예제 #1
0
        /// <include file='doc\ResXResourceWriter.uex' path='docs/doc[@for="ResXResourceWriter.AddResource3"]/*' />
        /// <devdoc>
        ///     Adds a string resource to the resources.
        /// </devdoc>
        public void AddResource(ResXDataNode node)
        {
            // we're modifying the node as we're adding it to the resxwriter
            // this is BAD, so we clone it. adding it to a writer doesnt change it
            // we're messing with a copy
            ResXDataNode nodeClone = node.DeepClone();

            ResXFileRef fileRef          = nodeClone.FileRef;
            string      modifiedBasePath = BasePath;

            if (!String.IsNullOrEmpty(modifiedBasePath))
            {
                if (!(modifiedBasePath.EndsWith("\\")))
                {
                    modifiedBasePath += "\\";
                }
                if (fileRef != null)
                {
                    fileRef.MakeFilePathRelative(modifiedBasePath);
                }
            }
            DataNodeInfo info = nodeClone.GetDataNodeInfo();

            AddDataRow(DataStr, info.Name, info.ValueData, info.TypeName, info.MimeType, info.Comment);
        }
        public void AddResource(ResXDataNode node)
        {
            ResXDataNode node2    = node.DeepClone();
            ResXFileRef  fileRef  = node2.FileRef;
            string       basePath = this.BasePath;

            if (!string.IsNullOrEmpty(basePath))
            {
                if (!basePath.EndsWith(@"\"))
                {
                    basePath = basePath + @"\";
                }
                if (fileRef != null)
                {
                    fileRef.MakeFilePathRelative(basePath);
                }
            }
            DataNodeInfo dataNodeInfo = node2.GetDataNodeInfo();

            this.AddDataRow("data", dataNodeInfo.Name, dataNodeInfo.ValueData, dataNodeInfo.TypeName, dataNodeInfo.MimeType, dataNodeInfo.Comment);
        }
예제 #3
0
  /// <include file='doc\ResXResourceWriter.uex' path='docs/doc[@for="ResXResourceWriter.AddResource3"]/*' />
 /// <devdoc>
 ///     Adds a string resource to the resources.
 /// </devdoc>
 public void AddResource(ResXDataNode node) {
     // we're modifying the node as we're adding it to the resxwriter
     // this is BAD, so we clone it. adding it to a writer doesnt change it
     // we're messing with a copy
     ResXDataNode nodeClone = node.DeepClone();
     
     ResXFileRef fileRef = nodeClone.FileRef;
     string modifiedBasePath = BasePath;
     
     if (!String.IsNullOrEmpty(modifiedBasePath)) {
         if (!(modifiedBasePath.EndsWith("\\")))
         {
             modifiedBasePath += "\\";
         }
         if (fileRef != null) {
             fileRef.MakeFilePathRelative(modifiedBasePath);
         }
     }
     DataNodeInfo info = nodeClone.GetDataNodeInfo();
     AddDataRow(DataStr, info.Name, info.ValueData, info.TypeName, info.MimeType, info.Comment);
 }
 public void AddResource(ResXDataNode node)
 {
     ResXDataNode node2 = node.DeepClone();
     ResXFileRef fileRef = node2.FileRef;
     string basePath = this.BasePath;
     if (!string.IsNullOrEmpty(basePath))
     {
         if (!basePath.EndsWith(@"\"))
         {
             basePath = basePath + @"\";
         }
         if (fileRef != null)
         {
             fileRef.MakeFilePathRelative(basePath);
         }
     }
     DataNodeInfo dataNodeInfo = node2.GetDataNodeInfo();
     this.AddDataRow("data", dataNodeInfo.Name, dataNodeInfo.ValueData, dataNodeInfo.TypeName, dataNodeInfo.MimeType, dataNodeInfo.Comment);
 }