internal override void Execute(Processor processor, ActionFrame frame) { Debug.Assert(processor != null && frame != null); Debug.Assert(frame.State == Initialized); Action action = null; if (this.mode != null) { action = importsOf == null ? processor.Stylesheet.FindTemplate(processor, frame.Node, this.mode) : importsOf.FindTemplateImports(processor, frame.Node, this.mode); } else { action = importsOf == null ? processor.Stylesheet.FindTemplate(processor, frame.Node) : importsOf.FindTemplateImports(processor, frame.Node); } // Built-int template rules if (action == null) { action = BuiltInTemplate(frame.Node); } // Jump if (action != null) { frame.SetAction(action); } else { frame.Finished(); } }