internal void ReleaseSequenceToPool(NodeSequence sequence)
 {
     if (NodeSequence.Empty != sequence)
     {
         sequence.Reset(this.sequencePool);
         this.sequencePool = sequence;
     }
 }
 internal void ReleaseSequenceToPool(NodeSequence sequence)
 {
     if (NodeSequence.Empty != sequence)
     {
         sequence.Reset(this.sequencePool);
         this.sequencePool = sequence;
     }
 }