예제 #1
0
        private void HoldGesture(object sender, GestureEventArgs e)
        {
            if (!IsEnabled)
                return;

            IsActive = true;

            _cardView = sender as CardView;
            if (_cardView == null)
            {
                IsActive = false;
            }
            else
            {
                var selected = (CardViewModel)_cardView.DataContext;

                var scrollOffset = new Point(_scrollViewer.HorizontalOffset, _scrollViewer.VerticalOffset);
                _originalRelativePosition = _cardView.GetRelativePositionIn(_context, scrollOffset);

                // Fade everything out
                //if (_context != null)
                //    _context.Animate(1.0, 0.7, UIElement.OpacityProperty, 300, 0);

                if (_context != null)
                    FadeCards(_context, selected);

                // Popout the selected card
                // PopoutCard(_cardView, _draggedImage, _originalRelativePosition, scrollOffset);

                // We can allow children to listen to events now
                EnableChildInteractions();
            }
        }
예제 #2
0
파일: PointIndex.cs 프로젝트: Bunk/trellow
 public static Value Create(string id, FrameworkElement element, FrameworkElement relativeTo)
 {
     var position = element.GetRelativePositionIn(relativeTo);
     var rect = new Rect(position, element.RenderSize);
     return new Value
     {
         Id = id,
         Position = rect
     };
 }
예제 #3
0
        private void HoldStarted(object sender, GestureEventArgs e)
        {
            if (!IsEnabled)
                return;

            _cardView = sender as CardView;
            if (_cardView == null)
            {
                IsActive = false;
            }
            else
            {
                var scrollOffset = new Point(_scrollViewer.HorizontalOffset, _scrollViewer.VerticalOffset);
                var originalPosition = _cardView.GetRelativePositionIn(_itemsControl, scrollOffset);
                _initialIndex = _currentIndex = _pointIndex.IndexOf(originalPosition);
            }
        }