public void PerformOperation(object sender, RoutedEventArgs e) { var li = sender as RadioButton; // Strings used to display results string syntaxString, resultType, operationString; switch (li?.Name) { //begin switch case "rb1": { // Translates a Point by a Vector using the overloaded + operator. var point1 = new Point(10, 5); var vector1 = new System.Windows.Vector(20, 30); var pointResult = point1 + vector1; // pointResult is equal to (-10,-25) // Displaying Results syntaxString = "pointResult = point1 + vector1;"; resultType = "Point"; operationString = "Translating a Point by a Vector"; ShowResults(pointResult.ToString(), syntaxString, resultType, operationString); break; } case "rb2": { // Adds a Vector to a Vector using the overloaded + operator. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); // vectorResult is equal to (65,100) var vectorResult = vector1 + vector2; // Displaying Results syntaxString = "vectorResult = vector1 + vector2;"; resultType = "Vector"; operationString = "Adding a Vector to a Vector"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb3": { // Adds a Vector to a Vector using the static Add method. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var vectorResult = System.Windows.Vector.Add(vector1, vector2); // vectorResult is equal to (65,100) // Displaying Results syntaxString = "vectorResult = Vector.Add(vector1, vector2);"; resultType = "Vector"; operationString = "Adding a Vector to a Vector"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb4": { // Translates a Point by a Vector using the static Add method. var vector1 = new System.Windows.Vector(20, 30); var point1 = new Point(10, 5); var pointResult = System.Windows.Vector.Add(vector1, point1); // vectorResult is equal to (30,35) // Displaying Results syntaxString = "pointResult = Vector.Add(vector1, point1);"; resultType = "Point"; operationString = "Translating a Point by a Vector"; ShowResults(pointResult.ToString(), syntaxString, resultType, operationString); break; } case "rb5": { // Subtracts a Vector from a Vector using the overloaded - operator. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var vectorResult = vector1 - vector2; // vector Result is equal to (-25, -40) // Displaying Results syntaxString = "vectorResult = vector1 - vector2;"; resultType = "Vector"; operationString = "Subtracting a Vector from a Vector"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb6": { // Subtracts a Vector from a Vector using the static Subtract method. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var vectorResult = System.Windows.Vector.Subtract(vector1, vector2); // vector Result is equal to (-25, -40) // Displaying Results syntaxString = "Vector.Subtract(vector1, vector2);"; resultType = "Vector"; operationString = "Subtracting a Vector from a Vector"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb7": { // Multiplies a Vector by a Scalar using the overloaded * operator. var vector1 = new System.Windows.Vector(20, 30); double scalar1 = 75; var vectorResult = vector1 * scalar1; // vectorResult is equal to (1500,2250) // Displaying Results syntaxString = "vectorResult = vector1 * scalar1;"; resultType = "Vector"; operationString = "Multiplies a Vector by a Scalar"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb8": { // Multiplies a Scalar by a Vector using the overloaded * operator. var vector1 = new System.Windows.Vector(20, 30); double scalar1 = 75; var vectorResult = scalar1 * vector1; // vectorResult is equal to (1500,2250) // Displaying Results syntaxString = "vectorResult = scalar1 * vector1;"; resultType = "Vector"; operationString = "Multiplies a Scalar by a Vector"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb9": { // Multiplies a Vector by a Vector using the overloaded * operator. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var doubleResult = vector1 * vector2; // doubleResult is equal to 3000 // Displaying Results syntaxString = "doubleResult = vector1 * vector2;"; resultType = "Double"; operationString = "Multiplies a Vector by a Vector"; ShowResults(doubleResult.ToString(CultureInfo.InvariantCulture), syntaxString, resultType, operationString); break; } case "rb10": { // Multiplies a Vector by a Matrix using the overloaded * operator. var vector1 = new System.Windows.Vector(20, 30); var matrix1 = new Matrix(40, 50, 60, 70, 80, 90); var vectorResult = vector1 * matrix1; // vector Result is equal to (2600,3100) // Displaying Results syntaxString = "vectorResult = vector1 * matrix1;"; resultType = "Vector"; operationString = "Multiplies a Vector by a Matrix"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb11": { // Multiplies a Vector by a Scalar using the static Multiply method. var vector1 = new System.Windows.Vector(20, 30); double scalar1 = 75; var vectorResult = System.Windows.Vector.Multiply(vector1, scalar1); // vectorResult is equal to (1500,2250) // Displaying Results syntaxString = "vectorResult = Vector.Multiply(vector1, scalar1);"; resultType = "Vector"; operationString = "Multiplies a Vector by a Scalar"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb12": { // Multiplies a Scalar by a Vector using the static Multiply method. var vector1 = new System.Windows.Vector(20, 30); double scalar1 = 75; var vectorResult = System.Windows.Vector.Multiply(scalar1, vector1); // vectorResult is equal to (1500,2250) // Displaying Results syntaxString = "vectorResult = Vector.Multiply(scalar1, vector1);"; resultType = "Vector"; operationString = "Multiplies a Scalar by a Vector"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb13": { // Multiplies a Vector by a Vector using the static Multiply method. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var doubleResult = System.Windows.Vector.Multiply(vector1, vector2); // doubleResult is equal to 3000 // Displaying Results syntaxString = "DoubleResult = Vector.Multiply(vector1,vector2);"; resultType = "Double"; operationString = "Multiplies a Vector by a Vector"; ShowResults(doubleResult.ToString(CultureInfo.InvariantCulture), syntaxString, resultType, operationString); break; } case "rb14": { // Multiplies a Vector by a Matrix using the static Multiply method. var vector1 = new System.Windows.Vector(20, 30); var matrix1 = new Matrix(40, 50, 60, 70, 80, 90); var vectorResult = System.Windows.Vector.Multiply(vector1, matrix1); // vector Result is equal to (2600,3100) // Displaying Results syntaxString = "vectorResult = Vector.Multiply(vector1,matrix1);"; resultType = "Vector"; operationString = "Multiplies a Vector by a Matrix"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb15": { // Divides a Vector by a Scalar using the overloaded / operator. var vector1 = new System.Windows.Vector(20, 30); double scalar1 = 75; var vectorResult = vector1 / scalar1; // vectorResult is approximately equal to (0.26667,0.4) // Displaying Results syntaxString = "vectorResult = vector1 / scalar1;"; resultType = "Vector"; operationString = "Dividing a Vector by a Scalar"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb16": { // Divides a Vector by a Double using the static Divide method. var vector1 = new System.Windows.Vector(20, 30); double scalar1 = 75; var vectorResult = System.Windows.Vector.Divide(vector1, scalar1); // vectorResult is approximately equal to (0.26667,0.4) // Displaying Results syntaxString = "vectorResult = Vector.Divide(vector1, scalar1);"; resultType = "Vector"; operationString = "Dividing a Vector by a Scalar"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb17": { // Gets the hashcode of a Vector structure var vector1 = new System.Windows.Vector(20, 30); var vectorHashCode = vector1.GetHashCode(); // Displaying Results syntaxString = "vectorHashCode = vector1.GetHashCode();"; resultType = "int"; operationString = "Getting the hashcode of a Vector"; ShowResults(vectorHashCode.ToString(), syntaxString, resultType, operationString); break; } case "rb18": { // Gets the length of a Vector. var vector1 = new System.Windows.Vector(20, 30); var length = vector1.Length; // length is approximately equal to 36.0555 // Displaying Results syntaxString = "length = vector1.Length();"; resultType = "Double"; operationString = "Getting the length of a Vector"; ShowResults(length.ToString(CultureInfo.InvariantCulture), syntaxString, resultType, operationString); break; } case "rb19": { // Gets the square of the length of a Vector. var vector1 = new System.Windows.Vector(20, 30); var lengthSq = vector1.LengthSquared; // lengthSq is equal to 1300 // Displaying Results syntaxString = "lengthSq = vector1.LengthSquared;"; resultType = "Double"; operationString = "Getting the length square of a Vector"; ShowResults(lengthSq.ToString(CultureInfo.InvariantCulture), syntaxString, resultType, operationString); break; } case "rb20": { // Normalizes a Vector using the Normalize method. var vector1 = new System.Windows.Vector(20, 30); vector1.Normalize(); // vector1 is approximately equal to (0.5547,0.8321) // Displaying Results syntaxString = "vector1.Normalize();"; resultType = "Vector"; operationString = "Normalizing a Vector"; ShowResults(vector1.ToString(), syntaxString, resultType, operationString); break; } case "rb21": { // Calculates the angle between two Vectors using the static AngleBetween method. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var angleBetween = System.Windows.Vector.AngleBetween(vector1, vector2); // angleBetween is approximately equal to 0.9548 // Displaying Results syntaxString = "angleBetween = Vector.AngleBetween(vector1, vector2);"; resultType = "Double"; operationString = "Calculating the angle between two Vectors"; ShowResults(angleBetween.ToString(CultureInfo.InvariantCulture), syntaxString, resultType, operationString); break; } case "rb22": { // Calculates the cross product of two Vectors using the static CrossProduct method. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var crossProduct = System.Windows.Vector.CrossProduct(vector1, vector2); // crossProduct is equal to 50 // Displaying Results syntaxString = "crossProduct = Vector.CrossProduct(vector1,vector2);"; resultType = "Double"; operationString = "Calculating the crossproduct of two Vectors"; ShowResults(crossProduct.ToString(CultureInfo.InvariantCulture), syntaxString, resultType, operationString); break; } case "rb23": { // Calculates the determinant of two Vectors using the static Determinant method. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var determinant = System.Windows.Vector.Determinant(vector1, vector2); // determinant is equal to 50 // Displaying Results syntaxString = "determinant = Vector.Determinant(vector1, vector2);"; resultType = "Double"; operationString = "Calculating the determinant of two Vectors"; ShowResults(determinant.ToString(CultureInfo.InvariantCulture), syntaxString, resultType, operationString); break; } case "rb24": { // Checks if two Vectors are equal using the overloaded equality operator. // Declaring vecto1 and initializing x,y values var vector1 = new System.Windows.Vector(20, 30); // Declaring vector2 without initializing x,y values var vector2 = new System.Windows.Vector { X = 45, Y = 70 }; // Boolean to hold the result of the comparison // assigning values to vector2 // Comparing Vectors for equality var areEqual = (vector1 == vector2); // areEqual is False // Displaying Results syntaxString = "areEqual = (vector1 == vector2);"; resultType = "Boolean"; operationString = "Checking if two vectors are equal"; ShowResults(areEqual.ToString(), syntaxString, resultType, operationString); break; } case "rb25": { // Checks if two Vectors are equal using the static Equals method. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var areEqual = System.Windows.Vector.Equals(vector1, vector2); // areEqual is False // Displaying Results syntaxString = "areEqual = Vector.Equals(vector1, vector2);"; resultType = "Boolean"; operationString = "Checking if two vectors are equal"; ShowResults(areEqual.ToString(), syntaxString, resultType, operationString); break; } case "rb26": { // Compares an Object and a Vector for equality using the non-static Equals method. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var areEqual = vector1.Equals(vector2); // areEqual is False // Displaying Results syntaxString = "areEqual = vector1.Equals(vector2);"; resultType = "Boolean"; operationString = "Checking if two vectors are equal"; ShowResults(areEqual.ToString(), syntaxString, resultType, operationString); break; } case "rb27": { // Converts a string representation of a vector into a Vector structure var vectorResult = System.Windows.Vector.Parse("1,3"); // vectorResult is equal to (1,3) // Displaying Results syntaxString = "vectorResult = Vector.Parse(\"1,3\");"; resultType = "Vector"; operationString = "Converting a string into a Vector"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb28": { // Checks if two Vectors are not equal using the overloaded inequality operator. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var areNotEqual = (vector1 != vector2); // areNotEqual is True // Displaying Results syntaxString = "areNotEqual = (vector1 != vector2);"; resultType = "Boolean"; operationString = "Checking if two points are not equal"; ShowResults(areNotEqual.ToString(), syntaxString, resultType, operationString); break; } case "rb29": { // Negates a Vector using the Negate method. var vector1 = new System.Windows.Vector(20, 30); vector1.Negate(); // vector1 is equal to (-20, -30) // Displaying Results syntaxString = "vector1.Negate();"; resultType = "void"; operationString = "Negating a vector"; ShowResults(vector1.ToString(), syntaxString, resultType, operationString); break; } case "rb30": { // Negates a Vector using the overloaded unary negation operator. var vector1 = new System.Windows.Vector(20, 30); var vectorResult = -vector1; // vectorResult is equal to (-20, -30) // Displaying Results syntaxString = "vectorResult = -vector1;"; resultType = "Vector"; operationString = "Negating a vector"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb31": { // Gets a String representation of a Vector structure var vector1 = new System.Windows.Vector(20, 30); var vectorString = vector1.ToString(); // vectorString is equal to 10,5 // Displaying Results syntaxString = "vectorString = vector1.ToString();"; resultType = "String"; operationString = "Getting the string representation of a Vector"; ShowResults(vectorString, syntaxString, resultType, operationString); break; } case "rb32": { // Explicitly converts a Vector structure into a Size structure // Returns a Size. var vector1 = new System.Windows.Vector(20, 30); var size1 = (Size)vector1; // size1 has a width of 20 and a height of 30 // Displaying Results syntaxString = "size1 = (Size)vector1;"; resultType = "Size"; operationString = "Expliciting casting a Vector into a Size"; ShowResults(size1.ToString(), syntaxString, resultType, operationString); break; } case "rb33": { // Explicitly converts a Vector structure into a Point structure // Returns a Point. var vector1 = new System.Windows.Vector(20, 30); var point1 = (Point)vector1; // point1 is equal to (20, 30) // Displaying Results syntaxString = "point1 = (Point)vector1;"; resultType = "Point"; operationString = "Expliciting casting a Vector into a Point"; ShowResults(point1.ToString(), syntaxString, resultType, operationString); break; } // task example. this case statement is not referenced from the list of radio buttons case "rb40": { // adds two vectors using Add and + var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); vector1 = vector1 + vector2; // vector1 is now equal to (65, 100) vector1 = System.Windows.Vector.Add(vector1, vector2); // vector1 is now equal to (110, 170) // Displaying Results syntaxString = "vectorResult = Vector.Negate(vector1);"; resultType = "Vector"; operationString = "Negating a vector"; ShowResults(vector1.ToString(), syntaxString, resultType, operationString); break; } } // end switch }
public void PerformOperation(object sender, RoutedEventArgs e) { var li = sender as RadioButton; // Strings used to display results string syntaxString, resultType, operationString; switch (li?.Name) { //begin switch case "rb1": { // Translates a Point by a Vector using the overloaded + operator. var point1 = new Point(10, 5); var vector1 = new System.Windows.Vector(20, 30); var pointResult = point1 + vector1; // pointResult is equal to (-10,-25) // Displaying Results syntaxString = "pointResult = point1 + vector1;"; resultType = "Point"; operationString = "Translating a Point by a Vector"; ShowResults(pointResult.ToString(), syntaxString, resultType, operationString); break; } case "rb2": { // Adds a Vector to a Vector using the overloaded + operator. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); // vectorResult is equal to (65,100) var vectorResult = vector1 + vector2; // Displaying Results syntaxString = "vectorResult = vector1 + vector2;"; resultType = "Vector"; operationString = "Adding a Vector to a Vector"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb3": { // Adds a Vector to a Vector using the static Add method. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var vectorResult = System.Windows.Vector.Add(vector1, vector2); // vectorResult is equal to (65,100) // Displaying Results syntaxString = "vectorResult = Vector.Add(vector1, vector2);"; resultType = "Vector"; operationString = "Adding a Vector to a Vector"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb4": { // Translates a Point by a Vector using the static Add method. var vector1 = new System.Windows.Vector(20, 30); var point1 = new Point(10, 5); var pointResult = System.Windows.Vector.Add(vector1, point1); // vectorResult is equal to (30,35) // Displaying Results syntaxString = "pointResult = Vector.Add(vector1, point1);"; resultType = "Point"; operationString = "Translating a Point by a Vector"; ShowResults(pointResult.ToString(), syntaxString, resultType, operationString); break; } case "rb5": { // Subtracts a Vector from a Vector using the overloaded - operator. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var vectorResult = vector1 - vector2; // vector Result is equal to (-25, -40) // Displaying Results syntaxString = "vectorResult = vector1 - vector2;"; resultType = "Vector"; operationString = "Subtracting a Vector from a Vector"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb6": { // Subtracts a Vector from a Vector using the static Subtract method. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var vectorResult = System.Windows.Vector.Subtract(vector1, vector2); // vector Result is equal to (-25, -40) // Displaying Results syntaxString = "Vector.Subtract(vector1, vector2);"; resultType = "Vector"; operationString = "Subtracting a Vector from a Vector"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb7": { // Multiplies a Vector by a Scalar using the overloaded * operator. var vector1 = new System.Windows.Vector(20, 30); double scalar1 = 75; var vectorResult = vector1*scalar1; // vectorResult is equal to (1500,2250) // Displaying Results syntaxString = "vectorResult = vector1 * scalar1;"; resultType = "Vector"; operationString = "Multiplies a Vector by a Scalar"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb8": { // Multiplies a Scalar by a Vector using the overloaded * operator. var vector1 = new System.Windows.Vector(20, 30); double scalar1 = 75; var vectorResult = scalar1*vector1; // vectorResult is equal to (1500,2250) // Displaying Results syntaxString = "vectorResult = scalar1 * vector1;"; resultType = "Vector"; operationString = "Multiplies a Scalar by a Vector"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb9": { // Multiplies a Vector by a Vector using the overloaded * operator. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var doubleResult = vector1*vector2; // doubleResult is equal to 3000 // Displaying Results syntaxString = "doubleResult = vector1 * vector2;"; resultType = "Double"; operationString = "Multiplies a Vector by a Vector"; ShowResults(doubleResult.ToString(CultureInfo.InvariantCulture), syntaxString, resultType, operationString); break; } case "rb10": { // Multiplies a Vector by a Matrix using the overloaded * operator. var vector1 = new System.Windows.Vector(20, 30); var matrix1 = new Matrix(40, 50, 60, 70, 80, 90); var vectorResult = vector1*matrix1; // vector Result is equal to (2600,3100) // Displaying Results syntaxString = "vectorResult = vector1 * matrix1;"; resultType = "Vector"; operationString = "Multiplies a Vector by a Matrix"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb11": { // Multiplies a Vector by a Scalar using the static Multiply method. var vector1 = new System.Windows.Vector(20, 30); double scalar1 = 75; var vectorResult = System.Windows.Vector.Multiply(vector1, scalar1); // vectorResult is equal to (1500,2250) // Displaying Results syntaxString = "vectorResult = Vector.Multiply(vector1, scalar1);"; resultType = "Vector"; operationString = "Multiplies a Vector by a Scalar"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb12": { // Multiplies a Scalar by a Vector using the static Multiply method. var vector1 = new System.Windows.Vector(20, 30); double scalar1 = 75; var vectorResult = System.Windows.Vector.Multiply(scalar1, vector1); // vectorResult is equal to (1500,2250) // Displaying Results syntaxString = "vectorResult = Vector.Multiply(scalar1, vector1);"; resultType = "Vector"; operationString = "Multiplies a Scalar by a Vector"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb13": { // Multiplies a Vector by a Vector using the static Multiply method. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var doubleResult = System.Windows.Vector.Multiply(vector1, vector2); // doubleResult is equal to 3000 // Displaying Results syntaxString = "DoubleResult = Vector.Multiply(vector1,vector2);"; resultType = "Double"; operationString = "Multiplies a Vector by a Vector"; ShowResults(doubleResult.ToString(CultureInfo.InvariantCulture), syntaxString, resultType, operationString); break; } case "rb14": { // Multiplies a Vector by a Matrix using the static Multiply method. var vector1 = new System.Windows.Vector(20, 30); var matrix1 = new Matrix(40, 50, 60, 70, 80, 90); var vectorResult = System.Windows.Vector.Multiply(vector1, matrix1); // vector Result is equal to (2600,3100) // Displaying Results syntaxString = "vectorResult = Vector.Multiply(vector1,matrix1);"; resultType = "Vector"; operationString = "Multiplies a Vector by a Matrix"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb15": { // Divides a Vector by a Scalar using the overloaded / operator. var vector1 = new System.Windows.Vector(20, 30); double scalar1 = 75; var vectorResult = vector1/scalar1; // vectorResult is approximately equal to (0.26667,0.4) // Displaying Results syntaxString = "vectorResult = vector1 / scalar1;"; resultType = "Vector"; operationString = "Dividing a Vector by a Scalar"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb16": { // Divides a Vector by a Double using the static Divide method. var vector1 = new System.Windows.Vector(20, 30); double scalar1 = 75; var vectorResult = System.Windows.Vector.Divide(vector1, scalar1); // vectorResult is approximately equal to (0.26667,0.4) // Displaying Results syntaxString = "vectorResult = Vector.Divide(vector1, scalar1);"; resultType = "Vector"; operationString = "Dividing a Vector by a Scalar"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb17": { // Gets the hashcode of a Vector structure var vector1 = new System.Windows.Vector(20, 30); var vectorHashCode = vector1.GetHashCode(); // Displaying Results syntaxString = "vectorHashCode = vector1.GetHashCode();"; resultType = "int"; operationString = "Getting the hashcode of a Vector"; ShowResults(vectorHashCode.ToString(), syntaxString, resultType, operationString); break; } case "rb18": { // Gets the length of a Vector. var vector1 = new System.Windows.Vector(20, 30); var length = vector1.Length; // length is approximately equal to 36.0555 // Displaying Results syntaxString = "length = vector1.Length();"; resultType = "Double"; operationString = "Getting the length of a Vector"; ShowResults(length.ToString(CultureInfo.InvariantCulture), syntaxString, resultType, operationString); break; } case "rb19": { // Gets the square of the length of a Vector. var vector1 = new System.Windows.Vector(20, 30); var lengthSq = vector1.LengthSquared; // lengthSq is equal to 1300 // Displaying Results syntaxString = "lengthSq = vector1.LengthSquared;"; resultType = "Double"; operationString = "Getting the length square of a Vector"; ShowResults(lengthSq.ToString(CultureInfo.InvariantCulture), syntaxString, resultType, operationString); break; } case "rb20": { // Normalizes a Vector using the Normalize method. var vector1 = new System.Windows.Vector(20, 30); vector1.Normalize(); // vector1 is approximately equal to (0.5547,0.8321) // Displaying Results syntaxString = "vector1.Normalize();"; resultType = "Vector"; operationString = "Normalizing a Vector"; ShowResults(vector1.ToString(), syntaxString, resultType, operationString); break; } case "rb21": { // Calculates the angle between two Vectors using the static AngleBetween method. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var angleBetween = System.Windows.Vector.AngleBetween(vector1, vector2); // angleBetween is approximately equal to 0.9548 // Displaying Results syntaxString = "angleBetween = Vector.AngleBetween(vector1, vector2);"; resultType = "Double"; operationString = "Calculating the angle between two Vectors"; ShowResults(angleBetween.ToString(CultureInfo.InvariantCulture), syntaxString, resultType, operationString); break; } case "rb22": { // Calculates the cross product of two Vectors using the static CrossProduct method. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var crossProduct = System.Windows.Vector.CrossProduct(vector1, vector2); // crossProduct is equal to 50 // Displaying Results syntaxString = "crossProduct = Vector.CrossProduct(vector1,vector2);"; resultType = "Double"; operationString = "Calculating the crossproduct of two Vectors"; ShowResults(crossProduct.ToString(CultureInfo.InvariantCulture), syntaxString, resultType, operationString); break; } case "rb23": { // Calculates the determinant of two Vectors using the static Determinant method. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var determinant = System.Windows.Vector.Determinant(vector1, vector2); // determinant is equal to 50 // Displaying Results syntaxString = "determinant = Vector.Determinant(vector1, vector2);"; resultType = "Double"; operationString = "Calculating the determinant of two Vectors"; ShowResults(determinant.ToString(CultureInfo.InvariantCulture), syntaxString, resultType, operationString); break; } case "rb24": { // Checks if two Vectors are equal using the overloaded equality operator. // Declaring vecto1 and initializing x,y values var vector1 = new System.Windows.Vector(20, 30); // Declaring vector2 without initializing x,y values var vector2 = new System.Windows.Vector { X = 45, Y = 70 }; // Boolean to hold the result of the comparison // assigning values to vector2 // Comparing Vectors for equality var areEqual = (vector1 == vector2); // areEqual is False // Displaying Results syntaxString = "areEqual = (vector1 == vector2);"; resultType = "Boolean"; operationString = "Checking if two vectors are equal"; ShowResults(areEqual.ToString(), syntaxString, resultType, operationString); break; } case "rb25": { // Checks if two Vectors are equal using the static Equals method. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var areEqual = System.Windows.Vector.Equals(vector1, vector2); // areEqual is False // Displaying Results syntaxString = "areEqual = Vector.Equals(vector1, vector2);"; resultType = "Boolean"; operationString = "Checking if two vectors are equal"; ShowResults(areEqual.ToString(), syntaxString, resultType, operationString); break; } case "rb26": { // Compares an Object and a Vector for equality using the non-static Equals method. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var areEqual = vector1.Equals(vector2); // areEqual is False // Displaying Results syntaxString = "areEqual = vector1.Equals(vector2);"; resultType = "Boolean"; operationString = "Checking if two vectors are equal"; ShowResults(areEqual.ToString(), syntaxString, resultType, operationString); break; } case "rb27": { // Converts a string representation of a vector into a Vector structure var vectorResult = System.Windows.Vector.Parse("1,3"); // vectorResult is equal to (1,3) // Displaying Results syntaxString = "vectorResult = Vector.Parse(\"1,3\");"; resultType = "Vector"; operationString = "Converting a string into a Vector"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb28": { // Checks if two Vectors are not equal using the overloaded inequality operator. var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); var areNotEqual = (vector1 != vector2); // areNotEqual is True // Displaying Results syntaxString = "areNotEqual = (vector1 != vector2);"; resultType = "Boolean"; operationString = "Checking if two points are not equal"; ShowResults(areNotEqual.ToString(), syntaxString, resultType, operationString); break; } case "rb29": { // Negates a Vector using the Negate method. var vector1 = new System.Windows.Vector(20, 30); vector1.Negate(); // vector1 is equal to (-20, -30) // Displaying Results syntaxString = "vector1.Negate();"; resultType = "void"; operationString = "Negating a vector"; ShowResults(vector1.ToString(), syntaxString, resultType, operationString); break; } case "rb30": { // Negates a Vector using the overloaded unary negation operator. var vector1 = new System.Windows.Vector(20, 30); var vectorResult = -vector1; // vectorResult is equal to (-20, -30) // Displaying Results syntaxString = "vectorResult = -vector1;"; resultType = "Vector"; operationString = "Negating a vector"; ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString); break; } case "rb31": { // Gets a String representation of a Vector structure var vector1 = new System.Windows.Vector(20, 30); var vectorString = vector1.ToString(); // vectorString is equal to 10,5 // Displaying Results syntaxString = "vectorString = vector1.ToString();"; resultType = "String"; operationString = "Getting the string representation of a Vector"; ShowResults(vectorString, syntaxString, resultType, operationString); break; } case "rb32": { // Explicitly converts a Vector structure into a Size structure // Returns a Size. var vector1 = new System.Windows.Vector(20, 30); var size1 = (Size) vector1; // size1 has a width of 20 and a height of 30 // Displaying Results syntaxString = "size1 = (Size)vector1;"; resultType = "Size"; operationString = "Expliciting casting a Vector into a Size"; ShowResults(size1.ToString(), syntaxString, resultType, operationString); break; } case "rb33": { // Explicitly converts a Vector structure into a Point structure // Returns a Point. var vector1 = new System.Windows.Vector(20, 30); var point1 = (Point) vector1; // point1 is equal to (20, 30) // Displaying Results syntaxString = "point1 = (Point)vector1;"; resultType = "Point"; operationString = "Expliciting casting a Vector into a Point"; ShowResults(point1.ToString(), syntaxString, resultType, operationString); break; } // task example. this case statement is not referenced from the list of radio buttons case "rb40": { // adds two vectors using Add and + var vector1 = new System.Windows.Vector(20, 30); var vector2 = new System.Windows.Vector(45, 70); vector1 = vector1 + vector2; // vector1 is now equal to (65, 100) vector1 = System.Windows.Vector.Add(vector1, vector2); // vector1 is now equal to (110, 170) // Displaying Results syntaxString = "vectorResult = Vector.Negate(vector1);"; resultType = "Vector"; operationString = "Negating a vector"; ShowResults(vector1.ToString(), syntaxString, resultType, operationString); break; } } // end switch }