private void AudioSignalProblemOccurredProxy(object sender, AudioSignalProblemOccurredEventArgs e) { EventHandler <AudioSignalProblemOccurredEventArgs> audioSignalProblemOccurredHandler = _audioSignalProblemOccurredDelegate; if (audioSignalProblemOccurredHandler != null) { audioSignalProblemOccurredHandler(this, e); } }
private void AudioSignalProblemOccurredProxy(object sender, AudioSignalProblemOccurredEventArgs e) { _audioSignalProblemOccurredDelegate?.Invoke(this, e); }
private static void SreOnAudioSignalProblemOccurred(object sender, SSR.AudioSignalProblemOccurredEventArgs e) { Console.WriteLine("Audio Level: {0}", e.AudioLevel); Console.WriteLine("Audio Position: {0}", e.AudioPosition); Console.WriteLine("Audio SignalProblem: {0}", e.AudioSignalProblem); }