private void WaitForAllStartedTasks(bool syncCaller, bool forceTimeout) { // don't foreach because the ArrayList could be modified by tasks' end methods for (int i = 0; i < _tasks.Count; i++) { LegacyPageAsyncTask task = (LegacyPageAsyncTask)_tasks[i]; if (!task.Started || task.Completed) { continue; } // need to wait, but no longer than timeout. if (!forceTimeout && !TimeoutEndReached) { DateTime utcNow = DateTime.UtcNow; if (utcNow < _timeoutEnd) // re-check not to wait negative time span { WaitHandle waitHandle = task.AsyncResult.AsyncWaitHandle; if (waitHandle != null) { bool signaled = waitHandle.WaitOne(_timeoutEnd - utcNow, false); if (signaled && task.Completed) { // a task could complete before timeout expires // in this case go to the next task continue; } } } } // start polling after timeout reached (or if there is no handle to wait on) bool taskTimeoutForced = false; while (!task.Completed) { if (forceTimeout || (!taskTimeoutForced && TimeoutEndReached)) { task.ForceTimeout(syncCaller); taskTimeoutForced = true; } else { Thread.Sleep(50); } } } }
internal void AddTask(LegacyPageAsyncTask task) { _tasks.Add(task); }
private void ResumeTasksPossiblyUnderLock(bool waitUntilDone) { while (AnyTasksRemain) { bool someTasksStarted = false; bool realAsyncTaskStarted = false; bool parallelTaskStarted = false; // start the tasks for (int i = 0; i < _tasks.Count; i++) { LegacyPageAsyncTask task = (LegacyPageAsyncTask)_tasks[i]; if (task.Started) { continue; // ignore already started tasks } if (parallelTaskStarted && !task.ExecuteInParallel) { // already started a parallel task, so need to ignore sequential ones continue; } someTasksStarted = true; Interlocked.Increment(ref _tasksStarted); task.Start(this, _page, EventArgs.Empty); if (task.CompletedSynchronously) { continue; // ignore the ones completed synchornously } // at this point a truly async task has been started realAsyncTaskStarted = true; if (task.ExecuteInParallel) { parallelTaskStarted = true; } else { // only one sequential task at a time break; } } if (!someTasksStarted) { // no tasks to start, all done break; } if (!TimeoutEndReached && realAsyncTaskStarted && !waitUntilDone) { // make sure we have a timer going StartTimerIfNeeeded(); // unwind the stack for async callers break; } // need to wait until tasks comlete, but the wait // must be outside of the lock (deadlock otherwise) // this code is always already under lock bool locked = true; try { // outer code has lock(_app) { ... } // the assumption here is that Disassociate undoes the lock try {} finally { _app.Context.SyncContext.DisassociateFromCurrentThread(); locked = false; } WaitForAllStartedTasks(true /*syncCaller*/, false /*forceTimeout*/); } finally { if (!locked) { _app.Context.SyncContext.AssociateWithCurrentThread(); } } } }