internal static UnsafeNativeMethods.ITfCompositionView GetCurrentCompositionView(UnsafeNativeMethods.ITfDocumentMgr documentMgr)
 {
     UnsafeNativeMethods.ITfContext tfContext;
     documentMgr.GetBase(out tfContext);
     UnsafeNativeMethods.ITfCompositionView composition = FrameworkTextComposition.GetComposition(tfContext);
     Marshal.ReleaseComObject(tfContext);
     return(composition);
 }
 internal static void CompleteCurrentComposition(UnsafeNativeMethods.ITfDocumentMgr documentMgr)
 {
     UnsafeNativeMethods.ITfContext tfContext;
     documentMgr.GetBase(out tfContext);
     UnsafeNativeMethods.ITfCompositionView composition = FrameworkTextComposition.GetComposition(tfContext);
     if (composition != null)
     {
         UnsafeNativeMethods.ITfContextOwnerCompositionServices tfContextOwnerCompositionServices = tfContext as UnsafeNativeMethods.ITfContextOwnerCompositionServices;
         tfContextOwnerCompositionServices.TerminateComposition(composition);
         Marshal.ReleaseComObject(composition);
     }
     Marshal.ReleaseComObject(tfContext);
 }
예제 #3
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파일: TextStore.cs 프로젝트: mind0n/hive
        internal static FrameworkTextComposition CreateComposition(TextEditor editor, object owner)
        {
            FrameworkTextComposition composition;

            // FrameworkRichTextComposition should be used for RichContent so TextRange is exposed for the application
            // to track the composition range.
            // FrameworkTextComposition should be used for non-RichContent and TextRange is not exposed.
            if (editor.AcceptsRichContent)
            {
                composition = new FrameworkRichTextComposition(InputManager.UnsecureCurrent, editor.UiScope, owner);
            }
            else
            {
                composition = new FrameworkTextComposition(InputManager.Current, editor.UiScope, owner);
            }

            return composition;
        }
예제 #4
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파일: TextStore.cs 프로젝트: mind0n/hive
        /// <summary>
        /// Inserts composition text into the document.
        /// Raises public text, selection changed events.
        /// Called by default editor TextInputEvent handler.
        /// </summary>
        /// <param name="composition"></param>
        internal void UpdateCompositionText(FrameworkTextComposition composition)
        {
            if (_compositionModifiedByEventListener)
            {
                // If the app has modified the document since this event was raised
                // (by hooking a TextInput event), then we don't know what to do,
                // so do nothing.
                return;
            }

            _handledByTextStoreListener = true;

            bool isMaxLengthExceeded = false;
            string text;
            ITextRange range;

            if (composition._ResultStart != null)
            {
                //
                // If we're here it means composition is being finalized
                //
                range = new TextRange(composition._ResultStart, composition._ResultEnd, true /* ignoreTextUnitBoundaries */);
                text = this.TextEditor._FilterText(composition.Text, range);

                if (text.Length != composition.Text.Length)
                {
                    isMaxLengthExceeded = true;
                }
            }
            else
            {
                range = new TextRange(composition._CompositionStart, composition._CompositionEnd, true /* ignoreTextUnitBoundaries */);
                text = this.TextEditor._FilterText(composition.CompositionText, range, /*filterMaxLength:*/false);

                // A change in length should not happen other than for MaxLength filtering during finalization since we cover those
                // cases and reject input if necessary when the IME edits the document in the first place.
                Invariant.Assert(text.Length == composition.CompositionText.Length);
            }

            //
            // Preparing to create new Composition undo unit and
            // set it as the last composition unit.
            // this is important for further call to MergeCompositionUndoUnits.
            //
            _nextUndoUnitIsFirstCompositionUnit = false;
            CompositionParentUndoUnit topUndoUnit = PeekCompositionParentUndoUnit();
            if (null != topUndoUnit)
            {
                topUndoUnit.IsLastCompositionUnit = false;
            }

            CompositionParentUndoUnit compositionUndoUnit = OpenCompositionUndoUnit(range.Start, range.End);
            UndoCloseAction undoCloseAction = UndoCloseAction.Rollback;

            if (composition._ResultStart != null)
            {
                // If the composition is being finalized, this will be the last undo unit in this group.
                _nextUndoUnitIsFirstCompositionUnit = true;
                compositionUndoUnit.IsLastCompositionUnit = true;
            }

            this.TextSelection.BeginChange();
            try
            {
                this.TextEditor.SetText(range, text, InputLanguageManager.Current.CurrentInputLanguage);

                // 
                if (_interimSelection)
                {
                    this.TextSelection.Select(range.Start, range.End);
                }
                else
                {
                    this.TextSelection.SetCaretToPosition(range.End, LogicalDirection.Backward, /*allowStopAtLineEnd:*/true, /*allowStopNearSpace:*/true);
                }

                compositionUndoUnit.RecordRedoSelectionState(range.End, range.End);
                undoCloseAction = UndoCloseAction.Commit;
            }
            finally
            {
                // We're about to raise the public event.
                // Set a flag so we can detect app changes.
                _compositionModifiedByEventListener = isMaxLengthExceeded;

                // PUBLIC EVENT:
                this.TextSelection.EndChange();

                CloseTextParentUndoUnit(compositionUndoUnit, undoCloseAction);
            }
        }
예제 #5
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        // Inserts composition text into the document.
        // Raises public text, selection changed events.
        // Returns the position of the inserted text.  If includeResultText is
        // true, start/end will cover all the inserted text.  Otherwise, text
        // from offset 0 to resultLength is omitted from start/end.
        internal void UpdateCompositionText(FrameworkTextComposition composition, int resultLength, bool includeResultText, out ITextPointer start, out ITextPointer end)
        {
            start = null;
            end = null;

            if (_compositionModifiedByEventListener)
            {
                // If the app has modified the document since this event was raised
                // (by hooking a TextInput event), then we don't know what to do,
                // so do nothing.
                return;
            }

            _handledByEditorListener = true;

            bool isTextFiltered = false;

            UndoCloseAction undoCloseAction = UndoCloseAction.Rollback;
            OpenCompositionUndoUnit();

            try
            {
                _editor.Selection.BeginChange();
                try
                {
                    // 

                    ITextRange range;
                    string text;

                    if (composition._ResultStart != null)
                    {
                        //
                        // If we're here it means composition is being finalized
                        //
                        range = new TextRange(composition._ResultStart, composition._ResultEnd);
                        text = this._editor._FilterText(composition.Text, range);
                        isTextFiltered = (text != composition.Text);
                        if (isTextFiltered)
                        {
                            // If text was filtered we need to update the caret to point
                            // past the updated text (_caretOffset == text.Length), but we should
                            // also keep in mind that IMM's are free to have put caret in
                            // any position so we're chosing minimum of both.
                            _caretOffset = Math.Min(_caretOffset, text.Length);
                        }
                    }
                    else
                    {
                        range = new TextRange(composition._CompositionStart, composition._CompositionEnd);
                        text = composition.CompositionText;
                    }

                    _editor.SetText(range, text, InputLanguageManager.Current.CurrentInputLanguage);

                    if (includeResultText)
                    {
                        start = range.Start;
                    }
                    else
                    {
                        start = range.Start.CreatePointer(resultLength, LogicalDirection.Forward);
                    }
                    end = range.End;

                    ITextPointer caretPosition = _caretOffset >= 0 ? start.CreatePointer(_caretOffset, LogicalDirection.Forward) : end;
                    _editor.Selection.Select(caretPosition, caretPosition);
                }
                finally
                {
                    // We're about to raise the public event.
                    // Set a flag so we can detect app changes.
                    _compositionModifiedByEventListener = false;

                    _editor.Selection.EndChange();
                    if (isTextFiltered)
                    {
                        _compositionModifiedByEventListener = true;
                    }
                }

                undoCloseAction = UndoCloseAction.Commit;
            }
            finally
            {
                CloseCompositionUndoUnit(undoCloseAction, end);
            }
        }
예제 #6
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        // Inserts composition text into the document.
        // Raises public text, selection changed events.
        // Called by default editor TextInputEvent handler.
        internal void UpdateCompositionText(FrameworkTextComposition composition)
        {
            ITextPointer start;
            ITextPointer end;

            UpdateCompositionText(composition, 0, true /* includeResultText */
                                                                              , out start, out end);
        }
예제 #7
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        private bool RaiseTextInputEvent(FrameworkTextComposition composition, string compositionString)
        {
            composition.Stage = TextCompositionStage.Started;
            composition.SetResultPositions(_startComposition, _endComposition, compositionString);

            _startComposition = null;
            _endComposition = null;

            UnregisterMouseListeners();

            _handledByEditorListener = false;

            // PUBLIC event:
            TextCompositionManager.CompleteComposition(composition);

            _compositionUndoUnit = null;

            return (!_handledByEditorListener || composition.PendingComplete || _compositionModifiedByEventListener);
        }
예제 #8
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        private bool RaiseTextInputUpdateEvent(FrameworkTextComposition composition, int resultLength, string compositionString)
        {
            composition.Stage = TextCompositionStage.Started;
            composition.SetCompositionPositions(_startComposition, _endComposition, compositionString);

            // PUBLIC event:
            bool handled = TextCompositionManager.UpdateComposition(composition);

            if (handled ||
                composition.PendingComplete ||
                _compositionModifiedByEventListener)
            {
                return true;
            }

            // UpdateCompositionText raises a PUBLIC EVENT....
            UpdateCompositionText(composition, resultLength, false /* includeResultText */, out _startComposition, out _endComposition);

            if (_compositionModifiedByEventListener)
            {
                return true;
            }

            return false;
        }
예제 #9
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        private bool RaiseTextInputStartEvent(FrameworkTextComposition composition, int resultLength, string compositionString)
        {
            composition.Stage = TextCompositionStage.None;
            composition.SetCompositionPositions(_editor.Selection.Start, _editor.Selection.End, compositionString);

            // PUBLIC event:
            bool handled = TextCompositionManager.StartComposition(composition);

            if (handled ||
                composition.PendingComplete ||
                _compositionModifiedByEventListener)
            {
                return true;
            }

            // UpdateCompositionText raises a PUBLIC EVENT....
            UpdateCompositionText(composition, resultLength, true /* includeResultText */, out _startComposition, out _endComposition);

            if (_compositionModifiedByEventListener)
            {
                return true;
            }

            RegisterMouseListeners();

            return false;
        }