public Camera2D(PerspectiveCamera camera) { _originalCamera = camera; _originalCamera.LookDirection = new Vector3D(0, 0.25, -1); Focused = true; }
public CameraHelper(Player player, PerspectiveCamera camera, PerspectiveCamera cameraMap, MinimapHelper blips) { _player = player; _camera = camera; _cameraMap = cameraMap; _blips = blips; }
public void SyncCamera(PerspectiveCamera camera) { this.Camera.Position = camera.Position; this.Camera.LookDirection = camera.LookDirection; this.Camera.UpDirection = camera.UpDirection; this.Camera.FieldOfView = camera.FieldOfView; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 4 "..\..\MainWindow.xaml" ((Ch15_Triangulation_3DViewer.MainWindow)(target)).KeyDown += new System.Windows.Input.KeyEventHandler(this.KeyDownEventHandler); #line default #line hidden return; case 2: this.info = ((System.Windows.Controls.TextBlock)(target)); return; case 3: this.viewport = ((System.Windows.Controls.Viewport3D)(target)); return; case 4: this.camera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 5: this.model = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 6: this.group = ((System.Windows.Media.Media3D.Model3DGroup)(target)); return; } this._contentLoaded = true; }
PerspectiveCamera defineCamera(double maxLegLength) { var camera = new PerspectiveCamera(); camera.Position = new Point3D(maxLegLength, maxLegLength, maxLegLength).Multiply(1.6); camera.LookDirection = new Vector3D(-100, -100, -100); camera.UpDirection = new Vector3D(0, 0, 1); return camera; }
public PerspectiveCamera(System.Windows.Media.Media3D.PerspectiveCamera cam) { CameraViewPoint = new Point(cam.Position); CameraDirection = new Direction(cam.LookDirection); CameraUpVector = new Direction(cam.UpDirection); fieldOfViewField = cam.FieldOfView; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 7 "..\..\..\Calendar\Calendar.xaml" ((WeatherCalendar.Calendar)(target)).Loaded += new System.Windows.RoutedEventHandler(this.Calendar_OnLoaded); #line default #line hidden return; case 2: this.lastRow = ((System.Windows.Controls.RowDefinition)(target)); return; case 3: this.camera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 4: this.aar = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; } this._contentLoaded = true; }
public VisualTree3DView(Visual visual) { DirectionalLight directionalLight1 = new DirectionalLight(Colors.White, new Vector3D(0, 0, 1)); DirectionalLight directionalLight2 = new DirectionalLight(Colors.White, new Vector3D(0, 0, -1)); double z = 0; Model3D model = this.ConvertVisualToModel3D(visual, ref z); Model3DGroup group = new Model3DGroup(); group.Children.Add(directionalLight1); group.Children.Add(directionalLight2); group.Children.Add(model); this.zScaleTransform = new ScaleTransform3D(); group.Transform = this.zScaleTransform; ModelVisual3D modelVisual = new ModelVisual3D(); modelVisual.Content = group; Rect3D bounds = model.Bounds; double fieldOfView = 45; Point3D lookAtPoint = new Point3D(bounds.X + bounds.SizeX / 2, bounds.Y + bounds.SizeY / 2, bounds.Z + bounds.SizeZ / 2); double cameraDistance = 0.5 * bounds.SizeX / Math.Tan(0.5 * fieldOfView * Math.PI / 180); Point3D position = lookAtPoint - new Vector3D(0, 0, cameraDistance); Camera camera = new PerspectiveCamera(position, new Vector3D(0, 0, 1), new Vector3D(0, -1, 0), fieldOfView); this.zScaleTransform.CenterZ = lookAtPoint.Z; this.Children.Add(modelVisual); this.Camera = camera; this.ClipToBounds = false; this.Width = 500; this.Height = 500; this.trackballBehavior = new TrackballBehavior(this, lookAtPoint); }
public ItemSelectDragLogic(Map map, PerspectiveCamera camera, Viewport3D viewport, UIElement visual) { _map = map; _camera = camera; _viewport = viewport; _visual = visual; }
public ViewportOffline(Color background) { this.Viewport = new Viewport3D(); // The initial values don't really matter. The camera will be moved before taking a picture _camera = new PerspectiveCamera(new Point3D(0, 0, 25), new Vector3D(0, 0, -1), new Vector3D(0, 1, 0), 45d); this.Viewport.Camera = _camera; // The lights need to be passed in as CameraPoolVisual objects //Model3DGroup lightGroup = new Model3DGroup(); //lightGroup.Children.Add(new AmbientLight(UtilityWPF.ColorFromHex("808080"))); //lightGroup.Children.Add(new DirectionalLight(UtilityWPF.ColorFromHex("FFFFFF"), new Vector3D(1, -1, -1))); //lightGroup.Children.Add(new DirectionalLight(UtilityWPF.ColorFromHex("303030"), new Vector3D(-1, 1, 1))); //ModelVisual3D lightModel = new ModelVisual3D(); //lightModel.Content = lightGroup; //this.Viewport.Children.Add(lightModel); _background = background; // Viewport3D won't render to a bitmap when it's not part of the visual tree, but a border containing a viewport will Border border = new Border(); border.Background = new SolidColorBrush(_background); border.Child = this.Viewport; _control = border; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.UserControl = ((PictureBrowserPanel.CoverFlow)(target)); return; case 2: this.LayoutRoot = ((System.Windows.Controls.Grid)(target)); return; case 3: this.viewport3D = ((System.Windows.Controls.Viewport3D)(target)); return; case 4: this.Camera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 5: this.Title = ((System.Windows.Controls.TextBlock)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.myStoryboard = ((System.Windows.Media.Animation.BeginStoryboard)(target)); return; case 2: this.myViewport = ((System.Windows.Controls.Viewport3D)(target)); return; case 3: this.myCamera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 4: this.myModelView3D = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 5: this.rotation = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; case 6: this.rotation2 = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 4 "..\..\Carousel.xaml" ((Bornander.UI.TabCarousel.Carousel)(target)).SizeChanged += new System.Windows.SizeChangedEventHandler(this.HandleSizeChanged); #line default #line hidden return; case 2: this.Grid3D = ((System.Windows.Controls.Grid)(target)); return; case 3: this.MainCamera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 4: this.Ambient = ((System.Windows.Media.Media3D.AmbientLight)(target)); return; case 5: this.Directional = ((System.Windows.Media.Media3D.DirectionalLight)(target)); return; case 6: this.CarouselContainer = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.listBox = ((System.Windows.Controls.ListBox)(target)); #line 18 "..\..\..\3DControl.xaml" this.listBox.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.listBox_SelectionChanged); #line default #line hidden return; case 2: this.button5 = ((System.Windows.Controls.Button)(target)); return; case 3: this.label1 = ((System.Windows.Controls.Label)(target)); return; case 4: this.textBox1 = ((System.Windows.Controls.TextBox)(target)); return; case 5: this.SenceGrid = ((System.Windows.Controls.Grid)(target)); return; case 6: this.viewport = ((System.Windows.Controls.Viewport3D)(target)); return; case 7: this.myPerspectiveCamera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 8: this.FurnitureContainer = ((System.Windows.Media.Media3D.ContainerUIElement3D)(target)); return; case 9: this.viewportLightsModelVisual3D = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 10: this.ambientLight = ((System.Windows.Media.Media3D.AmbientLight)(target)); return; case 11: this.directionalLight = ((System.Windows.Media.Media3D.DirectionalLight)(target)); return; case 12: this.spotLight = ((System.Windows.Media.Media3D.SpotLight)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.LeftSpinBeginStoryboard = ((System.Windows.Media.Animation.BeginStoryboard)(target)); return; case 2: this.RightSpinBeginStoryboard = ((System.Windows.Media.Animation.BeginStoryboard)(target)); return; case 3: this.UpwardSpinBeginStoryboard = ((System.Windows.Media.Animation.BeginStoryboard)(target)); return; case 4: this.DownwardSpinBeginStoryboard = ((System.Windows.Media.Animation.BeginStoryboard)(target)); return; case 5: this.myPerspectiveCamera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 6: this.myHorizontalRotation = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; case 7: this.myVerticalRotation = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; } this._contentLoaded = true; }
/// <summary> /// Initializes a new instance of the <see cref="StructureControl"/> class and sets up visual elements for rendering. /// </summary> /// <param name="pdbViewer">The PDB viewer.</param> internal StructureControl(PdbViewer pdbViewer) { this.pdbViewer = pdbViewer; NameScope.SetNameScope(this, new NameScope()); this.viewport = new Viewport3D(); this.viewport.ClipToBounds = true; this.Children.Add(this.viewport); this.camera = new PerspectiveCamera(); this.camera.Position = new Point3D(0, 0, cameraOffset); this.viewport.Camera = this.camera; ModelVisual3D lightingVisual = new ModelVisual3D(); this.viewport.Children.Add(lightingVisual); Model3DGroup lightingModel = new Model3DGroup(); lightingVisual.Content = lightingModel; PointLight pointLight = new PointLight(Colors.White, new Point3D(-4, 4, 8)); lightingModel.Children.Add(pointLight); AmbientLight ambientLight = new AmbientLight(Color.FromRgb(32, 32, 32)); lightingModel.Children.Add(ambientLight); this.moleculeVisual = new ModelVisual3D(); viewport.Children.Add(this.moleculeVisual); Transform3DGroup transformGroup = new Transform3DGroup(); this.moleculeVisual.Transform = transformGroup; this.translateTransform = new TranslateTransform3D(); transformGroup.Children.Add(this.translateTransform); this.scaleTransform = new ScaleTransform3D(); transformGroup.Children.Add(this.scaleTransform); this.rotateTransform = new RotateTransform3D(); this.rotateTransform.Rotation = new QuaternionRotation3D(); transformGroup.Children.Add(this.rotateTransform); this.selectionRectangle = new Rectangle(); this.selectionRectangle.Stroke = Brushes.White; this.selectionRectangle.Fill = new SolidColorBrush(Color.FromArgb(32, 255, 255, 255)); this.selectionRectangle.Visibility = Visibility.Hidden; this.Children.Add(this.selectionRectangle); this.testLabel = new Label(); this.testLabel.Foreground = Brushes.White; this.testLabel.FontSize = 20; this.testLabel.HorizontalAlignment = HorizontalAlignment.Left; this.testLabel.VerticalAlignment = VerticalAlignment.Center; this.Children.Add(this.testLabel); this.clip = 1; this.slab = 0; this.UpdateClipping(); }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 10 "..\..\Window3D.xaml" ((System.Windows.Controls.Grid)(target)).MouseWheel += new System.Windows.Input.MouseWheelEventHandler(this.Grid_MouseWheel); #line default #line hidden #line 11 "..\..\Window3D.xaml" ((System.Windows.Controls.Grid)(target)).MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.Grid_MouseDown); #line default #line hidden #line 11 "..\..\Window3D.xaml" ((System.Windows.Controls.Grid)(target)).MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Grid_MouseUp); #line default #line hidden #line 12 "..\..\Window3D.xaml" ((System.Windows.Controls.Grid)(target)).MouseMove += new System.Windows.Input.MouseEventHandler(this.Grid_MouseMove); #line default #line hidden return; case 2: this.button = ((System.Windows.Controls.Button)(target)); #line 18 "..\..\Window3D.xaml" this.button.Click += new System.Windows.RoutedEventHandler(this.Button_Click); #line default #line hidden return; case 3: this.mainViewport = ((System.Windows.Controls.Viewport3D)(target)); return; case 4: this.camera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 5: this.model = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 6: this.group = ((System.Windows.Media.Media3D.Model3DGroup)(target)); return; } this._contentLoaded = true; }
public TrackBallRoam(PerspectiveCamera camera) { _camera = camera; _autoscroll = new AutoScrollEmulator(); _autoscroll.AutoScroll += new AutoScrollHandler(Autoscroll_AutoScroll); _autoscroll.CursorChanged += new EventHandler(Autoscroll_CursorChanged); }
public void UpdateCamera(PerspectiveCamera camera) { cameraDir.Text = camera.LookDirection.Format("f1"); cameraEye.Text = camera.Position.Format("f1"); cameraUp.Text = camera.UpDirection.Format("f1"); nearPlane.Text = camera.NearPlaneDistance.ToString("f1"); farPlane.Text = camera.FarPlaneDistance.ToString("f1"); fov.Text = camera.FieldOfView.ToString("f1"); }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 9 "..\..\MainWindow.xaml" ((ParallelBoids.MainWindow)(target)).MouseWheel += new System.Windows.Input.MouseWheelEventHandler(this.Window_MouseWheel); #line default #line hidden #line 9 "..\..\MainWindow.xaml" ((ParallelBoids.MainWindow)(target)).MouseDoubleClick += new System.Windows.Input.MouseButtonEventHandler(this.Window_MouseDoubleClick); #line default #line hidden #line 9 "..\..\MainWindow.xaml" ((ParallelBoids.MainWindow)(target)).KeyDown += new System.Windows.Input.KeyEventHandler(this.Window_KeyDown); #line default #line hidden #line 9 "..\..\MainWindow.xaml" ((ParallelBoids.MainWindow)(target)).MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.Window_MouseDown); #line default #line hidden #line 9 "..\..\MainWindow.xaml" ((ParallelBoids.MainWindow)(target)).MouseMove += new System.Windows.Input.MouseEventHandler(this.Window_MouseMove); #line default #line hidden #line 9 "..\..\MainWindow.xaml" ((ParallelBoids.MainWindow)(target)).Loaded += new System.Windows.RoutedEventHandler(this.Window_Loaded); #line default #line hidden return; case 2: this.viewport3D = ((System.Windows.Controls.Viewport3D)(target)); return; case 3: this.camMain = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 4: this.myAngleRotation = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; } this._contentLoaded = true; }
public TrackballGrabber(FrameworkElement eventSource, Viewport3D viewport, double sphereRadius, Color hoverLightColor) { if (viewport.Camera == null || !(viewport.Camera is PerspectiveCamera)) { throw new ArgumentException("This class requires a perspective camera to be tied to the viewport"); } _eventSource = eventSource; _viewport = viewport; _camera = (PerspectiveCamera)viewport.Camera; this.SyncedLights = new List<Model3D>(); this.HoverVisuals = new ObservableCollection<Visual3D>(); this.HoverVisuals.CollectionChanged += HoverVisuals_CollectionChanged; _eventSource.MouseEnter += new System.Windows.Input.MouseEventHandler(EventSource_MouseEnter); _eventSource.MouseLeave += new System.Windows.Input.MouseEventHandler(EventSource_MouseLeave); _eventSource.MouseDown += new System.Windows.Input.MouseButtonEventHandler(EventSource_MouseDown); _eventSource.MouseUp += new System.Windows.Input.MouseButtonEventHandler(EventSource_MouseUp); _eventSource.MouseMove += new System.Windows.Input.MouseEventHandler(EventSource_MouseMove); #region Sphere // Material _sphereMaterials = new MaterialGroup(); _sphereMaterials.Children.Add(new DiffuseMaterial(new SolidColorBrush(Color.FromArgb(25, 255, 255, 255)))); // This gets added/removed on mouse enter/leave _sphereMaterialHover = new SpecularMaterial(new SolidColorBrush(Color.FromArgb(64, 128, 128, 128)), 33d); // Geometry Model GeometryModel3D geometry = new GeometryModel3D(); geometry.Material = _sphereMaterials; geometry.BackMaterial = _sphereMaterials; geometry.Geometry = UtilityWPF.GetSphere_LatLon(20, sphereRadius); // Model Visual _sphereModel = new ModelVisual3D(); _sphereModel.Content = geometry; // Add it _viewport.Children.Add(_sphereModel); #endregion #region Hover Light // Light PointLight hoverLight = new PointLight(); hoverLight.Color = hoverLightColor; hoverLight.Range = sphereRadius * 10; _hoverLight = new ModelVisual3D(); _hoverLight.Content = hoverLight; #endregion }
public CameraManipulator(IScene scene) { this.scene = scene; this.camera = new PerspectiveCamera(); this.UpDirection = new Vector3D(-1, -1, 2)/Math.Sqrt(6); this.SetCameraPosition(this.scene.Center + new Vector3D(1, 1, 1)*this.scene.Radius*4/Math.Sqrt(3)); }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.tbValues = ((System.Windows.Controls.TextBlock)(target)); return; case 2: this.btnGo = ((System.Windows.Controls.Button)(target)); #line 25 "..\..\Window1.xaml" this.btnGo.Click += new System.Windows.RoutedEventHandler(this.btnGo_Click); #line default #line hidden return; case 3: this.tbAccVals = ((System.Windows.Controls.TextBox)(target)); return; case 4: this.viewport3D1 = ((System.Windows.Controls.Viewport3D)(target)); return; case 5: this.camMain = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 6: this.dirLightMain = ((System.Windows.Media.Media3D.DirectionalLight)(target)); return; case 7: this.MyModel = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 8: this.meshMain = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; case 9: this.matDiffuseMain = ((System.Windows.Media.Media3D.DiffuseMaterial)(target)); return; case 10: this.rotate = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; case 11: this.slider1 = ((System.Windows.Controls.Slider)(target)); return; } this._contentLoaded = true; }
private void AddCamera() { PerspectiveCamera camera=new PerspectiveCamera(); camera.Position=new Point3D(0,3.3,8);//in WPF, z axis is positive coming out from the screen toward the viewer. //camera.FarPlaneDistance=20; camera.LookDirection=new Vector3D(0,-.4,-1); //camera.UpDirection=new Vector3D(0,1,0); //camera.NearPlaneDistance=0; camera.FieldOfView=45; myViewport.Camera=camera; }
public static void SetFromWpfCamera(this DxCamera thisCamera, System.Windows.Media.Media3D.PerspectiveCamera wpfCamera) { thisCamera.At = (wpfCamera.Position + wpfCamera.LookDirection).ToVector3(); thisCamera.Eye = wpfCamera.Position.ToVector3(); thisCamera.Up = wpfCamera.UpDirection.ToVector3(); thisCamera.NearDistance = (float)wpfCamera.NearPlaneDistance; thisCamera.FarDistance = (float)wpfCamera.FarPlaneDistance; thisCamera.FOV = (float)DegreeToRadian(wpfCamera.FieldOfView); }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 9 "..\..\Visualizer.xaml" ((VisualizerControl.Visualizer)(target)).MouseMove += new System.Windows.Input.MouseEventHandler(this.MyViewport_MouseMove); #line default #line hidden #line 10 "..\..\Visualizer.xaml" ((VisualizerControl.Visualizer)(target)).MouseLeftButtonUp += new System.Windows.Input.MouseButtonEventHandler(this.MyViewport_MouseLeftButtonUp); #line default #line hidden #line 10 "..\..\Visualizer.xaml" ((VisualizerControl.Visualizer)(target)).MouseWheel += new System.Windows.Input.MouseWheelEventHandler(this.MyViewport_MouseWheel); #line default #line hidden #line 11 "..\..\Visualizer.xaml" ((VisualizerControl.Visualizer)(target)).KeyDown += new System.Windows.Input.KeyEventHandler(this.UserControl_KeyDown); #line default #line hidden return; case 2: this.myViewport = ((System.Windows.Controls.Viewport3D)(target)); #line 17 "..\..\Visualizer.xaml" this.myViewport.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.MyViewport_MouseLeftButtonDown); #line default #line hidden return; case 3: this.Camera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 4: this.ModelVisual_1 = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 5: this.Group = ((System.Windows.Media.Media3D.Model3DGroup)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 25 "..\..\Materials.xaml" ((System.Windows.Controls.StackPanel)(target)).AddHandler(System.Windows.Controls.Primitives.ButtonBase.ClickEvent, new System.Windows.RoutedEventHandler(this.chk_Click)); #line default #line hidden return; case 2: this.chkBackground = ((System.Windows.Controls.CheckBox)(target)); return; case 3: this.chkDiffuse = ((System.Windows.Controls.CheckBox)(target)); return; case 4: this.chkSpecular = ((System.Windows.Controls.CheckBox)(target)); return; case 5: this.chkEmissive = ((System.Windows.Controls.CheckBox)(target)); return; case 6: this.rect = ((System.Windows.Shapes.Rectangle)(target)); return; case 7: this.camera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 8: this.Scene = ((System.Windows.Media.Media3D.Model3DGroup)(target)); return; case 9: this.ring = ((System.Windows.Media.Media3D.Model3DGroup)(target)); return; case 10: this.Torus01OR9GR10 = ((System.Windows.Media.Media3D.GeometryModel3D)(target)); return; case 11: this.materialsGroup = ((System.Windows.Media.Media3D.MaterialGroup)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.Window = ((Opdracht1.MainWindow)(target)); return; case 2: this.Slider1 = ((System.Windows.Controls.Slider)(target)); #line 19 "..\..\MainWindow.xaml" this.Slider1.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.Slider1_ValueChanged); #line default #line hidden return; case 3: this.Slider2 = ((System.Windows.Controls.Slider)(target)); #line 22 "..\..\MainWindow.xaml" this.Slider2.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.Slider2_ValueChanged); #line default #line hidden return; case 4: this.viewport = ((System.Windows.Controls.Viewport3D)(target)); return; case 5: this.Camera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 6: this.Board = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 7: this.WallContainer = ((System.Windows.Media.Media3D.ContainerUIElement3D)(target)); return; case 8: this.SphereContainer = ((System.Windows.Media.Media3D.ContainerUIElement3D)(target)); return; case 9: this.Light = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; } this._contentLoaded = true; }
/// <summary> /// Resets the specified perspective camera. /// </summary> /// <param name="camera">The camera.</param> public static void Reset(PerspectiveCamera camera) { if (camera == null) return; camera.Position = new Point3D(2, 16, 20); camera.LookDirection = new Vector3D(-2, -16, -20); camera.UpDirection = new Vector3D(0, 0, 1); camera.FieldOfView = 45; camera.NearPlaneDistance = 0.1; camera.FarPlaneDistance = 100000; }
public WiggleView3D() { InitializeComponent(); RightCamera = new PerspectiveCamera(); BindViewports(View1, null, true, true); CompositionTarget.Rendering += CompositionTarget_Rendering; UpdateTimer(); watch.Start(); }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.PerspectiveCamera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 2: this.containerUIElement3D = ((System.Windows.Media.Media3D.ContainerUIElement3D)(target)); return; case 3: this.FrontViewport2DVisual3D = ((System.Windows.Media.Media3D.Viewport2DVisual3D)(target)); return; case 4: this.newS = ((System.Windows.Controls.Button)(target)); #line 169 "..\..\..\Transform\Viewport3DTransform.xaml" this.newS.Click += new System.Windows.RoutedEventHandler(this.newS_Click); #line default #line hidden return; case 5: this.BackViewport2DVisual3D = ((System.Windows.Media.Media3D.Viewport2DVisual3D)(target)); return; case 6: this.setS = ((System.Windows.Controls.Button)(target)); #line 215 "..\..\..\Transform\Viewport3DTransform.xaml" this.setS.Click += new System.Windows.RoutedEventHandler(this.setS_Click); #line default #line hidden return; case 7: this.ViewLight = ((System.Windows.Media.Media3D.AmbientLight)(target)); return; case 8: this.DisplayGrid = ((System.Windows.Controls.Grid)(target)); return; case 9: this.DisPlayControl = ((System.Windows.Controls.UserControl)(target)); return; } this._contentLoaded = true; }
public Viewport3D setupViewport(PerspectiveCamera p1, double height, double width) { vp = new Viewport3D(); vp.IsHitTestVisible = false; vp.Camera = p1; vp.Height = height; vp.Width = width; return vp; }
public static bool IsVisible(PerspectiveCamera camera, Point3D worldPoint) { var local = ProjectionCameraExtension.GetWorldToLocal(camera).Transform(worldPoint); // camera lookdirection is along -Z axis if (local.Z >= 0.0) return false; var deg2rad = 0.01745329; var distance = Abs(local.Z); var frustrumHeight = 2.0 * distance * Tan(camera.FieldOfView*deg2rad*0.5); if (Abs(local.X) > frustrumHeight / 2.0) return false; if(Abs(local.Y) > frustrumHeight/2.0) return false; return true; }
public static PerspectiveCamera GetTransformedPerspectiveCamera(PerspectiveCamera camera, Transform3D transform) { return new PerspectiveCamera { LookDirection = transform.Transform(camera.LookDirection), UpDirection = transform.Transform(camera.UpDirection), FieldOfView = camera.FieldOfView, FarPlaneDistance = camera.FarPlaneDistance, NearPlaneDistance = camera.NearPlaneDistance, Position = transform.Transform(camera.Position) }; }
/// <summary> /// Copies all members of the source <see cref="Camera"/>. /// </summary> /// <param name="source">Source camera.</param> /// <param name="dest">Destination camera.</param> public static void Copy(PerspectiveCamera source, PerspectiveCamera dest) { if (source == null || dest == null) return; dest.LookDirection = source.LookDirection; dest.Position = source.Position; dest.UpDirection = source.UpDirection; dest.FieldOfView = source.FieldOfView; dest.NearPlaneDistance = source.NearPlaneDistance; dest.FarPlaneDistance = source.FarPlaneDistance; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.WorkG = ((System.Windows.Controls.Grid)(target)); #line 9 "..\..\..\View\View.xaml" this.WorkG.MouseWheel += new System.Windows.Input.MouseWheelEventHandler(this.WorkGrid_MouseWheel); #line default #line hidden #line 9 "..\..\..\View\View.xaml" this.WorkG.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.WorkGrid_MouseLeftButtonDown); #line default #line hidden return; case 2: this.port3d = ((System.Windows.Controls.Viewport3D)(target)); #line 10 "..\..\..\View\View.xaml" this.port3d.MouseWheel += new System.Windows.Input.MouseWheelEventHandler(this.WorkGrid_MouseWheel); #line default #line hidden #line 10 "..\..\..\View\View.xaml" this.port3d.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.port3d_MouseLeftButtonDown); #line default #line hidden return; case 3: this.Perspective = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 4: this.Trig = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; case 5: this.Trig2 = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; } this._contentLoaded = true; }
public PerspectiveCamera setupCamera() { pc = new PerspectiveCamera(); //Kinect defaults pc.FarPlaneDistance = 8000; pc.NearPlaneDistance = 100; pc.FieldOfView = 10; pc.Position = new Point3D(300, 200, -1000); pc.LookDirection = new Vector3D(0, 0, 1); pc.UpDirection = new Vector3D(0, -1, 0); return pc; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.Window = ((WPF三维图形.MainWindow)(target)); return; case 2: this.LayoutRoot = ((System.Windows.Controls.Grid)(target)); return; case 3: this.viewport3d = ((System.Windows.Controls.Viewport3D)(target)); #line 11 "..\..\MainWindow.xaml" this.viewport3d.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.viewport3d_MouseLeftButtonDown); #line default #line hidden #line 11 "..\..\MainWindow.xaml" this.viewport3d.MouseMove += new System.Windows.Input.MouseEventHandler(this.viewport3d_MouseMove); #line default #line hidden #line 11 "..\..\MainWindow.xaml" this.viewport3d.MouseWheel += new System.Windows.Input.MouseWheelEventHandler(this.viewport3d_MouseWheel); #line default #line hidden return; case 4: this.ppc = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 5: this.reset = ((System.Windows.Controls.Button)(target)); #line 16 "..\..\MainWindow.xaml" this.reset.Click += new System.Windows.RoutedEventHandler(this.reset_Click); #line default #line hidden return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.mainViewport = ((System.Windows.Controls.Viewport3D)(target)); return; case 2: this.camera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 3: this.MyModel = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 4: this.scale = ((System.Windows.Media.Media3D.ScaleTransform3D)(target)); return; case 5: this.rotateY = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; case 6: this.rotateX = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; case 7: this.translate = ((System.Windows.Media.Media3D.TranslateTransform3D)(target)); return; case 8: this.model3DGroup = ((System.Windows.Media.Media3D.Model3DGroup)(target)); return; case 9: this.geometryModel = ((System.Windows.Media.Media3D.GeometryModel3D)(target)); return; case 10: this.meshMain = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; case 11: this.meshBack = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; } this._contentLoaded = true; }
public Vieport3DExt() : base() { _kaleidoscopes = new KaleidoscopeFactory<Node3D, Geometry3D, Transformation3D>(); _light = new AmbientLight(Colors.White); SizeChanged += OnSizeChanged; DataContextChanged += OnDataContextChanged; _camera = new PerspectiveCamera() { Position= new Point3D(0, 0, 1067), LookDirection = new Vector3D(0, 0, -40), UpDirection = new Vector3D(0, -1, 0) }; Camera = _camera; }
public Cube3D() { Canvas.SetLeft(this,0); Canvas.SetTop(this,0); this.Width=733; this.Height = 400; this.ClipToBounds = true; //add camera PerspectiveCamera myPCamera = new PerspectiveCamera(); myPCamera.Position = new Point3D(0, 30, 90); myPCamera.LookDirection = new Vector3D(0, -20, -90); myPCamera.FieldOfView = 80; this.Camera = myPCamera; //add light ModelVisual3D mv3dLight = new ModelVisual3D(); DirectionalLight myDirLight = new DirectionalLight(); myDirLight.Color = Colors.White; myDirLight.Direction = new Vector3D(-2, -3, -1); mv3dLight.Content = myDirLight; this.Children.Add(mv3dLight); //add material and mesh geometry Viewport2DVisual3D vpMaterial = new Viewport2DVisual3D(); DiffuseMaterial dm = new DiffuseMaterial(); dm.Brush = Brushes.Transparent; vpMaterial.Material = dm; MeshGeometry3D vpg = new MeshGeometry3D(); vpg.Positions.Add(new Point3D(-55,0,-30)); vpg.Positions.Add(new Point3D(-55,0,30)); vpg.Positions.Add(new Point3D(55,0,30)); vpg.Positions.Add(new Point3D(55,0,-30)); vpg.TextureCoordinates.Add(new Point(0,0)); vpg.TextureCoordinates.Add(new Point(0,1)); vpg.TextureCoordinates.Add(new Point(1,1)); vpg.TextureCoordinates.Add(new Point(1,0)); vpg.TriangleIndices.Add(0); vpg.TriangleIndices.Add(1); vpg.TriangleIndices.Add(2); vpg.TriangleIndices.Add(2); vpg.TriangleIndices.Add(3); vpg.TriangleIndices.Add(0); vpMaterial.Geometry = vpg; this.Children.Add(vpMaterial); this.Loaded += new RoutedEventHandler(OnLoad); }
public MainWindow() { InitializeComponent(); Calculate(); // Declare scene objects. Model3DGroup myModel3DGroup = new Model3DGroup(); ModelVisual3D myModelVisual3D = new ModelVisual3D(); // Defines the camera used to view the 3D object. In order to view the 3D object, // the camera must be positioned and pointed such that the object is within view // of the camera. PerspectiveCamera myPCamera = new PerspectiveCamera(); // Specify where in the 3D scene the camera is. myPCamera.Position = new Point3D(0, 0, -80); // Specify the direction that the camera is pointing. myPCamera.LookDirection = new Vector3D(0, 0, 1); // Define camera's horizontal field of view in degrees. myPCamera.FieldOfView = 80; // Asign the camera to the viewport myViewport3D.Camera = myPCamera; // Define the lights cast in the scene. Without light, the 3D object cannot // be seen. Note: to illuminate an object from additional directions, create // additional lights. AmbientLight _ambLight = new AmbientLight(System.Windows.Media.Brushes.White.Color); myModel3DGroup.Children.Add(_ambLight); // Add the geometry model to the model group. myModel3DGroup.Children.Add(myGeometryModel); // Add the group of models to the ModelVisual3d. myModelVisual3D.Content = myModel3DGroup; // myViewport3D.Children.Add(myModelVisual3D); // Apply the viewport to the page so it will be rendered. this.Content = myViewport3D; System.Windows.Threading.DispatcherTimer dispatcherTimer = new System.Windows.Threading.DispatcherTimer(); dispatcherTimer.Tick += new EventHandler(dispatcherTimer_Tick); dispatcherTimer.Interval = new TimeSpan(0, 0, 0, 0, 30); dispatcherTimer.Start(); }
/// <summary> /// RenderKinectPointsTriangle - renders kinect point cloud data using triangle meshes /// </summary> /// <returns>rendered point cloud model</returns> public GeometryModel3D[] RenderKinectPointsTriangle() { DirectionalLight DirLight1 = new DirectionalLight(); PerspectiveCamera Camera1 = new PerspectiveCamera(); Model3DGroup modelGroup = new Model3DGroup(); ModelVisual3D modelsVisual = new ModelVisual3D(); Viewport3D myViewport = new Viewport3D(); //directional light DirLight1.Color = Colors.White; DirLight1.Direction = new Vector3D(1, 1, 1); //camera specification Camera1.FarPlaneDistance = 8000; Camera1.NearPlaneDistance = 100; Camera1.FieldOfView = 10; Camera1.Position = new Point3D(160, 120, -1000); Camera1.LookDirection = new Vector3D(0, 0, 1); Camera1.UpDirection = new Vector3D(0, -1, 0); //create triangle mesh int i = 0; for (int y = 0; y < 480; y += s) { for (int x = 0; x < 640; x += s) { pts[i] = Triangle(x, y, s); pts[i].Transform = new TranslateTransform3D(0, 0, 0); modelGroup.Children.Add(pts[i]); i++; } } modelGroup.Children.Add(DirLight1); modelsVisual.Content = modelGroup; myViewport.IsHitTestVisible = false; myViewport.Camera = Camera1; myViewport.Children.Add(modelsVisual); viewportCanvas.Children.Add(myViewport); myViewport.Height = viewportCanvas.Height; myViewport.Width = viewportCanvas.Width; Canvas.SetTop(myViewport, 0); Canvas.SetLeft(myViewport, 0); return pts; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.camera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 2: this.light = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 3: this.magicCube = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 4: this.cube = ((System.Windows.Media.Media3D.Model3DGroup)(target)); return; case 5: this.F1 = ((System.Windows.Media.Media3D.GeometryModel3D)(target)); return; case 6: this.F2 = ((System.Windows.Media.Media3D.GeometryModel3D)(target)); return; case 7: this.F3 = ((System.Windows.Media.Media3D.GeometryModel3D)(target)); return; case 8: this.F4 = ((System.Windows.Media.Media3D.GeometryModel3D)(target)); return; case 9: this.F5 = ((System.Windows.Media.Media3D.GeometryModel3D)(target)); return; case 10: this.F6 = ((System.Windows.Media.Media3D.GeometryModel3D)(target)); return; } this._contentLoaded = true; }
/// <summary> /// Updates the left and right camera based on a center camera. /// </summary> /// <param name="centerCamera">Center camera (input)</param> /// <param name="leftCamera">Left camera (is updated)</param> /// <param name="rightCamera">Right camera (is updated)</param> /// <param name="stereoBase">Stereo base</param> /// <param name="crossViewing">true for cross-viewingm false for parallel-viewing</param> /// <param name="sameUpDirection">use the same UpDirection for both cameras</param> /// <param name="sameDirection">use the same LookDirection for both cameras</param> public static void UpdateStereoCameras(PerspectiveCamera centerCamera, PerspectiveCamera leftCamera, PerspectiveCamera rightCamera, double stereoBase, bool crossViewing, bool sameUpDirection, bool sameDirection) { if (centerCamera == null || leftCamera == null || rightCamera == null) return; double sb = stereoBase; if (crossViewing) sb *= -1; var lookAt = centerCamera.Position + centerCamera.LookDirection; var right = Vector3D.CrossProduct(centerCamera.LookDirection, centerCamera.UpDirection); right.Normalize(); leftCamera.Position = centerCamera.Position - right * sb / 2; if (sameDirection) leftCamera.LookDirection = centerCamera.LookDirection; else leftCamera.LookDirection = lookAt - leftCamera.Position; rightCamera.Position = centerCamera.Position + right * sb / 2; if (sameDirection) rightCamera.LookDirection = centerCamera.LookDirection; else rightCamera.LookDirection = lookAt - rightCamera.Position; // TODO: not sure what is best here? if (sameUpDirection) { leftCamera.UpDirection = centerCamera.UpDirection; rightCamera.UpDirection = centerCamera.UpDirection; } else { leftCamera.UpDirection = Vector3D.CrossProduct(right, leftCamera.LookDirection); rightCamera.UpDirection = Vector3D.CrossProduct(right, rightCamera.LookDirection); } leftCamera.FieldOfView = centerCamera.FieldOfView; leftCamera.NearPlaneDistance = centerCamera.NearPlaneDistance; leftCamera.FarPlaneDistance = centerCamera.FarPlaneDistance; rightCamera.FieldOfView = centerCamera.FieldOfView; rightCamera.NearPlaneDistance = centerCamera.NearPlaneDistance; rightCamera.FarPlaneDistance = centerCamera.FarPlaneDistance; }
public ShellViewModel() { this.Title = "MvvmCameraDemo"; this.Viewport1 = new ViewportViewModel(); this.Viewport2 = new ViewportViewModel(); var camera = new PerspectiveCamera() { Position = new Point3D(0, -10, 0), LookDirection = new Vector3D(0, 10, 0), UpDirection = new Vector3D(0, 0, 1), FieldOfView = 60, }; this.Viewport1.Camera = camera; this.Viewport2.Camera = camera; }
public ShellViewModel() { Title = "Hello Caliburn.Micro"; Viewport1 = new ViewportViewModel(); Viewport2 = new ViewportViewModel(); camera = new PerspectiveCamera() { Position = new Point3D(0, -10, 0), LookDirection = new Vector3D(0, 10, 0), UpDirection = new Vector3D(0, 0, 1), FieldOfView = 60, }; Viewport1.Camera = camera; Viewport2.Camera = camera; }
public void DrawScene(Viewport3D mainViewport, ObservableCollection<Vehicle> selectedVehicles) { PerspectiveCamera cam = new PerspectiveCamera(new Point3D(9000, 5000, 24000), new Vector3D(-1, -2, -10), new Vector3D(0, -1, 0), 50000); mainViewport.Camera = cam; // Create another ModelVisual3D for light. ModelVisual3D modvis = new ModelVisual3D(); modvis.Content = new AmbientLight(Colors.White); mainViewport.Children.Add(modvis); foreach (Vehicle v in selectedVehicles) { DrawVehicle3D(mainViewport, v); } }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.MyAnimatedObject = ((System.Windows.Controls.Viewport3D)(target)); return; case 2: this.myPerspectiveCamera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 3: this.myRotateTransform3D = ((System.Windows.Media.Media3D.RotateTransform3D)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.viewport = ((HelixToolkit.Wpf.HelixViewport3D)(target)); return; case 2: this.camera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 3: this.Tool3D = ((HelixToolkit.Wpf.PipeVisual3D)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.myCube = ((System.Windows.Controls.Viewport3D)(target)); return; case 2: this.camera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 3: this.light = ((System.Windows.Media.Media3D.DirectionalLight)(target)); return; } this._contentLoaded = true; }
public BackgoundTiles(Canvas canvas, PerspectiveCamera camera, Brush brush, Tuple<double, double> standardSizeAtZoom = null, Tuple<double, double> maxSizeAtZoom = null) { _canvas = canvas; _camera = camera; _brush = brush; GetFixedScales(_camera.Position.Z, ref standardSizeAtZoom, ref maxSizeAtZoom, out _k, out _b); _standardSizeAtZoom = standardSizeAtZoom; _maxSizeAtZoom = maxSizeAtZoom; _initialOffset = Math3D.GetRandomVector(_standardSizeAtZoom.Item1).ToVector2D(); _canvas.SizeChanged += Canvas_SizeChanged; _camera.Changed += Camera_Changed; _canvas.ClipToBounds = true; UpdateTiles(); }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.viewport3D = ((System.Windows.Controls.Viewport3D)(target)); #line 10 "..\..\MainWindow.xaml" this.viewport3D.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.viewport3D_MouseUp); #line default #line hidden #line 10 "..\..\MainWindow.xaml" this.viewport3D.MouseMove += new System.Windows.Input.MouseEventHandler(this.viewport3D_MouseMove); #line default #line hidden #line 10 "..\..\MainWindow.xaml" this.viewport3D.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.viewport3D_MouseDown); #line default #line hidden #line 11 "..\..\MainWindow.xaml" this.viewport3D.MouseWheel += new System.Windows.Input.MouseWheelEventHandler(this.viewport3D_MouseWheel); #line default #line hidden return; case 2: this.camera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 3: this.axisAngle = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.window = ((Class.MainWindow)(target)); #line 8 "..\..\MainWindow.xaml" this.window.KeyDown += new System.Windows.Input.KeyEventHandler(this.Window_KeyDown); #line default #line hidden #line 8 "..\..\MainWindow.xaml" this.window.KeyUp += new System.Windows.Input.KeyEventHandler(this.Window_KeyUp); #line default #line hidden #line 8 "..\..\MainWindow.xaml" this.window.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.Window_MouseDown); #line default #line hidden #line 8 "..\..\MainWindow.xaml" this.window.MouseMove += new System.Windows.Input.MouseEventHandler(this.Window_MouseMove); #line default #line hidden return; case 2: this.mainViewport = ((System.Windows.Controls.Viewport3D)(target)); return; case 3: this.cam = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 8 "..\..\preMain.xaml" ((Gas_Simulator.MainWindow)(target)).Loaded += new System.Windows.RoutedEventHandler(this.Window_Loaded); #line default #line hidden return; case 2: this.MainViewport = ((System.Windows.Controls.Viewport3D)(target)); return; case 3: this.Main = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 4: this.TopMostThing = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 5: this.LightMain = ((System.Windows.Media.Media3D.DirectionalLight)(target)); return; case 6: this.slider1 = ((System.Windows.Controls.Slider)(target)); #line 53 "..\..\preMain.xaml" this.slider1.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.slider1_ValueChanged); #line default #line hidden return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.my3Dgrid = ((System.Windows.Controls.Grid)(target)); return; case 2: this.mainViewPort = ((System.Windows.Controls.Viewport3D)(target)); #line 10 "..\..\UserControl1.xaml" this.mainViewPort.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.mainViewPort_MouseLeftButtonDown); #line default #line hidden #line 10 "..\..\UserControl1.xaml" this.mainViewPort.MouseMove += new System.Windows.Input.MouseEventHandler(this.mainViewPort_MouseMove); #line default #line hidden #line 10 "..\..\UserControl1.xaml" this.mainViewPort.MouseWheel += new System.Windows.Input.MouseWheelEventHandler(this.mainViewPort_MouseWheel); #line default #line hidden return; case 3: this.camera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 4: this.directionLightOfMainViewPort = ((System.Windows.Media.Media3D.DirectionalLight)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 17 "..\..\..\..\src\scenes\MainWindow.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.createSphere); #line default #line hidden return; case 2: #line 30 "..\..\..\..\src\scenes\MainWindow.xaml" ((System.Windows.Controls.Grid)(target)).MouseWheel += new System.Windows.Input.MouseWheelEventHandler(this.Grid_MouseWheel); #line default #line hidden return; case 3: this.viewport = ((System.Windows.Controls.Viewport3D)(target)); return; case 4: this.camera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 5: this.model = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 6: this.group = ((System.Windows.Media.Media3D.Model3DGroup)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.viewport = ((System.Windows.Controls.Viewport3D)(target)); return; case 2: this.camera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 3: this.ringVisual = ((System.Windows.Media.Media3D.ModelUIElement3D)(target)); #line 16 "..\..\HitTesting.xaml" this.ringVisual.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.ringVisual_MouseDown); #line default #line hidden return; case 4: this.Scene = ((System.Windows.Media.Media3D.Model3DGroup)(target)); return; case 5: this.ringModel = ((System.Windows.Media.Media3D.GeometryModel3D)(target)); return; case 6: this.ringMesh = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; case 7: this.axisRotation = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.camera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 2: this.Scene = ((System.Windows.Media.Media3D.Model3DGroup)(target)); return; case 3: this.ring = ((System.Windows.Media.Media3D.Model3DGroup)(target)); return; case 4: this.Torus01OR9GR10 = ((System.Windows.Media.Media3D.GeometryModel3D)(target)); return; } this._contentLoaded = true; }
private Robot robot; //the robot to display! #endregion Fields #region Constructors public ViewPlatform(Viewport3D viewport, MotorManager motorManager, Robot robot) { this.robot = robot; robot.intialise(viewport); this.motorManager = motorManager; //Add myself as a listener for the motor manager: this.motorManager.addListener(this); //Create a focussed camera to watch the origin: focussedCamera = new FocussedCamera(200, 0, 0); //Create the perspective camera! camera = getCamera(focussedCamera.Location, focussedCamera.Direction); viewport.Camera = camera; //Now to construct the light: light = getLight(Colors.White,focussedCamera.Direction); ModelVisual3D visual = new ModelVisual3D(); visual.Content = light; viewport.Children.Add(visual); ModelVisual3D visual2 = new ModelVisual3D(); //Now add in the robot too! updateMotors(); outerModel = new Model3DGroup(); outerModel.Children.Add(robot.getRobot()); currentMatTransform = (MatrixTransform3D)MatrixTransform3D.Identity; TranslateTransform3D trans = new TranslateTransform3D(); outerModel.Children[0] = Transforms.applyTransform((Model3DGroup)outerModel.Children[0],currentMatTransform); visual2.Content = outerModel; viewport.Children.Add(visual2); //Phew! That should be it... viewport.ClipToBounds = true; }