} // StopListening // // end of IChannelReceiver implementation // // Thread for listening void Listen() { InternalRemotingServices.RemotingTrace("Waiting to Accept a Connection on Port: " + _portName); // // Wait for an incoming client connection // IntPtr handle = IntPtr.Zero; bool connected = false; CommonSecurityDescriptor descriptor = _securityDescriptor; // Connect with exlusive flag the first time try{ // If the descriptor is not explicitly set through code use the _authorizedGroup config if (descriptor == null && _authorizedGroup != null) { NTAccount ntAccount = new NTAccount(_authorizedGroup); descriptor = IpcPort.CreateSecurityDescriptor((SecurityIdentifier)ntAccount.Translate(typeof(SecurityIdentifier))); } _port = IpcPort.Create(_portName, descriptor, _bExclusiveAddressUse); } catch (Exception e) { _startListeningException = e; } finally { _bListening = (_startListeningException == null); _waitForStartListening.Set(); // allow main thread to continue now that we have tried to start the socket } if (_port != null) { connected = _port.WaitForConnect(); } while (_bListening) { InternalRemotingServices.RemotingTrace("IpcChannel::Listen"); // For DevDiv#220882, we need to create new IpcPort before handling the current message // to avoid race condition in case the message is handled and finished before // the new IpcPort is created. The client will intermittently fail with Port not found. IpcPort port = IpcPort.Create(_portName, descriptor, false); if (connected) { // Initialize the server handler and perform an async read IpcServerHandler serverHandler = new IpcServerHandler(_port, CoreChannel.RequestQueue, new PipeStream(_port)); serverHandler.DataArrivedCallback = new WaitCallback(_transportSink.ServiceRequest); serverHandler.BeginReadMessage(); } _port = port; connected = _port.WaitForConnect(); } }
} // StopListening // // end of IChannelReceiver implementation // // Thread for listening void Listen() { bool bOkToListen = true; InternalRemotingServices.RemotingTrace( "Waiting to Accept a Connection on Port: " + _portName); // // Wait for an incoming client connection // IntPtr handle = IntPtr.Zero; bool connected = false; CommonSecurityDescriptor descriptor = _securityDescriptor; // Connect with exlusive flag the first time if (bOkToListen) { try{ // If the descriptor is not explicitly set through code use the _authorizedGroup config if (descriptor == null && _authorizedGroup != null) { NTAccount ntAccount = new NTAccount(_authorizedGroup); descriptor = IpcPort.CreateSecurityDescriptor((SecurityIdentifier)ntAccount.Translate(typeof(SecurityIdentifier))); } _port = IpcPort.Create(_portName, descriptor, _bExclusiveAddressUse); } catch (Exception e) { _startListeningException = e; } finally { _waitForStartListening.Set(); // allow main thread to continue now that we have tried to start the socket } if (_port != null){ connected = _port.WaitForConnect(); bOkToListen = _bListening; } } while (bOkToListen && _startListeningException == null) { InternalRemotingServices.RemotingTrace("IpcChannel::Listen"); // For DevDiv#220882, we need to create new IpcPort before handling the current message // to avoid race condition in case the message is handled and finished before // the new IpcPort is created. The client will intermittently fail with Port not found. IpcPort port = IpcPort.Create(_portName, descriptor, false); if (connected) { // Initialize the server handler and perform an async read IpcServerHandler serverHandler = new IpcServerHandler(_port, CoreChannel.RequestQueue, new PipeStream(_port)); serverHandler.DataArrivedCallback = new WaitCallback(_transportSink.ServiceRequest); serverHandler.BeginReadMessage(); } _port = port; connected = _port.WaitForConnect(); bOkToListen = _bListening; } }