internal RuleInfo(RuleSettings ruleSettings, HealthMonitoringSection section) { _eventMappingSettings = section.EventMappings[ruleSettings.EventName]; _ruleSettings = ruleSettings; _ruleFiringRecord = new RuleFiringRecord(this); }
public int IndexOf(string name) { EventMappingSettings settings = (EventMappingSettings)BaseGet(name); if (settings == null) { return(-1); /* XXX */ } else { return(BaseIndexOf(settings)); } }
public void Insert (int index, EventMappingSettings eventMappingSettings) { BaseAdd (index, eventMappingSettings); }
public void Add (EventMappingSettings eventMappingSettings) { BaseAdd (eventMappingSettings); }
public void Insert(int index, EventMappingSettings eventMappingSettings) { BaseAdd(index, eventMappingSettings); }
public void Add(EventMappingSettings eventMappingSettings) { BaseAdd(eventMappingSettings); }
// public methods public void Add(EventMappingSettings eventMappingSettings) { BaseAdd(eventMappingSettings); // add to the end of the list and dont overwrite dups! }
public void Insert(int index, EventMappingSettings eventMappingSettings) { }
public void Add(EventMappingSettings eventMappingSettings) { }