AddTo(KnownDirtTileElements);
                                            }

                                        if (v.Source == TileResources.House1b.Source)
                                            if (v.DirtAge > 3)
                                            {
                                                new IHTMLAudio[]
                                                                {
                                                                   Hammertime,
                                                                   Sawtime,
                                                                   StoneHammerTime
                                                                }.Random().With(
                                                    snd =>
                                                    {
                                                        snd.play();

                                                        Hammertime = new SAMPLES234 { volume = 0.1 };
                                                        Sawtime = new SAMPLES216 { volume = 0.1 };
                                                        StoneHammerTime = new SAMPLES233 { volume = 0.1 };
                                                    }
                                                );

                                                RemoveAllTilesAt(v.Position);
                                                AddTileElement(v.Position,
                                                    TileResources.House1x.Source,
                                                    TileResources.House1x.Height
                                                    )
                                                    .AddTo(KnownDirtTileElements);
                                            }

                                        #endregion


                                        #region make that dirt grow into grass over time
                                        if (v.Source == TileResources.Dirt.Source)
                                        {
                                            if (v.DirtAge == -200)
                                            {
                                                RemoveAllTilesAt(v.Position);


                                                var NewHouse = new[]
                                            {
                                                TileResources.House1a,
                                                //TileResources.House2,
                                                //TileResources.House3,
                                                //TileResources.House4,
                                                //TileResources.House5a,
                                                //TileResources.House5a

                                            }.Random();

                                                AddTileElement(v.Position,
                                                    NewHouse.Source,
                                                    NewHouse.Height
                                                    )
                                                    .AddTo(KnownDirtTileElements);
                                            }

                                            if (v.DirtAge > 3)
                                            {
                                                RemoveAllTilesAt(v.Position);

                                                v.RemoveFrom(KnownDirtTileElements);

                                                AddTileElement(v.Position, TileResources.Grass.Source, TileResources.Grass.Height)
                                                    .AddTo(KnownDirtTileElements);
                                            }
                                        }


                                        #endregion

                                        v.DirtAge++;
                                    }
                                    #endregion

                                }
                            );
                            #endregion


                            // wont work correctly on IE
                            //Native.Window.onblur +=
                            //    delegate
                            //    {
                            //        if (!toolbar_btn_pause.IsActivated)
                            //            toolbar_btn_pause.RaiseClicked();
                            //    };

                            Console.WriteLine("ready!");

                            info.innerHTML = "LBA Redux";

                            if (!paused)
                                PauseFogTween.Value = 0;


                            toolbar.Buttons.WithEach(
                              btn =>
                              {
                                  btn.Clicked +=
                                      delegate
                                      {
                                          click.play();
                                          click = new click(); ;
                                      };
                              }
                              );

                            arena.Layers.User.oncontextmenu +=
                                e =>
                                {
                                    e.preventDefault();

                                };

                            yield(this);
                        });

                };
            #endregion


            StartLoadingDudeAnimationInfo(MyFrames_Soldier);
            StartLoadingDudeAnimationInfo(MyFrames_Imp);
            StartLoadingDudeAnimationInfo(MyFrames_TwinClone);

            TileResourcesList.ForEach(i => StartLoadingSingleImage(i.Source));



            new Timer(
                t =>
                {
                    info.innerHTML = ImagesThatAreCurrentlyLoadingCounter + " of " + ImagesThatAreCurrentlyLoading.Count;

                    if (ImagesThatAreCurrentlyLoading.Count == ImagesThatAreCurrentlyLoadingCounter)
                    {
                        t.Stop();
                        AllImagesLoaded();
                    }
                }
            ).StartInterval(1);
        }
예제 #6
0
        public void WalkTo(double _x, double _y)
        {
            _TargetX = _x;
            _TargetY = _y;

            var EgoMoveSpeed = 3;

            if (_TargetTimer == null)
                _TargetTimer =
                    (1000 / 30).AtInterval(
                        delegate
                        {
                            var p = new Point { x = _TargetX - this.x, y = _TargetY - this.y };

                            if (p.length <= (EgoMoveSpeed * 2))
                            {
                                100.AtDelayDo(
                                    delegate
                                    {
                                        if (!_TargetTimer.running)
                                            RunAnimation = false;
                                    }
                                );

                                _TargetTimer.stop();
                                
                                return;
                            }

                            this.MoveToArc(p.GetRotation(), EgoMoveSpeed);
                        }
                    );

            RunAnimation = true;
            _TargetTimer.start();
        }