/// <summary> /// Returns the closest neighboring TextPointer in an indicated /// direction where a property value calculated from an embedded /// object, scoping text element, or scoping highlight could /// change. /// </summary> /// <param name="textPosition"> /// Position to query. /// </param> /// <param name="direction"> /// Direction of content to query. /// </param> /// <returns> /// If the following symbol is TextPointerContext.EmbeddedElement, /// TextPointerContext.ElementBegin, or TextPointerContext.ElementEnd, returns /// a TextPointer exactly one symbol distant. /// /// If the following symbol is TextPointerContext.Text, the distance /// of the returned TextPointer is the minimum of the value returned /// by textPosition.GetTextLength and the distance to any highlight /// start or end edge. /// /// If the following symbol is TextPointerContext.None, returns null. /// </returns> internal virtual StaticTextPointer GetNextPropertyChangePosition(StaticTextPointer textPosition, LogicalDirection direction) { StaticTextPointer changePosition; StaticTextPointer characterRunEndPosition; switch (textPosition.GetPointerContext(direction)) { case TextPointerContext.None: changePosition = StaticTextPointer.Null; break; case TextPointerContext.Text: changePosition = GetNextHighlightChangePosition(textPosition, direction); characterRunEndPosition = textPosition.GetNextContextPosition(LogicalDirection.Forward); if (changePosition.IsNull || characterRunEndPosition.CompareTo(changePosition) < 0) { changePosition = characterRunEndPosition; } break; case TextPointerContext.EmbeddedElement: case TextPointerContext.ElementStart: case TextPointerContext.ElementEnd: default: changePosition = textPosition.CreatePointer(+1); break; } return(changePosition); }
// Token: 0x06003007 RID: 12295 RVA: 0x000D8070 File Offset: 0x000D6270 internal virtual StaticTextPointer GetNextPropertyChangePosition(StaticTextPointer textPosition, LogicalDirection direction) { StaticTextPointer staticTextPointer; switch (textPosition.GetPointerContext(direction)) { case TextPointerContext.None: return(StaticTextPointer.Null); case TextPointerContext.Text: { staticTextPointer = this.GetNextHighlightChangePosition(textPosition, direction); StaticTextPointer nextContextPosition = textPosition.GetNextContextPosition(LogicalDirection.Forward); if (staticTextPointer.IsNull || nextContextPosition.CompareTo(staticTextPointer) < 0) { return(nextContextPosition); } return(staticTextPointer); } } staticTextPointer = textPosition.CreatePointer(1); return(staticTextPointer); }
//------------------------------------------------------------------- // // Protected Methods // //------------------------------------------------------------------- #region Protected Methods /// <summary> /// Fetch the next run at text position. /// </summary> /// <param name="position"> /// Current position in text array /// </param> /// <returns></returns> protected TextRun HandleText(StaticTextPointer position) { DependencyObject element; StaticTextPointer endOfRunPosition; Invariant.Assert(position.GetPointerContext(LogicalDirection.Forward) == TextPointerContext.Text, "TextPointer does not point to characters."); if (position.Parent != null) { element = position.Parent; } else { element = _paraClient.Paragraph.Element; } // Extract the aggregated properties into something that the textrun can use. // TextProperties textProps = new TextProperties(element, position, false /* inline objects */, true /* get background */); // Calculate the end of the run by finding either: // a) the next intersection of highlight ranges, or // b) the natural end of this textrun endOfRunPosition = position.TextContainer.Highlights.GetNextPropertyChangePosition(position, LogicalDirection.Forward); // Clamp the text run at an arbitrary limit, so we don't make // an unbounded allocation. if (position.GetOffsetToPosition(endOfRunPosition) > 4096) { endOfRunPosition = position.CreatePointer(4096); } // Get character buffer for the text run. char[] textBuffer = new char[position.GetOffsetToPosition(endOfRunPosition)]; // Copy characters from text run into buffer. Note the actual number of characters copied, // which may be different than the buffer's length. Buffer length only specifies the maximum // number of characters int charactersCopied = position.GetTextInRun(LogicalDirection.Forward, textBuffer, 0, textBuffer.Length); // Create text run using the actual number of characters copied return new TextCharacters(textBuffer, 0, charactersCopied, textProps); }
//------------------------------------------------------------------- // // Private Methods // //------------------------------------------------------------------- #region Private Methods /// <summary> /// Fetch the next run at text position. /// </summary> private TextRun HandleText(StaticTextPointer position) { // Calculate the end of the run by finding either: // a) the next intersection of highlight ranges, or // b) the natural end of this textrun StaticTextPointer endOfRunPosition = _owner.Host.TextContainer.Highlights.GetNextPropertyChangePosition(position, LogicalDirection.Forward); // Clamp the text run at an arbitrary limit, so we don't make // an unbounded allocation. if (position.GetOffsetToPosition(endOfRunPosition) > 4096) { endOfRunPosition = position.CreatePointer(4096); } // Factor in any speller error squiggles on the run. TextDecorationCollection highlightDecorations = position.TextContainer.Highlights.GetHighlightValue(position, LogicalDirection.Forward, typeof(SpellerHighlightLayer)) as TextDecorationCollection; TextRunProperties properties; if (highlightDecorations == null) { properties = _lineProperties.DefaultTextRunProperties; } else { if (_spellerErrorProperties == null) { _spellerErrorProperties = new TextProperties((TextProperties)_lineProperties.DefaultTextRunProperties, highlightDecorations); } properties = _spellerErrorProperties; } // Get character buffer for the text run. char[] textBuffer = new char[position.GetOffsetToPosition(endOfRunPosition)]; // Copy characters from text run into buffer. Since we are dealing with plain text content, // we expect to get all the characters from position to endOfRunPosition. int charactersCopied = position.GetTextInRun(LogicalDirection.Forward, textBuffer, 0, textBuffer.Length); Invariant.Assert(charactersCopied == textBuffer.Length); // Create text run, using characters copied as length return new TextCharacters(textBuffer, 0, charactersCopied, properties); }
/// <summary> /// Returns the closest neighboring TextPointer in an indicated /// direction where a property value calculated from an embedded /// object, scoping text element, or scoping highlight could /// change. /// </summary> /// <param name="textPosition"> /// Position to query. /// </param> /// <param name="direction"> /// Direction of content to query. /// </param> /// <returns> /// If the following symbol is TextPointerContext.EmbeddedElement, /// TextPointerContext.ElementBegin, or TextPointerContext.ElementEnd, returns /// a TextPointer exactly one symbol distant. /// /// If the following symbol is TextPointerContext.Text, the distance /// of the returned TextPointer is the minimum of the value returned /// by textPosition.GetTextLength and the distance to any highlight /// start or end edge. /// /// If the following symbol is TextPointerContext.None, returns null. /// </returns> internal virtual StaticTextPointer GetNextPropertyChangePosition(StaticTextPointer textPosition, LogicalDirection direction) { StaticTextPointer changePosition; StaticTextPointer characterRunEndPosition; switch (textPosition.GetPointerContext(direction)) { case TextPointerContext.None: changePosition = StaticTextPointer.Null; break; case TextPointerContext.Text: changePosition = GetNextHighlightChangePosition(textPosition, direction); characterRunEndPosition = textPosition.GetNextContextPosition(LogicalDirection.Forward); if (changePosition.IsNull || characterRunEndPosition.CompareTo(changePosition) < 0) { changePosition = characterRunEndPosition; } break; case TextPointerContext.EmbeddedElement: case TextPointerContext.ElementStart: case TextPointerContext.ElementEnd: default: changePosition = textPosition.CreatePointer(+1); break; } return changePosition; }