public void RenderToSize() { //ExStart //ExFor:Document.RenderToSize //ExSummary:Render to a bitmap at a specified location and size. Document doc = new Document(MyDir + "Rendering.doc"); using (Bitmap bmp = new Bitmap(700, 700)) { // User has some sort of a Graphics object. In this case created from a bitmap. using (Graphics gr = Graphics.FromImage(bmp)) { // The user can specify any options on the Graphics object including // transform, antialiasing, page units, etc. gr.TextRenderingHint = TextRenderingHint.AntiAliasGridFit; // Let's say we want to fit the page into a 3" x 3" square on the screen so use inches as units. gr.PageUnit = GraphicsUnit.Inch; // The output should be offset 0.5" from the edge and rotated. gr.TranslateTransform(0.5f, 0.5f); gr.RotateTransform(10); // This is our test rectangle. gr.DrawRectangle(new Pen(Color.Black, 3f / 72f), 0f, 0f, 3f, 3f); // User specifies (in world coordinates) where on the Graphics to render and what size. float returnedScale = doc.RenderToSize(0, gr, 0f, 0f, 3f, 3f); // This is the calculated scale factor to fit 297mm into 3". Console.WriteLine("The image was rendered at {0:P0} zoom.", returnedScale); // One more example, this time in millimiters. gr.PageUnit = GraphicsUnit.Millimeter; gr.ResetTransform(); // Move the origin 10mm gr.TranslateTransform(10, 10); // Apply both scale transform and page scale for fun. gr.ScaleTransform(0.5f, 0.5f); gr.PageScale = 2f; // This is our test rectangle. gr.DrawRectangle(new Pen(Color.Black, 1), 90, 10, 50, 100); // User specifies (in world coordinates) where on the Graphics to render and what size. doc.RenderToSize(1, gr, 90, 10, 50, 100); bmp.Save(MyDir + "Rendering.RenderToSize Out.png"); } } //ExEnd }