/// <summary> /// Allows subclasses to participate in property animated value computation /// </summary> /// <param name="dp"></param> /// <param name="metadata"></param> /// <param name="entry">EffectiveValueEntry computed by base</param> internal sealed override void EvaluateAnimatedValueCore( DependencyProperty dp, PropertyMetadata metadata, ref EffectiveValueEntry entry) { if (IAnimatable_HasAnimatedProperties) { AnimationStorage storage = AnimationStorage.GetStorage(this, dp); if (storage != null) { storage.EvaluateAnimatedValue(metadata, ref entry); } } }
internal void PropertyChanged(DependencyProperty dp) { AnimationStorage animationStorage = AnimationStorage.GetStorage(this, dp); IndependentAnimationStorage independentAnimationStorage = animationStorage as IndependentAnimationStorage; // If this property is independently animated and currently has // animations all we need to do is update the animation resource // that represents this property value. Otherwise we need to invalidate // and and eventually update this whole object. if (independentAnimationStorage != null) { independentAnimationStorage.InvalidateResource(); } else { RegisterForAsyncUpdateResource(); } }
internal static DUCE.ResourceHandle GetResourceHandle(DependencyObject d, DependencyProperty dp, DUCE.Channel channel) { Debug.Assert(d != null); Debug.Assert(dp != null); Debug.Assert(d is Animatable ? ((Animatable)d).HasAnimatedProperties : true); IndependentAnimationStorage storage = AnimationStorage.GetStorage(d, dp) as IndependentAnimationStorage; if (storage == null) { return(DUCE.ResourceHandle.Null); } else { Debug.Assert(storage._duceResource.IsOnChannel(channel)); return(((DUCE.IResource)storage).GetHandle(channel)); } }