private void CommonSatelliteAssemblyInit() { this.UseManifest = true; this._resourceSets = new Dictionary <string, ResourceSet>(); this._fallbackLoc = UltimateResourceFallbackLocation.MainAssembly; ResourceManagerMediator mediator = new ResourceManagerMediator(this); this.resourceGroveler = new ManifestBasedResourceGroveler(mediator); this._neutralResourcesCulture = ManifestBasedResourceGroveler.GetNeutralResourcesLanguage(this.MainAssembly, ref this._fallbackLoc); if (FrameworkEventSource.IsInitialized && FrameworkEventSource.Log.IsEnabled()) { CultureInfo invariantCulture = CultureInfo.InvariantCulture; string resourceFileName = this.GetResourceFileName(invariantCulture); if (this.resourceGroveler.HasNeutralResources(invariantCulture, resourceFileName)) { FrameworkEventSource.Log.ResourceManagerNeutralResourcesFound(this.BaseNameField, this.MainAssembly, resourceFileName); } else { string resName = resourceFileName; if ((this._locationInfo != null) && (this._locationInfo.Namespace != null)) { resName = this._locationInfo.Namespace + Type.Delimiter + resourceFileName; } FrameworkEventSource.Log.ResourceManagerNeutralResourcesNotFound(this.BaseNameField, this.MainAssembly, resName); } } this.ResourceSets = new Hashtable(); }
protected static CultureInfo GetNeutralResourcesLanguage(Assembly a) { // This method should be obsolete - replace it with the one below. // Unfortunately, we made it protected. UltimateResourceFallbackLocation ignoringUsefulData = UltimateResourceFallbackLocation.MainAssembly; CultureInfo culture = ManifestBasedResourceGroveler.GetNeutralResourcesLanguage(a, ref ignoringUsefulData); return(culture); }
private void CommonAssemblyInit() { // Now we can use the managed resources even when using PRI's to support the APIs GetObject, GetStream...etc. _useManifest = true; _resourceSets = new Dictionary <string, ResourceSet>(); _lastUsedResourceCache = new CultureNameResourceSetPair(); ResourceManagerMediator mediator = new ResourceManagerMediator(this); _resourceGroveler = new ManifestBasedResourceGroveler(mediator); Debug.Assert(MainAssembly != null); _neutralResourcesCulture = ManifestBasedResourceGroveler.GetNeutralResourcesLanguage(MainAssembly, out _fallbackLoc); }
// Trying to unify code as much as possible, even though having to do a // security check in each constructor prevents it. private void CommonAssemblyInit() { #if FEATURE_APPX || ENABLE_WINRT SetUapConfiguration(); #endif // Now we can use the managed resources even when using PRI's to support the APIs GetObject, GetStream...etc. _useManifest = true; _resourceSets = new Dictionary <string, ResourceSet>(); _lastUsedResourceCache = new CultureNameResourceSetPair(); ResourceManagerMediator mediator = new ResourceManagerMediator(this); _resourceGroveler = new ManifestBasedResourceGroveler(mediator); _neutralResourcesCulture = ManifestBasedResourceGroveler.GetNeutralResourcesLanguage(MainAssembly, out _fallbackLoc); }
private void OnDeserialized(StreamingContext ctx) { this._resourceSets = new Dictionary <string, ResourceSet>(); ResourceManagerMediator mediator = new ResourceManagerMediator(this); if (this.UseManifest) { this.resourceGroveler = new ManifestBasedResourceGroveler(mediator); } else { this.resourceGroveler = new FileBasedResourceGroveler(mediator); } if (this.m_callingAssembly == null) { this.m_callingAssembly = (RuntimeAssembly)this._callingAssembly; } if (this.UseManifest && (this._neutralResourcesCulture == null)) { this._neutralResourcesCulture = ManifestBasedResourceGroveler.GetNeutralResourcesLanguage(this.MainAssembly, ref this._fallbackLoc); } }
protected static CultureInfo GetNeutralResourcesLanguage(Assembly a) { // This method should be obsolete - replace it with the one below. // Unfortunately, we made it protected. return(ManifestBasedResourceGroveler.GetNeutralResourcesLanguage(a, out _)); }
protected static CultureInfo GetNeutralResourcesLanguage(Assembly a) { UltimateResourceFallbackLocation mainAssembly = UltimateResourceFallbackLocation.MainAssembly; return(ManifestBasedResourceGroveler.GetNeutralResourcesLanguage(a, ref mainAssembly)); }