Trace() 개인적인 메소드

private Trace ( string switchName ) : void
switchName string
리턴 void
예제 #1
0
 //This method is called from native code.  If you update the signature, please also update
 //mscorlib.h and COMUtilNative.cpp
 internal static void FireCacheEvent()
 {
     BCLDebug.Trace("CACHE", "Called FileCacheEvent");
     if (m_cacheHandler != null)
     {
         m_cacheHandler(null, null);
         m_cacheHandler = null;
     }
 }
예제 #2
0
        private static void Log(bool test, string title, string success, string failure)
        {
#if FEATURE_REMOTING
            if(test)
                BCLDebug.Trace("REMOTE", "{0}{1}", title, success);
            else
                BCLDebug.Trace("REMOTE", "{0}{1}", title, failure);
#endif            
        }
예제 #3
0
        //This method is called from native code.  If you update the signature, please also update
        //mscorlib.h and COMUtilNative.cpp
        internal static void FireCacheEvent()
        {
            BCLDebug.Trace("CACHE", "Called FileCacheEvent");
            ClearCacheHandler handler = Interlocked.Exchange <ClearCacheHandler>(ref m_cacheHandler, null);

            if (handler != null)
            {
                handler(null, null);
            }
        }
예제 #4
0
 internal UnitySerializationHolder(SerializationInfo info, StreamingContext context)
 {
     if (info == null)
     {
         throw new ArgumentNullException("info");
     }
     m_data      = info.GetString("Data");
     m_unityType = info.GetInt32("UnityType");
     m_assemName = info.GetString("AssemblyName");
     BCLDebug.Trace("SER", "UnitySerializationHolder: Retreiving [", m_data, "] with type: ", m_unityType, " in assembly: ", m_assemName);
 }
예제 #5
0
파일: cfgparser.cs 프로젝트: ydunk/masters
 private void Trace(String name,
                    int size,
                    ConfigNodeSubType subType,
                    ConfigNodeType nType,
                    int terminal,
                    [MarshalAs(UnmanagedType.LPWStr)] String text,
                    int textLength,
                    int prefixLength, int fEmpty)
 {
     BCLDebug.Trace("REMOTE", "Node " + name);
     BCLDebug.Trace("REMOTE", "text " + text);
     BCLDebug.Trace("REMOTE", "textLength " + textLength);
     BCLDebug.Trace("REMOTE", "size " + size);
     BCLDebug.Trace("REMOTE", "subType " + ((Enum)subType).ToString());
     BCLDebug.Trace("REMOTE", "nType " + ((Enum)nType).ToString());
     BCLDebug.Trace("REMOTE", "terminal " + terminal);
     BCLDebug.Trace("REMOTE", "prefixLength " + prefixLength);
     BCLDebug.Trace("REMOTE", "fEmpty " + fEmpty + "\n");
 }
예제 #6
0
        // ISerializable interface
        private RuntimeFieldHandle(SerializationInfo info, StreamingContext context)
        {
            if (info == null)
            {
                throw new ArgumentNullException("info");
            }
            FieldInfo f = (RuntimeFieldInfo)info.GetValue("FieldObj", typeof(RuntimeFieldInfo));

            if (f == null)
            {
                BCLDebug.Trace("SER", "[RuntimeFieldHandle.ctor]Null Type returned from GetValue.");
                throw new SerializationException(Environment.GetResourceString("Serialization_InsufficientState"));
            }

            m_ptr = f.FieldHandle.m_ptr;
            if (m_ptr == (IntPtr)0)
            {
                throw new SerializationException(Environment.GetResourceString("Serialization_InsufficientState"));
            }
        }
예제 #7
0
        // A helper method that returns the SerializationInfo that a class utilizing
        // UnitySerializationHelper should return from a call to GetObjectData.  It contains
        // the unityType (defined above) and any optional data (used only for the reflection
        // types.)
        internal static void GetUnitySerializationInfo(SerializationInfo info, int unityType, String data, Assembly assem)
        {
            BCLDebug.Trace("SER", "UnitySerializationHolder: Adding [", data, "] with type: ", unityType);
            BCLDebug.Assert(info != null, "[UnitySerializationHolder.GetUnitySerializationInfo]info!=null");
            info.SetType(typeof(UnitySerializationHolder));
            info.AddValue("Data", data, typeof(String));
            info.AddValue("UnityType", unityType);

            String assemName;

            if (assem == null)
            {
                assemName = String.Empty;
            }
            else
            {
                assemName = assem.FullName;
            }

            info.AddValue("AssemblyName", assemName);
        }
예제 #8
0
파일: cfgparser.cs 프로젝트: ydunk/masters
        internal void Trace()
        {
            BCLDebug.Trace("REMOTE", "************ConfigNode************");
            BCLDebug.Trace("REMOTE", "Name = " + m_name);
            if (m_value != null)
            {
                BCLDebug.Trace("REMOTE", "Value = " + m_value);
            }
            if (m_parent != null)
            {
                BCLDebug.Trace("REMOTE", "Parent = " + m_parent.Name);
            }
            for (int i = 0; i < m_attributes.Count; i++)
            {
                DictionaryEntry de = (DictionaryEntry)m_attributes[i];
                BCLDebug.Trace("REMOTE", "Key = " + de.Key + "   Value = " + de.Value);
            }

            for (int i = 0; i < m_children.Count; i++)
            {
                ((ConfigNode)m_children[i]).Trace();
            }
        }
예제 #9
0
파일: cfgparser.cs 프로젝트: ydunk/masters
 public void NotifyEvent(ConfigEvents nEvent)
 {
     BCLDebug.Trace("REMOTE", "NotifyEvent " + ((Enum)nEvent).ToString() + "\n");
 }
        private Delegate GetDelegate(DelegateEntry de)
        {
            Delegate d;

            if (de.methodName == null || de.methodName.Length == 0)
            {
                throw new SerializationException(Environment.GetResourceString("Serialization_InsufficientDeserializationState"));
            }

            Assembly assem = FormatterServices.LoadAssemblyFromString(de.assembly);

            if (assem == null)
            {
                BCLDebug.Trace("SER", "[DelegateSerializationHolder.ctor]: Unable to find assembly for TargetType: ", de.assembly);
                throw new SerializationException(String.Format(Environment.GetResourceString("Serialization_AssemblyNotFound"), de.assembly));
            }

            Type type = assem.GetTypeInternal(de.type, false, false, false);

            assem = FormatterServices.LoadAssemblyFromString(de.targetTypeAssembly);
            if (assem == null)
            {
                BCLDebug.Trace("SER", "[DelegateSerializationHolder.ctor]: Unable to find assembly for TargetType: ", de.targetTypeAssembly);
                throw new SerializationException(String.Format(Environment.GetResourceString("Serialization_AssemblyNotFound"), de.targetTypeAssembly));
            }

            Type targetType = assem.GetTypeInternal(de.targetTypeName, false, false, false);

            if (de.target == null && targetType == null)
            {
                throw new SerializationException(Environment.GetResourceString("Serialization_InsufficientDeserializationState"));
            }

            if (type == null)
            {
                BCLDebug.Trace("SER", "[DelegateSerializationHolder.GetRealObject]Missing Type");
                throw new SerializationException(Environment.GetResourceString("Serialization_InsufficientDeserializationState"));
            }

            if (targetType == null)
            {
                throw new SerializationException(Environment.GetResourceString("Serialization_InsufficientDeserializationState"));
            }

            Object target = null;

            if (de.target != null) //We have a delegate to a non-static object
            {
                target = RemotingServices.CheckCast(de.target, targetType);
                d      = Delegate.CreateDelegate(type, target, de.methodName);
            }
            else
            {
                //For a static delegate
                d = Delegate.CreateDelegate(type, targetType, de.methodName);
            }

            // We will refuse to create delegates to methods that are non-public.
            MethodInfo mi = d.Method;

            if (mi != null)
            {
                if (!mi.IsPublic)
                {
                    throw new SerializationException(
                              Environment.GetResourceString("Serialization_RefuseNonPublicDelegateCreation"));
                }
            }

            return(d);
        }
예제 #11
0
        // GetRealObject uses the data we have in m_data and m_unityType to do a lookup on the correct
        // object to return.  We have specific code here to handle the different types which we support.
        // The reflection types (Assembly, Module, and Type) have to be looked up through their static
        // accessors by name.
        public virtual Object GetRealObject(StreamingContext context)
        {
            Assembly assem;

            BCLDebug.Trace("SER", "[GetRealObject] UnityType:", m_unityType);

            switch (m_unityType)
            {
            case EmptyUnity:
                BCLDebug.Trace("SER", "[GetRealObject]Returning Empty.Value");
                BCLDebug.Trace("SER", "[GetRealObject]Empty's value is: ", Empty.Value, "||");
                return(Empty.Value);

            case NullUnity:
                return(DBNull.Value);

            case MissingUnity:
                return(Missing.Value);

            case RuntimeTypeUnity:
                if (m_data == null || m_data.Length == 0 || m_assemName == null)
                {
                    BCLDebug.Trace("SER", "UnitySerializationHolder.GetRealObject Type. Data is: ", m_data);
                    throw new SerializationException(Environment.GetResourceString("Serialization_InsufficientDeserializationState"));
                }
                if (m_assemName.Length == 0)
                {
                    return(RuntimeType.GetTypeInternal(m_data, false, false, false));
                }

                assem = FormatterServices.LoadAssemblyFromStringNoThrow(m_assemName);
                if (assem == null)
                {
                    BCLDebug.Trace("SER", "UnitySerializationHolder.GetRealObject Type. AssemblyName is: ", m_assemName, " but we can't load it.");
                    throw new SerializationException(Environment.GetResourceString("Serialization_InsufficientDeserializationState"));
                }

                Type t = assem.GetTypeInternal(m_data, false, false, false);

                return(t);

            case ModuleUnity:
                if (m_data == null || m_data.Length == 0 || m_assemName == null)
                {
                    BCLDebug.Trace("SER", "UnitySerializationHolder.GetRealObject Module. Data is: ", m_data);
                    throw new SerializationException(Environment.GetResourceString("Serialization_InsufficientDeserializationState"));
                }
                assem = FormatterServices.LoadAssemblyFromStringNoThrow(m_assemName);
                if (assem == null)
                {
                    BCLDebug.Trace("SER", "UnitySerializationHolder.GetRealObject Module. AssemblyName is: ", m_assemName, " but we can't load it.");
                    throw new SerializationException(Environment.GetResourceString("Serialization_InsufficientDeserializationState"));
                }

                Module namedModule = assem.GetModule(m_data);
                if (namedModule == null)
                {
                    throw new SerializationException(Environment.GetResourceString("Serialization_UnableToFindModule"));
                }
                return(namedModule);

            case AssemblyUnity:
                if (m_data == null || m_data.Length == 0 || m_assemName == null)
                {
                    BCLDebug.Log("UnitySerializationHolder.GetRealObject.  Assembly. Data is: " + ((m_data == null)?"<null>":m_data));
                    throw new SerializationException(Environment.GetResourceString("Serialization_InsufficientDeserializationState"));
                }
                assem = FormatterServices.LoadAssemblyFromStringNoThrow(m_assemName);
                if (assem == null)
                {
                    BCLDebug.Trace("SER", "UnitySerializationHolder.GetRealObject Module. AssemblyName is: ", m_assemName, " but we can't load it.");
                    throw new SerializationException(Environment.GetResourceString("Serialization_InsufficientDeserializationState"));
                }

                return(assem);

            default:
                //This should never happen because we only use the class internally.
                throw new ArgumentException(Environment.GetResourceString("Argument_InvalidUnity"));
            }
        }