public BSEntity(GameBearShootWindow game) { this.game = game; visible = true; entColor = colorWhite; materialName = ""; material = null; width = height = 8; rotation = 0f; rotationSpeed = 0f; fadeIn = false; fadeOut = false; position.Zero(); velocity.Zero(); }
public virtual void ReadFromSaveGame(VFile savefile, GameBearShootWindow game) { this.game = game; game.ReadSaveGameString(out materialName, savefile); SetMaterial(materialName); savefile.Read(out width); savefile.Read(out height); savefile.Read(out visible); savefile.ReadT(out entColor); savefile.ReadT(out position); savefile.Read(out rotation); savefile.Read(out rotationSpeed); savefile.ReadT(out velocity); savefile.Read(out fadeIn); savefile.Read(out fadeOut); }