public static Coordinate FindElement2(int[][] matrix, Coordinate origin, Coordinate dest, int x)
        {
            if (!origin.Inbounds(matrix) || !dest.Inbounds(matrix))
            {
                return null;
            }
            if (matrix[origin.row][origin.column] == x)
            {
                return origin;
            }
            else if (!origin.IsBefore(dest))
            {
                return null;
            }

            /* Set start to start of diagonal and end to the end of the diagonal. Since
             * the grid may not be square, the end of the diagonal may not equal dest.
             */
            Coordinate start = (Coordinate)origin.Clone();
            int diagDist = Math.Min(dest.row - origin.row, dest.column - origin.column);
            Coordinate end = new Coordinate(start.row + diagDist, start.column + diagDist);
            Coordinate p = new Coordinate(0, 0);

            /* Do binary search on the diagonal, looking for the first element greater than x */
            while (start.IsBefore(end))
            {
                p.SetToAverage(start, end);
                if (x > matrix[p.row][p.column])
                {
                    start.row = p.row + 1;
                    start.column = p.column + 1;
                }
                else {
                    end.row = p.row - 1;
                    end.column = p.column - 1;
                }
            }

            /* Split the grid into quadrants. Search the bottom left and the top right. */
            return PartitionAndSearch(matrix, origin, dest, start, x);
        }