public DrawButtonsOnBitmap() { Title = "Draw Buttons on Bitmap"; // Create a UniformGrid for hosting buttons. UniformGrid unigrid = new UniformGrid(); unigrid.Columns = 4; // Create 32 ToggleButton objects on UniformGrid. for (int i = 0; i < 32; i++) { ToggleButton btn = new ToggleButton(); btn.Width = 96; btn.Height = 24; btn.IsChecked = (i < 4 | i > 27) ^ (i % 4 == 0 | i % 4 == 3); unigrid.Children.Add(btn); } // Size the UniformGrid. unigrid.Measure(new Size(Double.PositiveInfinity, Double.PositiveInfinity)); Size szGrid = unigrid.DesiredSize; // Arrange the UniformGrid. unigrid.Arrange(new Rect(new Point(0, 0), szGrid)); // Create the RenderTargetBitmap object. RenderTargetBitmap renderbitmap = new RenderTargetBitmap((int)Math.Ceiling(szGrid.Width), (int)Math.Ceiling(szGrid.Height), 96, 96, PixelFormats.Default); // Render the UniformGrid on the RenderTargetBitmap. renderbitmap.Render(unigrid); // Create an Image object and set its Source to the bitmap. Image img = new Image(); img.Source = renderbitmap; // Make the Image object the content of the window. Content = img; }
public DrawButtonsOnBitmap() { Title = "Draw Buttons on Bitmap"; // ��ư�� ��ġ��ų UniformGrid ���� UniformGrid unigrid = new UniformGrid(); unigrid.Columns = 4; // UniformGrid ���� 32���� ��۹�ư ��ü�� ���� for (int i = 0; i < 32; i++) { ToggleButton btn = new ToggleButton(); btn.Width = 96; btn.Height = 24; btn.IsChecked = (i < 4 | i > 27) ^ (i % 4 == 0 | i % 4 == 3); unigrid.Children.Add(btn); } // ������Ʈ �Ǵ� ��Ʈ���� ������ �������� ���� �ݵ�� Measure / Arrage �ҵ带 ȣ���ؼ� ũ�⸦ �����������. unigrid.Measure(new Size(Double.PositiveInfinity, Double.PositiveInfinity)); Size szGrid = unigrid.DesiredSize; unigrid.Arrange(new Rect(new Point(0, 0), szGrid)); // ���� ������ ������ ������ ��ħ. RenderTargetBitmap renderbitmap = new RenderTargetBitmap((int)Math.Ceiling(szGrid.Width), (int)Math.Ceiling(szGrid.Height), 96, 96, PixelFormats.Default); renderbitmap.Render(unigrid); Image img = new Image(); img.Source = renderbitmap; Content = img; }