public void DistributeSettings(ModelEditorSettings settings) { if (settings == null) { return; } _updating = true; ModelPanel.BeginUpdate(); RetrieveCorrespondingAnimations = settings.RetrieveCorrAnims; SyncTexturesToObjectList = settings.SyncTexToObj; SyncVIS0 = settings.SyncObjToVIS0; DisableBonesWhenPlaying = settings.DisableBonesOnPlay; _snapToCollisions = settings.SnapToColl; _maximize = settings.Maximize; _savePosition = settings.SavePosition; _hideMainWindow = settings.HideMainWindow; chkExternalAnims.Checked = settings.DisplayExternalAnims; chkBRRESAnims.Checked = settings.DisplayBRRESAnims; chkNonBRRESAnims.Checked = settings.DisplayNonBRRESAnims; rightPanel.pnlBones.chkFlat.Checked = settings.FlatBoneList; rightPanel.pnlBones.chkContains.Checked = settings.BoneListContains; UseBindStateBoxes = settings.UseBindStateBox; ShaderGenerator.UsePixelLighting = settings.UsePixelLighting; MDL0BoneNode.DefaultNodeColor = (Color)settings._orbColor; MDL0BoneNode.DefaultLineColor = (Color)settings._lineColor; MDL0BoneNode.DefaultLineDeselectedColor = (Color)settings._lineDeselectedColor; _floorHue = (Color)settings._floorColor; int w = (int)settings._rightPanelWidth; if (w >= 50) { rightPanel.Width = w; } _allowedUndos = settings._undoCount; ScreenCaptureType = settings._imageCapFmt; CHR0EntryNode._generateTangents = settings.GenTansCHR; SRT0TextureNode._generateTangents = settings.GenTansSRT; SHP0VertexSetNode._generateTangents = settings.GenTansSHP; SCN0LightNode._generateTangents = settings.GenTansLight; SCN0FogNode._generateTangents = settings.GenTansFog; SCN0CameraNode._generateTangents = settings.GenTansCam; string applicationFolder = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location); string t = settings._screenCapPath; ScreenCapBgLocText.Text = !String.IsNullOrEmpty(t) ? t : applicationFolder + "\\ScreenCaptures"; t = settings._liveTexFolderPath; LiveTextureFolderPath.Text = MDL0TextureNode.TextureOverrideDirectory = !String.IsNullOrEmpty(t) ? t : applicationFolder; EnableLiveTextureFolder.Checked = MDL0TextureNode._folderWatcher.EnableRaisingEvents; ModelPanel b = this.ModelPanel; b.ClearViewports(); foreach (ModelPanelViewportInfo s in settings._viewports) { b.AddViewport(s.AsViewport()); } ModelPanel.EndUpdate(); _updating = false; }