/// <summary> /// If the visual is on channel, its reference count is increased. /// Otherwise, a new resource is created on that channel. /// </summary> internal bool CreateOrAddRefOnChannel( object instance, DUCE.Channel channel, DUCE.ResourceType resourceType) { int index = Find(channel); int count = Count; if (index == PROXY_NOT_FOUND) { // // This is the case where we have to create a new resource. // if (_head.Channel == null) { // // We're adding the first proxy. // // Before: [empty] // After insert: [ head] // Debug.Assert(count == 0); _head.Channel = channel; _head.Flags = VisualProxyFlags.None; channel.CreateOrAddRefOnChannel( instance, ref _head.Handle, resourceType); } else { if (_tail == null) { // // We're adding the second proxy. // // Before: [head] // After resize: [head] [ empty] [empty] // After insert: [head] [tail 0] [empty] // ---------------- Debug.Assert(count == 1); _tail = new Proxy[2]; } else if (count > _tail.Length) { // // Increase the tail size by 2. // // Before: [head] [tail 0] ... [tail c-2] // After resize: [head] [tail 0] ... [tail c-2] [ empty] [empty] // After insert: [head] [tail 0] ... [tail c-3] [tail c-2] [empty] // ------------------------------------------ // ResizeTail(2); } // // Now that we have a tail, fill in the first free element. // Proxy proxy; proxy.Channel = channel; proxy.Flags = VisualProxyFlags.None; proxy.Handle = DUCE.ResourceHandle.Null; channel.CreateOrAddRefOnChannel( instance, ref proxy.Handle, resourceType); _tail[count - 1] = proxy; } return /* created */ true; } else if (index == PROXY_STORED_INLINE) { // // We simply need to increase the reference count on head... // channel.CreateOrAddRefOnChannel( instance, ref _head.Handle, resourceType); } else { // // Increase the reference count on one of the tail proxies... // channel.CreateOrAddRefOnChannel( instance, ref _tail[index].Handle, resourceType); } return /* not created */ false; }