예제 #1
0
        /// <summary>
        /// Propagates the flags up to the root.
        /// </summary>
        /// <remarks>
        /// The walk stops on a node with all of the required flags set.
        /// </remarks>
        internal static void PropagateFlags(
            Visual e,
            VisualFlags flags,
            VisualProxyFlags proxyFlags)
        {
            while ((e != null) &&
                   (!e.CheckFlagsAnd(flags) || !e.CheckFlagsOnAllChannels(proxyFlags)))
            {
                if (e.CheckFlagsOr(VisualFlags.ShouldPostRender))
                {
                    MediaContext mctx = MediaContext.From(e.Dispatcher);

                    if (mctx.Channel != null)
                    {
                        mctx.PostRender();
                    }
                }
                else if (e.CheckFlagsAnd(VisualFlags.NodeIsCyclicBrushRoot))
                {
                    //
                    // For visuals that are root nodes in visual brushes we
                    // need to fire OnChanged on the owning brushes.
                    //

                    Dictionary<ICyclicBrush, int> cyclicBrushToChannelsMap =
                        CyclicBrushToChannelsMapField.GetValue(e);

                    Debug.Assert(cyclicBrushToChannelsMap != null, "Visual brush roots need to have the visual brush to channels map!");


                    //
                    // Iterate over the visual brushes and fire the OnChanged event.
                    //

                    foreach (ICyclicBrush cyclicBrush in cyclicBrushToChannelsMap.Keys)
                    {
                        cyclicBrush.FireOnChanged();
                    }
                }

                e.SetFlags(true, flags);
                e.SetFlagsOnAllChannels(true, proxyFlags);

                if (e._parent == null)
                {
                    // Stop propagating.  We are at the root of the 2D subtree.
                    return;
                }

                Visual parentAsVisual = e._parent as Visual;
                if (parentAsVisual == null)
                {
                    // if the parent is not null (saw this with earlier null check) and is not a Visual
                    // it must be a Visual3D - continue the propagation
                    Visual3D.PropagateFlags((Visual3D)e._parent, flags, proxyFlags);     
                    return;
                }

                e = parentAsVisual;                
            }
        }
예제 #2
0
        /// <summary>
        /// Recursively resets IsLayoutSuspended flag on all visuals of the whole v's sub tree.
        /// For UIElements also re-inserts the UIElement into Measure and / or Arrange update queues
        /// if necessary.
        /// </summary>
        internal static void PropagateResumeLayout(Visual parent, Visual v)
        {
            if(v.CheckFlagsAnd(VisualFlags.IsLayoutIslandRoot)) return;

            //the subtree is already active - happens when new elements are added to the active tree
            //elements are created layout-active so they don't need to be specifically unsuspended
            //no need to walk down in this case
            //if(!v.CheckFlagsAnd(VisualFlags.IsLayoutSuspended)) return;

            //that can be true only on top of recursion, if suspended v is being connected to suspended parent.
            bool parentIsSuspended = parent == null ? false : parent.CheckFlagsAnd(VisualFlags.IsLayoutSuspended);
            uint parentTreeLevel   = parent == null ? 0     : parent.TreeLevel;

            if(parentIsSuspended) return;

            v.SetFlags(false, VisualFlags.IsLayoutSuspended);
            v.TreeLevel = parentTreeLevel + 1;

            if (v.CheckFlagsAnd(VisualFlags.IsUIElement))
            {
                //  re-insert UIElement into the update queues
                UIElement e = (UIElement)v;

                Invariant.Assert(!e.MeasureInProgress && !e.ArrangeInProgress);

                bool requireMeasureUpdate = e.MeasureDirty && !e.NeverMeasured && (e.MeasureRequest == null);
                bool requireArrangeUpdate = e.ArrangeDirty && !e.NeverArranged && (e.ArrangeRequest == null);
                ContextLayoutManager contextLayoutManager = (requireMeasureUpdate || requireArrangeUpdate)
                    ? ContextLayoutManager.From(e.Dispatcher)
                    : null;

                if (requireMeasureUpdate)
                {
                    contextLayoutManager.MeasureQueue.Add(e);
                }

                if (requireArrangeUpdate)
                {
                    contextLayoutManager.ArrangeQueue.Add(e);
                }
            }

            int count = v.InternalVisualChildrenCount;

            for (int i = 0; i < count; i++)
            {
                Visual cv = v.InternalGetVisualChild(i);
                if (cv != null)
                {
                    PropagateResumeLayout(v, cv);
                }
            }
        }
예제 #3
0
        /// <summary>
        /// DisconnectChild
        ///
        ///    Derived classes must call this method to notify the Visual layer that a
        ///    child was removed from the children collection. The Visual layer will then call
        ///    GetChildren to find out which child has been removed.
        ///
        /// </summary>
        protected void RemoveVisualChild(Visual child)
        {
            if (child == null || child._parent == null)
            {
                return;
            }

            if (child._parent != this)
            {
                throw new ArgumentException(SR.Get(SRID.Visual_NotChild));
            }

            if(InternalVisual2DOr3DChildrenCount == 0)
            {
                SetFlags(false, VisualFlags.HasChildren);
            }

            //
            // Remove the child on all channels its current parent is marshalled to.
            //

            for (int i = 0; i < _proxy.Count; i++)
            {
                DUCE.Channel channel = _proxy.GetChannel(i);

                if (child.CheckFlagsAnd(channel, VisualProxyFlags.IsConnectedToParent))
                {
                    child.SetFlags(channel, false, VisualProxyFlags.IsConnectedToParent);
                    DUCE.IResource childResource = (DUCE.IResource)child;
                    childResource.RemoveChildFromParent(this, channel);
                    childResource.ReleaseOnChannel(channel);
                }
            }

            // Set the parent pointer to null.

            child._parent = null;

            Visual.PropagateFlags(
                this,
                VisualFlags.IsSubtreeDirtyForPrecompute,
                VisualProxyFlags.IsSubtreeDirtyForRender);

            UIElement.PropagateSuspendLayout(child);

            // Fire notifications
            child.FireOnVisualParentChanged(this);
            OnVisualChildrenChanged(null /* no child added */, child);
        }
예제 #4
0
        /// <summary>
        /// Recursively propagates IsLayoutSuspended flag down to the whole v's sub tree.
        /// </summary>
        internal static void PropagateSuspendLayout(Visual v)
        {
            if(v.CheckFlagsAnd(VisualFlags.IsLayoutIslandRoot)) return;

            //the subtree is already suspended - happens when already suspended tree is further disassembled
            //no need to walk down in this case
            if(v.CheckFlagsAnd(VisualFlags.IsLayoutSuspended)) return;

            //  (bug # 1623922) assert that a UIElement has not being
            //  removed from the visual tree while updating layout.
            if (    Invariant.Strict
                &&  v.CheckFlagsAnd(VisualFlags.IsUIElement)    )
            {
                UIElement e = (UIElement)v;
                Invariant.Assert(!e.MeasureInProgress && !e.ArrangeInProgress);
            }

            v.SetFlags(true, VisualFlags.IsLayoutSuspended);
            v.TreeLevel = 0;

            int count = v.InternalVisualChildrenCount;

            for (int i = 0; i < count; i++)
            {
                Visual cv = v.InternalGetVisualChild(i);
                if (cv != null)
                {
                    PropagateSuspendLayout(cv);
                }
            }
        }