internal override void Execute(Processor processor, ActionFrame frame) { Debug.Assert(processor != null && frame != null); switch (frame.State) { case Initialized: Debug.Assert(frame != null); Debug.Assert(frame.NodeSet != null); string value = processor.ValueOf(frame, _selectKey); if (processor.TextEvent(value, _disableOutputEscaping)) { frame.Finished(); } else { frame.StoredOutput = value; frame.State = ResultStored; } break; case ResultStored: Debug.Assert(frame.StoredOutput != null); processor.TextEvent(frame.StoredOutput); frame.Finished(); break; default: Debug.Fail("Invalid ValueOfAction execution state"); break; } }
internal override void Execute(Processor processor, ActionFrame frame) { Debug.Assert(processor != null && frame != null); switch (frame.State) { case Initialized: Debug.Assert(frame != null); Debug.Assert(frame.NodeSet != null); string?value = processor.ValueOf(frame, _selectKey); if (processor.TextEvent(value, _disableOutputEscaping)) { frame.Finished(); } else { frame.StoredOutput = value; frame.State = ResultStored; } break; case ResultStored: Debug.Assert(frame.StoredOutput != null); processor.TextEvent(frame.StoredOutput); frame.Finished(); break; default: Debug.Fail("Invalid ValueOfAction execution state"); break; } }