예제 #1
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 /// <summary>
 /// </summary>
 public static Matrix3x3D CreateRotation(double radians) =>
 (Matrix3x3D)Matrix3x2D.CreateRotation(radians);
예제 #2
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 /// <summary>
 /// </summary>
 public static Matrix3x3D CreateRotation(double radians, Vector2D centerPoint) =>
 (Matrix3x3D)Matrix3x2D.CreateRotation(radians, centerPoint);
예제 #3
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 /// <summary>
 /// </summary>
 public static Matrix3x3D CreateSkew(double radiansX, double radiansY) =>
 (Matrix3x3D)Matrix3x2D.CreateSkew(radiansX, radiansY);
예제 #4
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 /// <summary>
 /// </summary>
 public static Matrix3x3D CreateSkew(double radiansX, double radiansY, Vector2D centerPoint) =>
 (Matrix3x3D)Matrix3x2D.CreateSkew(radiansX, radiansY, centerPoint);
예제 #5
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 /// <summary>
 /// </summary>
 public static Matrix3x3D CreateScale(double xScale, double yScale, Vector2D centerPoint) =>
 (Matrix3x3D)Matrix3x2D.CreateScale(xScale, yScale, centerPoint);
예제 #6
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 /// <summary>
 /// </summary>
 public static Matrix3x3D CreateScale(double xScale, double yScale) =>
 (Matrix3x3D)Matrix3x2D.CreateScale(xScale, yScale);
예제 #7
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 /// <summary>
 /// </summary>
 public static Matrix3x3D CreateTranslation(double xPosition, double yPosition) =>
 (Matrix3x3D)Matrix3x2D.CreateTranslation(xPosition, yPosition);
예제 #8
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 public static Vector2D TransformNormal(Vector2D normal, Matrix3x2D matrix) =>
 new Vector2D(normal.X * matrix.M11 + normal.Y * matrix.M21,
              normal.X * matrix.M12 + normal.Y * matrix.M22);
예제 #9
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 /// <summary>
 ///     Transforms a vector by the given matrix.</summary>
 /// <param name="position">
 ///     The source vector.</param>
 /// <param name="matrix">
 ///     The transformation matrix.</param>
 /// <returns>
 ///     The transformed vector.</returns>
 public static Vector2D Transform(Vector2D position, Matrix3x2D matrix) =>
 new Vector2D(position.X * matrix.M11 + position.Y * matrix.M21 + matrix.M31,
              position.Y * matrix.M12 + position.Y * matrix.M22 + matrix.M32);