public void GamblerThink(Entity player) { player.Call("iprintlnbold", ("^210")); player.Call("playlocalsound", "ui_mp_nukebomb_timer"); AfterDelay(1000, () => player.Call("iprintlnbold", ("^29"))); AfterDelay(1000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(2000, () => player.Call("iprintlnbold", ("^28"))); AfterDelay(2000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(3000, () => player.Call("iprintlnbold", ("^27"))); AfterDelay(3000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(4000, () => player.Call("iprintlnbold", ("^26"))); AfterDelay(4000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(5000, () => player.Call("iprintlnbold", ("^25"))); AfterDelay(5000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(6000, () => player.Call("iprintlnbold", ("^24"))); AfterDelay(6000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(7000, () => player.Call("iprintlnbold", ("^23"))); AfterDelay(7000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(8000, () => player.Call("iprintlnbold", ("^22"))); AfterDelay(8000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(9000, () => player.Call("iprintlnbold", ("^21"))); AfterDelay(9000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(10000, () => { int? rng = new Random().Next(14); switch (rng.Value) { case 0: player.Call("iprintlnbold", ("^1You win nothing.")); player.Call("playlocalsound", "mp_bonus_end"); break; case 1: player.Call("iprintlnbold", ("^2You win 500.")); player.Call("playlocalsound", "mp_bonus_start"); player.SetField("lsd_money", player.GetField<int>("lsd_money") + 500); break; case 2: player.Call("iprintlnbold", ("^2You win 1000.")); player.Call("playlocalsound", "mp_bonus_start"); player.SetField("lsd_money", player.GetField<int>("lsd_money") + 1000); break; case 3: player.Call("iprintlnbold", ("^2You win 2000.")); player.Call("playlocalsound", "mp_bonus_start"); player.SetField("lsd_money", player.GetField<int>("lsd_money") + 2000); break; case 4: player.Call("iprintlnbold", ("^2You win a Ray Gun.")); player.Call("playlocalsound", "mp_bonus_start"); if (getWeaponsNum(player) > 1) { player.TakeWeapon(player.CurrentWeapon); } player.GiveWeapon("iw5_m9_mp_eotechsmg_camo08"); player.Call("givemaxammo", "iw5_m9_mp_eotechsmg_camo08"); player.SwitchToWeapon("iw5_m9_mp_eotechsmg_camo08"); break; case 5: player.Call("iprintlnbold", ("^1You lose 500.")); player.Call("playlocalsound", "mp_bonus_end"); player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500); break; case 6: player.Call("iprintlnbold", ("^1You lose all money.")); player.Call("playlocalsound", "mp_bonus_end"); player.SetField("lsd_money", 0); break; case 7: player.Call("iprintlnbold", ("^2You win max ammo.")); player.Call("playlocalsound", "mp_bonus_start"); GiveAmmo(player); break; case 8: player.Call("iprintlnbold", ("^1You lose all perks.")); player.Call("playlocalsound", "mp_bonus_end"); player.Call("clearperks"); player.SetField("speedcolaDone", 0); player.SetField("juggerDone", 0); player.SetField("speedyDone", 0); player.SetField("stalkerDone", 0); player.SetField("mulekickDone", 0); player.SetField("doubletapDone", 0); player.SetField("perk1bought", 0); player.SetField("perk2bought", 0); player.SetField("perk3bought", 0); player.SetField("perk4bought", 0); player.SetField("perk5bought", 0); player.SetField("perk6bought", 0); player.Notify("lsd_clearperks", player); break; case 9: player.Call("iprintlnbold", ("^2You win 10000.")); player.Call("playlocalsound", "mp_bonus_start"); player.SetField("lsd_money", player.GetField<int>("lsd_money") + 10000); break; case 10: player.Call("iprintlnbold", ("^2You win a USAS.")); player.Call("playlocalsound", "mp_bonus_start"); if (getWeaponsNum(player) > 1) { player.TakeWeapon(player.CurrentWeapon); } player.GiveWeapon("iw5_usas12_mp"); player.Call("givemaxammo", "iw5_usas12_mp"); player.SwitchToWeapon("iw5_usas12_mp"); break; case 11: player.Call("iprintlnbold", ("^1You live or die in 5 second.")); player.Call("playlocalsound", "mp_bonus_end"); AfterDelay(1000, () => player.Call("iprintlnbold", ("^14"))); AfterDelay(1000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(2000, () => player.Call("iprintlnbold", ("^13"))); AfterDelay(2000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(3000, () => player.Call("iprintlnbold", ("^12"))); AfterDelay(3000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(4000, () => player.Call("iprintlnbold", ("^11"))); AfterDelay(4000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(5000, () => { rng = new Random().Next(2); switch (rng) { case 0: player.Call("iprintlnbold", ("^2You live!")); break; case 1: player.Call("iprintlnbold", ("^1You die!")); player.Call("suicide"); break; } }); break; case 12: player.Call("iprintlnbold", ("^2Gambler restart.")); player.Call("playlocalsound", "mp_bonus_end"); AfterDelay(1000, () => GamblerThink(player)); break; case 13: player.Call("iprintlnbold", ("^1You lose you curret weapon.")); player.Call("playlocalsound", "mp_bonus_end"); player.TakeWeapon(player.CurrentWeapon); break; } }); }
public void usedRandomWeaponBox(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (box.GetField<string>("state") == "using") return; if (box.GetField<string>("state") == "waiting" && box.GetField<string>("player") != player.GUID.ToString()) return; if (box.GetField<string>("state") == "waiting" && box.GetField<string>("player") == player.GUID.ToString()) { if (player.HasWeapon(box.GetField<string>("weapon"))) { player.Call("givemaxammo", box.GetField<string>("weapon")); player.SwitchToWeapon(box.GetField<string>("weapon")); } else { if (getWeaponsNum(player) > 1) { player.TakeWeapon(player.CurrentWeapon); } player.GiveWeapon(box.GetField<string>("weapon")); player.Call("givemaxammo", box.GetField<string>("weapon")); player.SwitchToWeapon(box.GetField<string>("weapon")); } weapon.Call("delete"); box.SetField("weapon", ""); box.SetField("player", ""); AfterDelay(2000, () => box.SetField("state", "idle")); isDestroy = true; } else if (box.GetField<string>("state") == "idle") { if (player.GetField<int>("lsd_money") >= 350) { weapon = Call<Entity>("spawn", "script_model", new Parameter(box.Origin)); weapon.SetField("angles", box.GetField<Vector3>("angles")); player.SetField("lsd_money", player.GetField<int>("lsd_money") - 350); int? rng = new Random().Next(weaponlist.Length); Vector3 temp = box.Origin; temp.Z = temp.Z + 40; weapon.Call("moveto", temp, 3); box.SetField("player", player.GUID.ToString()); box.SetField("state", "using"); for (int i = 0; i < 3000; i += 100) { AfterDelay(0 + i, () => { rng = new Random().Next(weaponlist.Length); int r = rng.Value; string _weapon = weaponlist[r]; if (_weapon.StartsWith("iw5_acr")) { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 13))); } else { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 0))); } }); } for (int i = 0; i < 1000; i += 300) { AfterDelay(3000 + i, () => { rng = new Random().Next(weaponlist.Length); int r = rng.Value; string _weapon = weaponlist[r]; if (_weapon.StartsWith("iw5_acr")) { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 13))); } else { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 0))); } }); } AfterDelay(4000, () => { int r = rng.Value; string _weapon = weaponlist[r]; if (_weapon.StartsWith("iw5_acr") || _weapon.StartsWith("iw5_scar")) { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 13))); } else { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 0))); } temp.Z = temp.Z - 40; weapon.Call("moveto", temp, 8); box.SetField("state", "waiting"); box.SetField("weapon", _weapon); }); AfterDelay(12000, () => { if (box.GetField<string>("state") == "waiting" && isDestroy == false) { box.SetField("state", "idle"); box.SetField("weapon", ""); box.SetField("player", ""); weapon.Call("delete"); } isDestroy = false; }); } else { player.Call("iprintln", "^1Random weapon need $350."); } } } }
public void usedUpgrade(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (box.GetField<string>("state") == "using") return; if (box.GetField<string>("state") == "waiting" && box.GetField<string>("player") != player.GUID.ToString()) return; if (box.GetField<string>("state") == "waiting" && box.GetField<string>("player") == player.GUID.ToString()) { player.GiveWeapon(box.GetField<string>("weapon")); player.Call("givemaxammo", box.GetField<string>("weapon")); player.SwitchToWeapon(box.GetField<string>("weapon")); weapon2.Call("delete"); box.SetField("weapon", ""); box.SetField("player", ""); AfterDelay(2000, () => box.SetField("state", "idle")); this.isDestroy2 = true; } else if (box.GetField<string>("state") == "idle") { if (player.GetField<int>("lsd_money") >= 500) { if (weaponlist.Contains(player.CurrentWeapon)) { weapon2 = Call<Entity>("spawn", "script_model", new Parameter(box.Origin)); weapon2.SetField("angles", box.GetField<Vector3>("angles")); player.SetField("lsd_usingboxnum", box.EntRef); player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500); box.SetField("state", "using"); box.SetField("player", player.GUID.ToString()); weapon2.SetField("working", 1); string _weapon = player.CurrentWeapon; if (_weapon.StartsWith("iw5_acr") || _weapon.StartsWith("iw5_scar")) { weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 13))); } else { weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 0))); } Vector3 temp = player.Origin; temp.Z = temp.Z + 50; player.TakeWeapon(player.CurrentWeapon); weapon2.Origin = temp; weapon2.Call("moveto", box.Origin, 3); AfterDelay(3000, () => { for (int i = 0; i < weaponlist.Length; i++) { if (weaponlist[i] == _weapon) { _weapon = upgradeweaponlist[i]; break; } } if (_weapon.StartsWith("iw5_acr") || _weapon.StartsWith("iw5_scar")) { weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 12))); } else if (_weapon.StartsWith("iw5_m9_mp_eotechsmg")) { weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 8))); } else if (_weapon.StartsWith("iw5_m60")) { weapon2.Call("setmodel", "weapon_steyr_blue_tiger"); } else { weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 9))); } temp = box.Origin; temp.Z = temp.Z + 50; weapon2.Call("moveto", temp, 3); }); AfterDelay(6000, () => { temp = box.Origin; box.SetField("state", "waiting"); box.SetField("weapon", _weapon); weapon2.Call("moveto", temp, 8); }); AfterDelay(14000, () => { if (box.GetField<string>("state") == "waiting" && this.isDestroy2 == false) { box.SetField("state", "idle"); box.SetField("weapon", ""); box.SetField("player", ""); weapon.Call("delete"); } isDestroy2 = false; }); } else { player.Call("iprintlnbold", "^1You currect weapon can not upgrade."); } } else { player.Call("iprintln", "^1Upgrade need $500."); } } } }
public void GamblerThink(Entity player) { player.Call("iprintlnbold", new Parameter[] { "^210" }); player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" }); AfterDelay(1000, () => player.Call("iprintlnbold", new Parameter[] { "^29" })); AfterDelay(1000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(2000, () => player.Call("iprintlnbold", new Parameter[] { "^28" })); AfterDelay(2000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(3000, () => player.Call("iprintlnbold", new Parameter[] { "^27" })); AfterDelay(3000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(4000, () => player.Call("iprintlnbold", new Parameter[] { "^26" })); AfterDelay(4000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(5000, () => player.Call("iprintlnbold", new Parameter[] { "^25" })); AfterDelay(5000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(6000, () => player.Call("iprintlnbold", new Parameter[] { "^24" })); AfterDelay(6000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(7000, () => player.Call("iprintlnbold", new Parameter[] { "^23" })); AfterDelay(7000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(8000, () => player.Call("iprintlnbold", new Parameter[] { "^22" })); AfterDelay(8000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(9000, () => player.Call("iprintlnbold", new Parameter[] { "^21" })); AfterDelay(9000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); base.AfterDelay(10000, delegate { int? rng = new int?(new Random().Next(27)); switch (rng.Value) { case 0: PrintGambleInfo(player, "^1You win nothing."); player.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); player.SetField("gamblerstate", "idle"); return; case 1: PrintGambleInfo(player, "^2You win $500."); player.Call("playlocalsound", new Parameter[] { "new_perk_unlocks" }); player.SetField("inf2_money", player.GetField<int>("inf2_money") + 500); player.SetField("gamblerstate", "idle"); return; case 2: PrintGambleInfo(player, "^2You win $1000."); player.Call("playlocalsound", new Parameter[] { "new_perk_unlocks" }); player.SetField("inf2_money", player.GetField<int>("inf2_money") + 0x3e8); player.SetField("gamblerstate", "idle"); return; case 3: PrintGambleInfo(player, "^2You win $2000."); player.Call("playlocalsound", new Parameter[] { "new_perk_unlocks" }); player.SetField("inf2_money", player.GetField<int>("inf2_money") + 0x7d0); player.SetField("gamblerstate", "idle"); return; case 4: PrintGambleInfo(player, "^1You lose $500."); player.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); player.SetField("inf2_money", player.GetField<int>("inf2_money") - 500); player.SetField("gamblerstate", "idle"); return; case 5: PrintGambleInfo(player, "^0Surprise!"); player.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); player.SetField("inf2_money", 0); foreach (var item in Utility.getPlayerList()) { if (Utility.GetPlayerTeam(item) == "allies" && item != player) { item.Call("iprintlnbold", new Parameter[] { "^0Surprise!" }); item.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); item.SetField("inf2_money", 0); } } player.SetField("gamblerstate", "idle"); return; case 6: PrintGambleInfo(player, "^1You lose all money."); player.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); player.SetField("inf2_money", 0); player.SetField("gamblerstate", "idle"); return; case 7: PrintGambleInfo(player, "^2You win riotshield in your back."); player.Call("playlocalsound", new Parameter[] { "mp_bonus_start" }); player.Call("attachshieldmodel", new Parameter[] { "weapon_riot_shield_mp", "tag_shield_back" }); player.SetField("gamblerstate", "idle"); return; case 8: PrintGambleInfo(player, "^1Airstrike in your location."); player.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); DoAirstrike(player, player.Origin); return; case 9: PrintGambleInfo(player, "^2You win $10000."); player.Call("playlocalsound", new Parameter[] { "new_perk_unlocks" }); player.SetField("inf2_money", player.GetField<int>("inf2_money") + 0x2710); player.SetField("gamblerstate", "idle"); return; case 10: PrintGambleInfo(player, "^1You live or die in 5 second."); player.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); AfterDelay(1000, () => player.Call("iprintlnbold", new Parameter[] { "^15" })); AfterDelay(1000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(2000, () => player.Call("iprintlnbold", new Parameter[] { "^14" })); AfterDelay(2000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(3000, () => player.Call("iprintlnbold", new Parameter[] { "^13" })); AfterDelay(3000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(4000, () => player.Call("iprintlnbold", new Parameter[] { "^12" })); AfterDelay(4000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(5000, () => player.Call("iprintlnbold", new Parameter[] { "^11" })); AfterDelay(5000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(6000, () => { rng = new int?(new Random().Next(2)); switch (rng.Value) { case 0: player.Call("iprintlnbold", new Parameter[] { "^2You live!" }); return; case 1: player.Call("iprintlnbold", new Parameter[] { "^1You die!" }); Call("playfx", new Parameter[] { Call<int>("loadfx", new Parameter[] { "props/barrelexp" }), player.Call<Vector3>("gettagorigin", new Parameter[] { "j_head" }) }); player.Call("playsound", new Parameter[] { "explo_mine" }); player.Call("suicide", new Parameter[0]); return; } player.SetField("gamblerstate", "idle"); }); return; case 11: PrintGambleInfo(player, "^3Grab all players money!"); player.Call("playlocalsound", new Parameter[] { "mp_obj_captured" }); AfterDelay(100, () => { int money = 0; foreach (var item in Utility.getPlayerList()) { if (Utility.GetPlayerTeam(item) == "allies" && item != player) { money = money + item.GetField<int>("inf2_money"); item.SetField("inf2_money", 0); item.Call("iprintlnbold", new Parameter[] { "^1Player: " + player.Name + " grabed you all money!" }); item.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); } } player.SetField("inf2_money", player.GetField<int>("inf2_money") + money); }); player.SetField("gamblerstate", "idle"); return; case 12: PrintGambleInfo(player, "^1Gambler restart."); player.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); AfterDelay(1000, () => GamblerThink(player)); return; case 13: PrintGambleInfo(player, "^2Wallhack"); player.Call("playlocalsound", new Parameter[] { "mp_bonus_start" }); player.Call("thermalvisionfofoverlayon", new Parameter[0]); player.SetField("gamblerstate", "idle"); return; case 14: PrintGambleInfo(player, "^1Incantation."); player.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); player.SetField("incantation", 1); player.SetField("gamblerstate", "idle"); return; case 15: PrintGambleInfo(player, "^0Other human die or SB die after 5 second."); player.Call("playsound", new Parameter[] { "mp_bonus_end" }); AfterDelay(1000, () => Call("iprintlnbold", new Parameter[] { "^05" })); AfterDelay(1000, () => player.Call("playsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(2000, () => Call("iprintlnbold", new Parameter[] { "^04" })); AfterDelay(2000, () => player.Call("playsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(3000, () => Call("iprintlnbold", new Parameter[] { "^03" })); AfterDelay(3000, () => player.Call("playsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(4000, () => Call("iprintlnbold", new Parameter[] { "^02" })); AfterDelay(4000, () => player.Call("playsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(5000, () => Call("iprintlnbold", new Parameter[] { "^01" })); AfterDelay(5000, () => player.Call("playsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(6000, () => { switch (_rng.Next(2)) { case 0: Call("iprintlnbold", new Parameter[] { "^1SB die!" }); player.Call("playsound", new Parameter[] { "mp_bonus_end" }); player.Call("suicide", new Parameter[0]); break; case 1: Call("iprintlnbold", new Parameter[] { "^1Booooom! Other human killed by SB. SB live!" }); player.Call("playsound", new Parameter[] { "nuke_explosion" }); foreach (var item in Utility.getPlayerList()) { if (Utility.GetPlayerTeam(item) == "allies" && item != player) { Call("playfx", new Parameter[] { Call<int>("loadfx", new Parameter[] { "props/barrelexp" }), item.Call<Vector3>("gettagorigin", new Parameter[] { "j_head" }) }); item.Call("suicide", new Parameter[0]); player.SetField("inf2_money", player.GetField<int>("inf2_money") + 100); } } break; } player.SetField("gamblerstate", "idle"); }); break; case 16: PrintGambleInfo(player, "^3You are local tyrant!"); player.Call("playlocalsound", new Parameter[] { "mp_obj_captured" }); player.SetField("inf2_money", player.GetField<int>("inf2_money") + 500); foreach (var item in Utility.getPlayerList()) { if (Utility.GetPlayerTeam(item) == "allies" && item != player) { item.Call("iprintlnbold", new Parameter[] { "^2Player: " + player.Name + " gave you $500." }); item.Call("playlocalsound", new Parameter[] { "new_perk_unlocks" }); item.SetField("inf2_money", item.GetField<int>("inf2_money") + 500); } } player.SetField("gamblerstate", "idle"); return; case 17: PrintGambleInfo(player, "^1You infected!"); player.Call("iprintlnbold", new Parameter[] { "^1You infected!" }); player.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); Call("playfx", new Parameter[] { Call<int>("loadfx", new Parameter[] { "props/barrelexp" }), player.Call<Vector3>("gettagorigin", new Parameter[] { "j_head" }) }); player.Call("playsound", new Parameter[] { "explo_mine" }); player.Call("suicide", new Parameter[0]); player.SetField("gamblerstate", "idle"); return; case 18: PrintGambleInfo(player, "^2Air support in comming!"); player.Call("playlocalsound", new Parameter[] { "mp_bonus_start" }); player.Health = -1; player.Call("playsound", new Parameter[] { "US_1mc_use_airstrike" }); foreach (var item in Utility.getPlayerList()) { if (Utility.GetPlayerTeam(item) == "axis") { Call("magicbullet", new Parameter[] { "stinger_mp", new Vector3(item.Origin.X, item.Origin.Y, item.Origin.Z + 5000f), item.Origin, player }); } } AfterDelay(3000, () => player.Health = player.GetField<int>("maxhealth")); player.SetField("gamblerstate", "idle"); break; case 19: PrintGambleInfo(player, "^2Double Points!"); player.Call("playsound", "mp_level_up"); player.SetField("gamblerstate", "idle"); if (Call<int>("getdvarint", "mod_inf2_doublepoint") == 1) { break; } Call("setdvar", "mod_inf2_doublepoint", 1); AfterDelay(30000, () => { Call("setdvar", "mod_inf2_doublepoint", 0); foreach (var item in Utility.getPlayerList()) { if (Utility.GetPlayerTeam(item) == "allies") { item.Call("iprintlnbold", "Double Point off!"); } } }); player.SetField("gamblerstate", "idle"); break; case 20: PrintGambleInfo(player, "^2Insta Kill!"); player.Call("playsound", "mp_level_up"); player.SetField("gamblerstate", "idle"); if (Call<int>("getdvarint", "mod_inf2_instakill") == 1) { break; } Call("setdvar", "mod_inf2_instakill", 1); AfterDelay(30000, () => { Call("setdvar", "mod_inf2_instakill", 0); foreach (var item in Utility.getPlayerList()) { if (Utility.GetPlayerTeam(item) == "allies") { item.Call("iprintlnbold", "Insta Kill off!"); } } }); player.SetField("gamblerstate", "idle"); break; case 21: PrintGambleInfo(player, "^2Max Ammo!"); player.Call("playsound", "mp_level_up"); player.SetField("gamblerstate", "idle"); foreach (var item in Utility.getPlayerList()) { if (!item.IsAlive || Utility.GetPlayerTeam(item) != "allies") { continue; } GiveAmmo(player); } player.SetField("gamblerstate", "idle"); break; case 22: PrintGambleInfo(player, "KaBoom!"); player.Call("playsound", "nuke_explosion"); int delay = 1; foreach (var item in Utility.getPlayerList()) { if (Utility.GetPlayerTeam(item) == "axis" && item.IsAlive) { AfterDelay(delay * 1000, () => { Call("playfx", Call<int>("loadfx", "props/barrelexp"), item.Call<Vector3>("gettagorigin", "j_head")); item.Call("playsound", new Parameter[] { "explo_mine" }); item.Call("suicide"); player.SetField("inf2_money", player.GetField<int>("inf2_money") + 100); }); delay++; } } player.SetField("gamblerstate", "idle"); break; case 23: PrintGambleInfo(player, "^2Juggernaut"); player.Call("playlocalsound", new Parameter[] { "mp_bonus_start" }); player.Call("setmodel", "mp_fullbody_ally_juggernaut"); player.Call("setviewmodel", "viewhands_juggernaut_ally"); player.SetField("maxhealth", 300); player.Health = 300; player.SetField("gamblerstate", "idle"); break; case 24: PrintGambleInfo(player, "^2Fast Speed"); player.Call("playlocalsound", new Parameter[] { "mp_bonus_start" }); OnInterval(100, () => { player.Call("setmovespeedscale", 1.5f); return player.IsAlive; }); player.SetField("gamblerstate", "idle"); break; case 25: PrintGambleInfo(player, "^1You lose all weapon."); player.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); player.TakeWeapon(player.GetField<string>("firstweapon")); player.TakeWeapon(player.GetField<string>("secondweapon")); player.SetField("gamblerstate", "idle"); break; case 26: PrintGambleInfo(player, "^1You Boooooom!"); player.Call("suicide"); AfterDelay(300, () => { Call("RadiusDamage", new Parameter[] { player.Origin, 500, 500, 500, player, "MOD_EXPLOSIVE", "nuke_mp" }); Call("playfx", new Parameter[] { this.Call<int>("loadfx", new Parameter[] { "explosions/tanker_explosion" }), player.Origin }); player.Call("playsound", new Parameter[] { "cobra_helicopter_crash" }); }); player.SetField("gamblerstate", "idle"); break; } }); }
public void usedMysteryBox(Entity box, Entity player) { if (player.IsAlive && (Utility.GetPlayerTeam(player) != "axis")) { if (player.CurrentWeapon.Contains("killstreak") || player.CurrentWeapon.Contains("airdrop")) { return; } if (player.GetField<int>("inf2_money") < 500) { player.Call("iprintln", new Parameter[] { "^1Mystery box need $500." }); return; } else { player.SetField("inf2_money", player.GetField<int>("inf2_money") - 500); Weapon weapon = Weapon.GetRandomWeapon(); if (player.HasWeapon(weapon.Text)) { if (weapon.Text == "defaultweapon_mp") { player.Call("setweaponammoclip", weapon.Text, 0); player.Call("setweaponammostock", weapon.Text, 0); } else { player.Call("givemaxammo", new Parameter[] { weapon.Text }); } player.SwitchToWeapon(weapon.Text); player.Call("iprintlnbold", weapon.Name); Call("iprintln", player.Name + " buy weapon - " + weapon.Name); } else { if (player.GetField<string>("secondweapon") != "none") { if (player.GetField<string>("firstweapon") == player.CurrentWeapon) { player.SetField("firstweapon", weapon.Text); } else if (player.GetField<string>("secondweapon") == player.CurrentWeapon) { player.SetField("secondweapon", weapon.Text); } player.TakeWeapon(player.CurrentWeapon); } else { player.SetField("secondweapon", weapon.Text); } player.GiveWeapon(weapon.Text); if (weapon.Text == "defaultweapon_mp") { player.Call("setweaponammoclip", weapon.Text, 0); player.Call("setweaponammostock", weapon.Text, 0); } else { player.Call("givemaxammo", new Parameter[] { weapon.Text }); } AfterDelay(300, () => player.SwitchToWeaponImmediate(weapon.Text)); player.Call("iprintlnbold", weapon.Name); Call("iprintln", player.Name + " buy weapon - " + weapon.Name); } } } }
public void usedBox(Entity box, Entity player) { if (player.GetField<string>("sessionteam") == "axis") return; if (box.GetField<string>("state").Equals("inuse") && box.GetField<Entity>("player").Equals(player)) { player.TakeWeapon(player.CurrentWeapon); string name = Utilities.BuildWeaponName(weaponNames[box.GetField<int>("giveweapon")], "", "", 0, 0); player.GiveWeapon(name); player.SwitchToWeaponImmediate(name); box.GetField<Entity>("weaponent").Call("delete"); box.SetField("_destroyed", true); box.SetField("state", "idle"); return; } if (!box.GetField<string>("state").Equals("idle")) return; box.SetField("state", "inuse"); Entity weapon = Call<Entity>("spawn", "script_model", new Parameter(new Vector3(box.Origin.X, box.Origin.Y, box.Origin.Z + 10))); box.SetField("weaponent", new Parameter(weapon)); weapon.Call("setmodel", weaponModels[0]); int timecount = 0; int weapnum = 0; OnInterval(50, () => { weapnum = _rng.Next(weaponModels.Length); weapon.Call("setmodel", weaponModels[weapnum]); Vector3 origin = weapon.Origin; weapon.Call("moveto", new Parameter(new Vector3(origin.X, origin.Y, origin.Z + 0.37f)), .05f); // moveto timecount++; if (timecount == 60) return false; return true; }); AfterDelay(3000, () => { box.SetField("state", "waiting"); box.SetField("giveweapon", weapnum); weapon.Call("moveto", new Parameter(new Vector3(box.Origin.X, box.Origin.Y, box.Origin.Z + 10)), 10); // moveto box.SetField("player", new Parameter(player)); }); AfterDelay(13000, () => { if (box.GetField<string>("state") != "idle") { if (!box.GetField<bool>("_destroyed")) { weapon.Call("delete"); box.SetField("state", "idle"); } box.SetField("_destroyed", false); } }); }
public void DoRandom(Entity player) { int? roll = new Random().Next(NumOfRolls); var rollname = ""; switch (roll) { case 0: rollname = "None"; break; case 1: rollname = "^2One Ammo XM25"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("xm25_mp"); player.Call("setweaponammoclip", "xm25_mp", 1); player.Call("setweaponammostock", "xm25_mp", 0); AfterDelay(300, () => player.SwitchToWeaponImmediate("xm25_mp")); break; case 2: rollname = "^2Extra Speed"; OnInterval(100, () => Speed(player, 1.5)); break; case 3: rollname = "^1You are a one hit kill"; player.SetField("maxhealth", 1); player.Health = 1; break; case 4: rollname = "^2Juggernaut"; player.SetField("maxhealth", player.Health * 3); player.Health = player.Health * 3; player.Call("setmodel", "mp_fullbody_opforce_juggernaut"); player.Call("setviewmodel", "viewhands_juggernaut_opforce"); break; case 5: rollname = "^2Juggernaut"; player.SetField("maxhealth", player.Health * 3); player.Health = player.Health * 3; player.Call("setmodel", "mp_fullbody_opforce_juggernaut"); player.Call("setviewmodel", "viewhands_juggernaut_opforce"); break; case 6: rollname = "^1You are a one hit kill"; player.SetField("maxhealth", 1); player.Health = 1; break; case 7: rollname = "^2SMAW"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("iw5_smaw_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("iw5_smaw_mp")); break; case 8: rollname = "^1Stinger"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("stinger_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("stinger_mp")); break; case 9: rollname = "^2Extra Speed"; OnInterval(100, () => Speed(player, 1.5)); break; case 10: rollname = "^2Extra Speed"; OnInterval(100, () => Speed(player, 1.5)); break; case 11: rollname = "^2Juggernaut"; player.SetField("maxhealth", player.Health * 3); player.Health = player.Health * 3; player.Call("setmodel", "mp_fullbody_opforce_juggernaut"); player.Call("setviewmodel", "viewhands_juggernaut_opforce"); break; case 12: rollname = "^2AA12"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("iw5_aa12_mp_xmags_camo11"); player.Call("setweaponammostock", "iw5_aa12_mp_xmags_camo11", 0); AfterDelay(300, () => player.SwitchToWeaponImmediate("iw5_aa12_mp_xmags_camo11")); break; case 13: rollname = "^2Juggernaut"; player.SetField("maxhealth", player.Health * 3); player.Health = player.Health * 3; player.Call("setmodel", "mp_fullbody_opforce_juggernaut"); player.Call("setviewmodel", "viewhands_juggernaut_opforce"); break; case 14: rollname = "^1You are a one hit kill"; player.SetField("maxhealth", 1); player.Health = 1; break; case 15: rollname = "^1Turtle"; OnInterval(100, () => Speed(player, 0.4f)); break; case 16: rollname = "^1Turtle"; OnInterval(100, () => Speed(player, 0.4f)); break; case 17: rollname = "^2Javelin"; player.GiveWeapon("javelin_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("javelin_mp")); break; case 18: rollname = "^2Flash Bang"; player.GiveWeapon("flash_grenade_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("flash_grenade_mp")); break; case 19: rollname = "^1You are a one hit kill"; player.SetField("maxhealth", 1); player.Health = 1; break; case 20: rollname = "^2One Ammo RSASS"; string weapon = Utilities.BuildWeaponName("iw5_rsass", "none", "none", 0, 0); player.GiveWeapon(weapon); player.Call("setweaponammoclip", weapon, 1); player.Call("setweaponammostock", weapon, 0); AfterDelay(300, () => player.SwitchToWeaponImmediate(weapon)); break; case 21: rollname = "^2Juggernaut"; player.SetField("maxhealth", player.Health * 3); player.Health = player.Health * 3; player.Call("setmodel", "mp_fullbody_opforce_juggernaut"); player.Call("setviewmodel", "viewhands_juggernaut_opforce"); break; case 22: rollname = "^2SMAW"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("iw5_smaw_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("iw5_smaw_mp")); break; case 23: rollname = "^1Can't Jump"; player.Call("allowjump", false); break; case 24: rollname = "^3Riotshield Juggernaut"; player.SetField("maxhealth", player.Health * 3); player.Health = player.Health * 3; player.Call("setmodel", "mp_fullbody_opforce_juggernaut"); player.Call("setviewmodel", "viewhands_juggernaut_opforce"); player.SetPerk("specialty_fastermelee", true, true); player.SetPerk("specialty_lightweight", true, true); player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("riotshield_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("riotshield_mp")); player.AfterDelay(150, entity => player.Call("attachshieldmodel", "weapon_riot_shield_mp", "tag_shield_back")); break; case 25: rollname = "^2Riotshield"; player.SetPerk("specialty_fastermelee", true, true); player.SetPerk("specialty_lightweight", true, true); player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("riotshield_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("riotshield_mp")); player.AfterDelay(150, entity => player.Call("attachshieldmodel", "weapon_riot_shield_mp", "tag_shield_back")); break; case 26: rollname = "^2C4"; player.GiveWeapon("c4_mp"); player.Call("givemaxammo", "c4_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("c4_mp")); break; case 27: rollname = "^2Juggernaut"; player.SetField("maxhealth", player.Health * 3); player.Health = player.Health * 3; player.Call("setmodel", "mp_fullbody_opforce_juggernaut"); player.Call("setviewmodel", "viewhands_juggernaut_opforce"); break; case 28: rollname = "^2Riotshield"; player.SetPerk("specialty_fastermelee", true, true); player.SetPerk("specialty_lightweight", true, true); player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("riotshield_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("riotshield_mp")); player.AfterDelay(150, entity => player.Call("attachshieldmodel", "weapon_riot_shield_mp", "tag_shield_back")); break; case 29: rollname = "^3Riotshield Juggernaut"; player.SetField("maxhealth", player.Health * 3); player.Health = player.Health * 3; player.Call("setmodel", "mp_fullbody_opforce_juggernaut"); player.Call("setviewmodel", "viewhands_juggernaut_opforce"); player.SetPerk("specialty_fastermelee", true, true); player.SetPerk("specialty_lightweight", true, true); player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("riotshield_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("riotshield_mp")); player.AfterDelay(150, entity => player.Call("attachshieldmodel", "weapon_riot_shield_mp", "tag_shield_back")); break; case 30: rollname = "^2USP45 Akimbo"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("iw5_usp45_mp_akimbo"); player.Call("setweaponammostock", "iw5_usp45_mp_akimbo", 0); AfterDelay(300, () => player.SwitchToWeaponImmediate("iw5_usp45_mp_akimbo")); break; case 31: rollname = "None"; break; case 32: rollname = "^1Stinger"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("stinger_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("stinger_mp")); break; case 33: rollname = "^2Smoke"; player.GiveWeapon("smoke_grenade_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("smoke_grenade_mp")); break; case 34: rollname = "None"; break; case 35: rollname = "None"; break; case 36: rollname = "^2Riotshield"; player.SetPerk("specialty_fastermelee", true, true); player.SetPerk("specialty_lightweight", true, true); player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("riotshield_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("riotshield_mp")); player.AfterDelay(150, entity => player.Call("attachshieldmodel", "weapon_riot_shield_mp", "tag_shield_back")); break; case 37: rollname = "None"; break; case 38: rollname = "^2Desert Eagle"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("iw5_deserteagle_mp"); player.Call("setweaponammostock", "iw5_deserteagle_mp", 0); AfterDelay(300, () => player.SwitchToWeaponImmediate("iw5_deserteagle_mp")); break; case 39: rollname = "^2Riotshield"; player.SetPerk("specialty_fastermelee", true, true); player.SetPerk("specialty_lightweight", true, true); player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("riotshield_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("riotshield_mp")); player.AfterDelay(150, entity => player.Call("attachshieldmodel", "weapon_riot_shield_mp", "tag_shield_back")); break; case 40: rollname = "^2Concussion Grenade"; player.GiveWeapon("concussion_grenade_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("concussion_grenade_mp")); break; case 41: rollname = "^2Throwing Knife"; player.GiveWeapon("throwingknife_mp"); player.SwitchToWeaponImmediate("throwingknife_mp"); break; case 42: rollname = "^2EMP Grenade"; player.GiveWeapon("emp_grenade_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("emp_grenade_mp")); break; case 43: rollname = "None"; break; case 44: rollname = "None"; break; case 45: rollname = "^1You Die After 3 Second"; player.SetField("rtd_canroll", 1); AfterDelay(3000, () => player.Call("suicide")); break; case 46: rollname = "None"; break; case 47: rollname = "^3Godmode for 3 second"; player.Health = -1; AfterDelay(3000, () => player.Health = player.GetField<int>("maxhealth")); break; case 48: rollname = "^2M320"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("m320_mp"); player.Call("setweaponammoclip", "m320_mp", 1); player.Call("setweaponammostock", "m320_mp", 0); AfterDelay(300, () => player.SwitchToWeaponImmediate("m320_mp")); break; case 49: rollname = "^2One Ammo MK14"; string weapon2 = "iw5_mk14_mp"; player.GiveWeapon(weapon2); player.Call("setweaponammoclip", weapon2, 1); player.Call("setweaponammostock", weapon2, 0); AfterDelay(300, () => player.SwitchToWeaponImmediate(weapon2)); break; case 50: rollname = "^2One Ammo SVD"; string weapon3 = Utilities.BuildWeaponName("iw5_dragunov", "none", "none", 0, 0); player.GiveWeapon(weapon3); player.Call("setweaponammoclip", weapon3, 1); player.Call("setweaponammostock", weapon3, 0); AfterDelay(300, () => player.SwitchToWeaponImmediate(weapon3)); break; case 51: rollname = "^2Unlimited Grenades"; OnInterval(100, () => Nades(player, 99)); break; case 52: rollname = "^2RPG"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("rpg_mp"); player.Call("setweaponammoclip", "rpg_mp", 1); player.Call("setweaponammostock", "rpg_mp", 1); AfterDelay(300, () => player.SwitchToWeaponImmediate("rpg_mp")); break; case 53: rollname = "^2Unlimited Grenades"; OnInterval(100, () => Nades(player, 99)); break; case 54: rollname = "^3Extra Speed and AA12"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("iw5_aa12_mp_xmags_camo11"); player.Call("setweaponammostock", "iw5_aa12_mp_xmags_camo11", 0); AfterDelay(300, () => player.SwitchToWeaponImmediate("iw5_aa12_mp_xmags_camo11")); OnInterval(100, () => Speed(player, 1.5)); break; case 55: rollname = "^2Unlimited Grenades"; OnInterval(100, () => Nades(player, 99)); break; case 56: rollname = "^1Zombie Incantation"; player.SetField("zombie_incantation", 1); break; case 57: rollname = "None"; break; case 58: rollname = "^1Zombie Incantation"; player.SetField("zombie_incantation", 1); break; case 59: rollname = "^1Zombie Incantation"; player.SetField("zombie_incantation", 1); break; } PrintRollNames(player, rollname, 0, roll); }
public static string upgradeWeapon(Entity player) { string weapon = player.CurrentWeapon; string basenewweapon = ""; string basename = WeaponUtils.weapon_getBasename(weapon); int camo = player.GetField<int>("camo"); int reticle = player.GetField<int>("reticle"); if (weapon.StartsWith("iw5_pp90m1")) { player.Call("iprintlnbold", "^3IS SMG"); player.TakeWeapon(weapon); basenewweapon = WeaponUtils.getRandomAR(camo, reticle); } if (Array.IndexOf(WeaponUtils._smgList, basename) > 0) { player.TakeWeapon(weapon); player.Call("iprintlnbold", "^3IS SMG"); basenewweapon = WeaponUtils.getRandomAR(camo, reticle); } else if (Array.IndexOf(WeaponUtils._arList, basename) > 0) { player.TakeWeapon(weapon); basenewweapon = WeaponUtils.getRandomLMG(camo, reticle); } else if (Array.IndexOf(WeaponUtils._pistolList, basename) > 0) { player.TakeWeapon(weapon); basenewweapon = WeaponUtils.getRandomAutoPistol(camo, reticle); } else { return "You cannot upgrade this weapon!"; } string[] newattach = WeaponUtils.weapon_getAttachments(weapon); string newweapon = WeaponUtils.weapon_getWeaponName(basenewweapon, newattach, player.GetField<int>("camo"), player.GetField<int>("reticle")); player.GiveWeapon(newweapon); player.AfterDelay(100, entity => { player.SwitchToWeaponImmediate(newweapon); player.Call("iprintlnbold", "Upgraded Weapon!"); }); return ""; }